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Fusions should auto start. Should also auto collect if theres room in inventory. Just eliminate some of the pointless clicking ._.
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First 60 to 90 minutes of playtime is nice (basically, till you beat the first boss). After that its all the same thing over and over again, just stretched out more and more.
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How do I unlock "Synthesize"? I can Desynthesize lots but Synthesize is locked still. Do I need to beat a certain boss?
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I kinda agree with SkyCharger but rather than making it so you can make commons but not other items, make it so better quality items can be turned in for more guild points.
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There's a problem with crafted items for Guild Orders not registering as available. I've encountered it mostly with shoes and amulets, but it might affect more.
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Would it be possible to add the option to set auto-sell to sell everything BUT 'normal'. (for when you're focusing on guild orders)
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I believe this should be considered a bug: Grogmar's snipe skill can't damage Lich King while Larry jr. is "Bone Down" as Larry Jr. is probably considered the lowest hp enemy.
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The toastr should appear in the top-right, not the top-left. The top-left is where the main menu is and I have to wait, click the 'x', or click to the small area to the left of it. It just adds extra time to a game that can be little tedious already.
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Great game, gave 5 stars most original and polished game on Kong in a very long time. Bug report : I have beat the second boss and working on Level 3 crafting stuff. But getting zero offline gold. I would agree with others that the game slows down without any good rewards of new mechanics etc. and you have to wait to get money to do your fusions, and the item building starts taking a long time. So the balance tips a little into the boring stage. Adding the zero offline money I'm seeing, and it's not fun at all (although I figure that's a bug)
Hello, next patch will have a fix for some offline earnings bugs people are facing -- patch hopefully coming tomorrow or Wednesday. Thanks for playing!
Edit: patch pushed today, v0.5.0.4. Let us know if you encounter this again!
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One of the things that keeps me from getting into this great game (that stops me in a lot of games) is analysis paralysis; there's a lot of a good things to this game, but there's also just a lot, a lot of recipes, of heroes, of materials, and deciding all of it, what heroes go where, when, with what gear, etc. is a bit overwhelming as a player who is afraid of wasting time in game
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Late game balance thoughts(boss 6+):
Quests start giving too low money amounts per time spent, needs to be more in tune with progression curve, the amount you get for 90 minutes AND keeping your heroes busy is less than crafting ~5 minute item. The amount of cash you get for higher rarity and forget +2-3 items is really pitiful and is pretty much 'spend cash to get what you spent back'...
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first check for those having loading issues, make sure javascript is enabled. this means you can't use Brave web browser sadly unless someone smarter can explain if whitelisting is possible.
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would be great if it had an inverted selling mode so i can keep the common for the quest and sell the ones that dont count for it without needing to go through a full inventory to do it manually
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The in-game scroll bars are very hard to see and very easy to miss. They should be in a brighter colour than dark grey.
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As I found the Boss "Lich King Larry" the first difficult boss - here is my winning team.
1. Beorn 2. Grogmar 3. Caeda 4. Neve
Key is Caeda on third position, so Larry Jr is killed instantly after he resurrects himself. Rest of the team is to maximize dmg.
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Really hate the inventory/bank system. 20 items, total? That's pretty low. Why not 20 different types of items, and have each item/quality stack? Maybe up to 100 per stack?
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Not sure, but offline progress for me isnt working anymore. Currently on level 4 recipes and level 3 recipes were still being processed offline, but now I gained 0 gold and 0 items were made over a span of 6+ hours.
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I wonder if it's intended that offline progress is so low?
It seems to calculate the adventure normally but actual craft seems to be either heavily nerfed OR VERY HIGHLY LIKELY it stops crafting after all the available resources when you were online were consumed(does not take into account ones you get during offline period...
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Yo, dev! I'm having issues loading for the first time. Tried multiple browsers. My connection and computer are not an issue either. 1: if it's just a lot of data, can we get a progress bar? 2: maybe make sure nothing's wrong with the data transfer. I'd hate to see you lose players for that.
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oh thank god fusing three +3's gives a purple +3, (and was only way of using them in fusions) still waste of resources but by that point its not a big deal... still better to just go for the purple first time-wise
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geez that hurt regardless... +3 is only a halfway of a quality difference for a lot of material time, just skip to purple if you can.
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is it expected of me to have +3 red/purple quality items to beat lich? yeah i kill the partner reasonably thanks to Caeda. but previously all blues were good enough, not now?
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A "to do" list would be AWESOME.. So we dont have to be searching time and time again over heroes which item would be going to make or what not ..
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I'm using Caeda and Titus. Caeda marks a target, the target dies, and Titus keeps putting Necrosis on the dead target. Everyone else is attacking live targets, including Titus when he's using regular attacks.
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Liked the game until I bet the second boss... then it seems like more of the same, while the same gets longs but still needs constant attention to progress through the guilds...
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The new icon on items is good, but it doesn't always show up. I have a green Green Bay Beret which is an upgrade for all my heroes, but the icon isn't there.