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It would be nice if ALL finished researches went to lower part of the queue, and were never mixed with incomplete researches. The most elegant solution though is to give us an option to make them disappear. I must say though I'm nearly done with the first two rows, and I'm not sure I'll be able to make it much further. It's very clever, but also very repetitive at this point.
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Plus and minus max or other number would be nice. I'm thinking max especially for sick bay after healing period is over.
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This is very odd. I can't scroll my research, so I don't feel I have any choices available. I've tried touching and mouse. What am I missing?
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Destroying satellites and asteroids gets obsolete basically right away in the game, I would suggest a way to turn minerals->money, and a way to scale up satellite money.
Funny you should say that, the game was originally using accurate distances. At light speed you could reach pluto in 5 hours, then you wouldn't see another planet for several real world years of playing the game. I don't think even the most ardant Idle fan would like that :D
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I have had an issue that I keep losing a employ to the medical thing I put them on medical team and one person dissapears from exsistance
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is there a way to get crew/money besides missions and completing planets? (besides random satellites as they give minuscule amounts later)
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not sure if its in this or not still doing only/nothing but research right now but would like a Reset Option with Bonuses.
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how do you go on missions? there is no 'missons' anywhere, just says 0/3 missions completed, do i need to research it or something?
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Really Like the ending! Particular enjoy the reverse aspect of it. Now I have to play it over again! Some balancing is needed. You no longer need gold or anything after midpoint, just straight to destination. And you should also have that option, straight to Kepler.
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Lost 150 crew members when I had 75 and 75 come back from two missions and they attempted to occupy the ship at the same time
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Also, resources should be able to be used for something other than missions. Right now it's far too easy to get more than the required amount in a really short amount of time. Maybe selling for gold, or upgrades or whatever.
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By 6% completion I had all the engines and a top speed of 25 million. 60% completion now, skipping every planet in between, and I haven't even peaked past 7 million before I start decelerating. It'd be nice to have a "skip all" option.
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Need some kind of mineral multiplier after you max the autominers. I'm in the 13th tier of research, I've got 150 miners and 100 researchers and it takes me about 5 seconds to get between planets... it takes me 10 minutes to complete the 9 or so missions on each planet. I've reset from earth, but it didn't make any difference in the earning speed.
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Could you make it so you could remove a x amount of crew and have a max button as it takes a good amount of time just to remove a good amount of crew from a job then put them in to a different one.
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For a bit of clarification on what syz said, the quick assign tends to have a one person margin of error, meaning you can either gain or lose someone this way. It could probably be exploited to duplicate people, but I haven't tried.
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i'd just like a way to move more than one crew member at a time, like a + or -10 also to be able to buy in "bulk i suppose.
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umm every planet until Neptune the missions required less than ten available crew members. Now, I'm at Neptune and all the missions require 73-75 crew? and there's no money to buy more crew members because I used it on the mining turrets and engines...So, is there a way to get more money that I'm not seeing? or am I just stuck now?
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permanently loosing crew members when reassigning them is really bad. Please fix this bug. It seems to happen more often when you hold the button down to assign them quicker.
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a samll bug, it seems as though i have completed pluto as no missions have shown up in the scroll bar, however, there is no star for pluto, nor do i have any recollection of completing pluto.
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game says i have played 60 hours. lol. I keep forgetting this is an idle game! i like how we can now skip the opening scene if we wish to. that is a good add. i play this on a laptop and it can heat is really fast and sound like a helicopter. This game does not cause that and I'm very happy for that fact. means there is not too many fps for smaller comps to handle, but will stilton smoothy on the bigger cpu storages! Also I'm glad that you respond to most of the comments on here. Means you are dedicated to this games and your fans. We need more dev like you!!
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One more thing for today, when you are going from kepler to earth the crew required for missions is an isane number. The 3rd planet's first missions needs 42 crew. Bug or Correct?
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An idea I have is to change the texture on the alien ship and to also fix the naming bug in the states page where the first planet is the moon and also have the return to "Earth" when on kepler say return to kepler and to show an alien instead of a human.
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Good job on fixing the bug when credits show everytime you return to Kepler. I love this game and keep up the work. 5/5, Favorited
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Medical Team seems to be displaying one less than the actual number of crew members affected. I have 25, but it displays 24. This is confirmed by the fact that when I removed all "24" from the facility, I end up with 25 crew members idle.
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OK, I got the luck explanation message in the game (less crew members needed for missions). But the formula needs adjusting; I'm nowhere near done and every mission either needs 3 or 75 crew members. It would be more interesting to have more of a sliding scale like there is early on.
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i wish i could just pick Skip ALL planets. I fly at about 1% total distance per second but i have about 2/3 of the planets left. missions are pointless. and i could easily beat the game in all of a few minutes if i could just fly straight on through but no...
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I've got over 400 crew members, and the next crew member looks like it's going to cost me over 21 million bux.
Maybe I took advantage of some minor imbalance in an earlier version. :)
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crew costs are consistant with the listed amount, i seem to be buying crew at double the asking price, then it also seems to lose units when moveing them back and forth, either by clicking and holding or fast clicking. I have watched a unit that i placed in the med center walk over but the counter never went up... I repeat a statement from my previous comment there needs to be another way to gain money as right now this is more of a managment game then a true idle game, the only thing you gain over time is the meteor resources (and only because of auto gun) everything else needs a player to interact with it to grow/be spent (in the case of research it also maxes at 999 limiting the usefulness of idling for that resource)
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also a suggestion every idle game needs. mass adding/removing of crew something like ctrl+click = 10 shift+click = 100 please please please do this
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so now that missions just require a set amount of crew and not % based anymore...is there a point to crew luck upgrades?
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Ran into a new issue on Pluto. One of the missions says it needs "10" idle. I idled 100. System told me I reached max idle, but the mission says I don't have enough idle people to do the mission.
This I think is due to the number wrapping around to 110. Which you cannot have free at any one point. The latest verison caps the number of crew needed to 75 so this cannot happen :)
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Interesting so far. Kind of feels like I screwed up going for a 3rd engine instead of buying crew members at Jupiter, because I need 60 crew for the 3rd mission and destroying satellites on the way back from launching from Earth again doesn't give very much gold. Maybe a research option to boost satellite gold?
The game is going to go through a lot of balance revisions based on the feedback I get here, so hopefully this kind of thing will be ironed out, thanks to people like you pointing these kinds of chokepoints out :)