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great game and great UI, so many good points about this game. If i can share one bad point about this game, its the crafting system & guild system. It absolutely kills the idle aspect of this game because you have to constantly manage your inventory, less it fill up and you lose items. Also having such a small inventory (20 items) is ridiculous. Also please do something about crafting times, idle games are supposed to speed up after prestiging, but its getting slower with every level.
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I *did* defeat the cactus: and then I managed to eke out a fictory against the distribution djinn and it skipped me to IV.
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For love of all things holy, please start the fusion as soon as I pay for it; don't make me click a second time to start it. Wasted so much time waiting for fusions that were paid for but not started!!! Other than that, the game is great!
there's a patch in pre-release to our patreon's that adds the ability (among other things) to shift+click the 'start fuse' button to bypass the double click!
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What level does the adventure III open up at? I'm at 530 for Spooky Spot II and I'm wondering how long this is going to take.
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Such a good game! My favorite part is finding strategies to beat bosses without maxed out gear. Using your brain in an idle game feels really good. I kind of wish there were more boss like fights, on the side or something, to get even more of that satisfaction. I'm addicted :D
Depending on how far you are, you'll unlock the option to refight bosses -- it gets interesting to go back and try new strategies on old bosses with the new playbooks you unlock!
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@XDarksaphiraX Cedric front with intercept, Troy/Alok for support and Zoe-Grogmar / Neve-Revere combo to deal as much DPS as possible.
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I really like this game but I have absolutely no idea how to beat The Monkey Knife Fight. Any tips, I seem to be out of ideas....
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Ugh. Developers, you can fix this game just by not locking the guild progression. Don't tie it to beating bosses, then if I don't have the time to look through every hero and hover over their playbook detail icons to get the tooltips, I can level up my guilds, craft and enhance better equipment, and beat the trick bosses. Please. Gah. I really want to like your game. You put so much work into it. Why make it so hard for casual players? Think on it, please. Again, please.
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I think having the gear say Might, Mindful, or Moxie on it like you see with the quests would be a good idea. That way we're able to tell what gear goes to what class without having to look at the heroes to see where the gear ends up for when we're working towards epic gear for everyone.
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I just re-assinged my heroes to the adventures and suddenly there were 3 slots (even if I could set 3 heroes before). Now the III version is available. Seems bugged.
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I recently keep coming back to kong only to play 2 games. One is this, the other is synergism. You know what, this game looks at least way better than synergism, but now, it's only 170k plays. While it's already over 1m plays next door. I think it wouldn't go over 500k. The comparison tells us, a game isn't about how beautiful it looks. A game is about the feeling it provides when it's running with people playing it. A very strong hint is that, how many different kinds of logic in a game. Are they in different layers and react to all the other elements in different layers, or simply add up to a big number?
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Ah answered my own question. Each time you use an element it reduces mastery cost. So after a bit it will reduce the cost to an in range number. Nice design! Wish I knew that a few levels before. ;)
It's certainly on the list! We're focusing on getting it a little more developed first. The two places to play at the moment are on kongregate, or our self-hosted website (http://www.forgeandfortune.com)
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I have defeated Krak once and it did not give me access to the next boss (It did let me have new recipes and town upgrades). Are the other bosses purposefully locked or is something wrong?
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@egeslean maybe, but when you have 12 unit with multiple choice of skill sets it all becomes picking the right "tool" for the right job to be the most efficient against specific enemies. Could be better balanced ? always ! But alternatively you always have the option to just send certain units to do quests. Does the quests needs improvement so they scale better ? absolutely !
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@GeorgeH51 The more you make an item, the lower the cost to master it becomes. I've seen other comments say you can get the cost down to as little as 10% of the original mastery cost. So if you want to lower the mastery cost, make as many of the items as you can until the mastery cost is at a point you're comfortable paying.
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@tibor89 So at what...boss 7+ there's finally a use for Grim and Tidus? Seems a bit too little too late for two heroes to finally become useful. And if it's only for one boss, that's more of a gimmick than anything good.
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Game doesn't load (Screen stays black) since yesterday before Chrome tells me the site doesn't respond. Waiting doesn't help...
Any ideas?
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(spoilers) also 8th boss ability is to take control one of your units special ability which means having grim in the team giving the possible chance for the boss to deal massive self damage. And last late in the game (too late in the game, this should have been a much earlier unlock) you unlock the museum letting you increase base rarity drop chances and crafting speed.
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@egeslean some uses (spoilers ahead) i found for tidus and grim : later in the game you will be able to swap item stats hp-attack being able to make a one shot cannon grim, titus 3rd skill lets him aoe debuff the enemy having an easier time to trigger grim 2nd skill also with previously mentioned stat swap making titus front grim 2nd two tank combo possible.
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@rorschach500 I was having a terrible time as well. I looked through the comments here and I took their advice. In this order I picked: Beorn, Lambug, Caeda, and Grogmar. Finally took down the boss.
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Really, the game is not idle able enough. And the forging level shouldn't be capped at purple. Why not some more exaggerated levels? And when you have time, plz spend some time playing your own game. It's repeating heavily after the 3rd boss is defeated.
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Issue about the crawl: Once at the 4th level items/boss, equipment becomes absolutely stupid. Not only are these taking up multiple crafters, they're extremely slow. And as far as I can tell, even after mastering them, their chances of making something better than Common seem to be extremely tiny.
So the only option becomes 'Wait forever for the slow crafting, then spend literal millions in the Fusion Cabin, then wait 12+ hours selling everything you make to try and get more money to repeat the process'.
Suggestion: Have multiple levels of mastery that either decrease the time it takes to craft an item and/or increases the chance for better than Common crafting. Alternatively, after Mastery, we could enable the material cost in exchange for getting one of the two options I mentioned.
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This goes with my other comment about Grim: Tidus is like Grim, unusable for Adventures because he kills your own people, unless he's behind Grim, but Grim kills himself. So we have two Heroes that are useless. Something needs to change with these two.
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timing and such seem to bug out after level 4 trinkets. report as 0-278:0-55. It was 11k cost when I logged back on, and a disable/enable made it 75k instead
Hello, this is typically from swapping your date on your computer but I'll run some tests on our side to see if it's happening during regular offline time too, thank you for the report!
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I'm having a hard time seeing why I should ever use Grim. He basically kills himself and that makes him completely useless for Adventures. There must be a way to keep him from doing that otherwise he'll just be left to rot away to dust...or I should be able to get rid of him.
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this is a terrible opinion to have i guess LOL ----
\like to see more crafting spots, more idle based stuff ... like auto guilds auto buy ... def more automation , and maybe less of the same patterns ... level up get epic set , repeat...
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I would love more options in filtering my equipment, being able to see equip by character would be awesome specifically.
enjoying the game so far, one of the few I have actually commented on lol
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@robogobodo very late in the game, around tier 7 if i remember correctly and neither you will need lots of those essences either as cost is cheap (it lets you swap attack/hp on equipment)
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If you put 2 items in the fusion cabin, then start the first fusion, the cost for both gets deducted without even starting the second one. Bug or feature?
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when do i unlock the second part of the magical synthesizer right now all i can do is get magical essenses that are useless?