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Really like this game, great for relaxing in the evenings!
One thing that might be nice in a future update, though, would be an option for selling somewhere between 'One' and 'All'. Maybe 25, 50, and 75%? Or even a "Insert amount" option? Perhaps production halts (upgrade, perhaps?) when you're at the max limit? Thanks for the game!
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At the end of the game, I got to the point where I was simply waiting for my two wool machines to finish their task and I would have completed everything. Like others have stated being able to plant multiple crops at a time would be nice, maybe a sort of toggleable drag and drop kind of method, or something that lets you buy multiple crops and then plant them sequentially. TO relate to my opening comment though, having a way to upgrade the speed of tasks either with one time purchases of like fertilizer or something, or have passive upgrades I feel would make the game more enjoyable- it feels silly to have won the game but still have to wait 20 minutes for the victory screen.
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excellent game and concept like the other comments stated though easier planting once you get a bigger farm it starts to become a real pain
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OK, I'm out. Too much of repetitive chores = tedious. Needs more automation. Cute game though; I hope you develop it further.
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my only complaint would be, it still keeps harvesting when your box is full. Alot of wasted time and money, if you don't notice in time.
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That is a wonderful little game, a ton of fun with just the right amount of speed to keep me entertained while not being too easy. And the voices are fantastic!
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Lot of fun. Not lot of replay but you could easily make this a slow progress idle game. For the worm haters... It's an 'effort item' thing for the picnic basket. You need to save and use the other things to get the worm, to get the sushi, to get the Big Wonga Winner Picnic Prize.
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I think for the worms there should be 10 clicks needed to get 50 worms (or they need to sell for more?) Currently losing lots of gems per worm!
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so let me make sure i understand this right... I spent 15+million for the picnic basket, and then it sells for 2.5million.... I don't know much of business but, im pretty sure thats a bad investment.
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I'm experiencing a bug where, when I click ''sell one'' on the yarn, the ''view and avdert'' window pops up. Therefor making it impossible to sell just one yarn at a time.
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Would be perfect if you could select a seed and then click to place them. as others have mentioned.
Also, hoping picnic baskets will be worth the investment in the release.
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Got to the end game, and I LOVE IT! I can't wait to see where you take it. I'd love to have a story told through chapters, but it's a tough thing to do... Especially with the tediousness of dragging things onto the farm.
One way I could see to "fix" this is to click to turn on a crop, then click on the squares to place. Or not. :)
Keep up the good work!
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some basic Ideas 1 would be an upgrade you could call it a tractor or something else that gives the capabilities to plant one type of seed in a 3x3 square or to click a 3x3 square mainly for planting continous dragging of seed is quite annoying. another idea would be something like a manage you could have it work over the whole field or even just in the squares adjacent or the 8 squares surrounding it. Most importantly i feel like you should have a way to have the water stop producing when water is full the way it stands late in the game there is no point in really building up a stockpile because of the loss over time between planting or operating the live stock. all and all I really like the concept and hope you continue to build on it
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Game would be great with a means of placing seeds in more than 1 square at a time. Also would be awesome to have a prestige function. 4*s, but with those would be a 5*.
Thanks for all your suggestions and your compliments :) I've copied them into a notepad file that I'll be going over in the next few days to see what kinds of things would improve the game. I'm glad you enjoyed it even if you found a few things that weren't to your liking :)
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4) Possible Upgrades: Fertilizers to help grow faster temporarily or to increase the volume yielded from harvesting. Purchase new music, purchase new voices, purchase new rare seeds that take a long time to grow but produce copious amounts of money. Turn ponds into wells with higher water yields.
5) Random drops from harvests, like 2x speeds, 2x harvests, 2x money. (Kreds can be used to buy these too if drop rate is too low). Maybe even make NEW tiles that are dug up (rocks) yield a rare treasure chest ones in a while, filled with random things like seeds, money, power ups, etc).
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Suggestions so far....
1) A way to delete animals from tiles. If you find they don't yield enough of what you need, then it would be beneficial to be able to delete them from the tiles.
2) Show a diagram, perhaps, of what leads to what. Ex: Cow needs water+clover. It gives you a chance to plan your moves rather than (dang...I sold that and have to start over in harvesting? I imagine this can get frustrating as you advance).
3) Badge for easy: earn 50,000 in money.
....suggestions to be continued....
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Ok, so far, this is an ADORABLE game. I love the music and the silly voices. I haven't even but just started this game and already really enjoying it.
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Glad to see you are Back!! As always, Low Quality options for lower CPU Usage. I like the aesthetic of the level 1 lily pad. Always smiling at me! A multi-select option to sell multipul crops at the same time would be nice. Also, is tehre a save function? All in all, A 5 star game when it is released!
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Think I have the same kind of problem as surkeith15: can't use the Cheezomatic because milk inventory is stuck on max of 1, even after I bought a second cow
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its a fun game but it really needs a way to plant more than 1 field at a time... every minute i have to manually replant 100+ radishes... (thats in addition to the stuff i need for the production lines)
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Well got to 7x7 farm before i had enough. the raphinin/turnip (fourth seed) is by far the best cash per unit time. All the livestock and cogs, while less clicking, are far less profit per unit time (turnip ~20x rate of sheep). So this game gets to be click fest. 3 donks help so you have fewer clicks. But you have to drag seeds out... tedious. There doesn't seem to be a reason to get the more expensive livestock or cogs besides curiosity. Would be good if there were timers to say how many seconds to produce or consume one unit.
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Not bad, but some explanation and a little bit of "Spend X for Y" would be helpful. I spent 90k on Worms and it produced only 5 "units" that sold for 2k a piece. Not sure yet if they will be used later for a nice return, but for now I wasted 80k.
Overall I think the game has a lot of potential and I have played quite a few of the idle games her. I will play this game again later after some updates for sure.
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Fun enough game concept, but unplayable. Animations cause an incredible amount of lag. Im never one to complain usually, but you really cant click more than once, defeats the whole purpose of the game.