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After the last change on kong (removal of chat rooms etc) i started to get problems with online saves in multiple games - so i started using export instead of saving. It hasn't failed me since
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for a brief moment, eliminating the material cap was a welcomed change, but now that it's back to being the paltry 1K, it's a headache all over again.
Sorry! This was actually caused by the titus bug (which also killed offline gains...). After boss 10 is done we're revisiting guild orders, mastery, and material caps so if it's too much to bear keep us bookmarked and check in later when we get there!
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"Thanks to your feedback, Museum rewards will be awarded every 11 turn-ins" - Thanks, i think museum is more fun and more balanced now.
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I didn't understand how museum works after change, but then i re-read the post from dev and did some time (yeah) in museum. Even at low levels (item lvl 1 and 2) it takes a loong time to reach some decent adventure levels, therefore production. I guess best is to focus on 3 items simultaneously (3 different materials). Spoiler ahead - You need to finish whole column (for example donate mask lvl 1 - basic, +1, +2... +10, all of it) and then you get 4% reduction in time for all masks. Do the same for green masks and you got 20% more chance to get green masks. It obviously takes time and clicking effort, and i guess it might work for first like 3 levels (maybe even more for more masochistic people) but rewards aren't all that great. I'm no sure though if you get bonus for finishing all 4 columns (white, green, blue and purple), as i only finished 3 for one item at most. I think i won't be visiting that place often.
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You should really consider lowering the mats required to upgrade items through the Forge. Right now it takes 850 Mats (25+50+75+100+150+200+250) to upgrade just one item to +7 and it will take another 300+400+500=1200 mats to upgrade one item to +10. That's 2050 mats total. More than two full inventories.
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I have not received a single crafted item in the last 30+ hours, and the amount of materials I am farming now goes above and beyond 1K
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How do we see the effect from donating to museum (other than change in displayed time on recipe in contrast to actual time). In the previous patch (5.0.9) we could see exact chances for each drop quality - now everything is displayed as 100%. Also how does the speed change, being at say 10% means that speed changes like 4% (since in previous patch when maxed, speed reduction was 40%)
Hello! Museum reward structure was changed with this patch - completing a "set" of rarity contributions for an item (so all ten forges + base item) will give a fixed reward based on the rarity contributed (craft speed for commons, proc chance for higher rarities) that apply to the item type.
So turning in a full set of forged common knives will give 4% craft speed boost to all knives (even the t10 knife, bloopinator!)
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@sirspikey, abandon the dungeon, select it again and on the left side (during character selection) you can select between all the available dungeons. Which means, every dungeon you have unlocked so far.
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Can we get an Icon in the Inventory Screen, that shows how many items are currently in the Bank? It has happened 5 times now to me, that I put stuff in the Bank, forgot about it and when I found out, I didn't need them anymore. Would be a nice feature!
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I'd like to have an "unforge" button - clicked once too often when preparing a guild sale or museum contribution and you're AAAARGH!
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I am waiting for the new patch at this point....super fun game....but one thing I would love a WAAAAYYY beeter description of and directions for is the fortune teller. I only kind of get it....to the point that I don't use it all and have not needed to use it at all really to be kind of maxed out and waiting for the new patch anyway. Thanks!
Good news - new patch should be out in the next few days! As for fortune teller - submitting an item to fortune teller will double the next highest rarity of that item until you successfully craft one. So submitting a great knife will double your odds of crafting an epic knife until you finally craft one
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@Scherazade, if you craft the recipes, there cost goes down. But i agree, the cap is so small. We can barely do any upgrades.
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My Museum Donations are at 5.6% so far and all four Reward categories are maxed out already (Lv 20). That can't be it, right?
Hello! Museum rewards are bugged and are reworked for the next patch (which will include Boss 9 and some QoL fixes). It's currently in testing with Patreon supporters and should be out next week!
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I should be able to assign an item to a crafting slot from the inventory screen, since I often want to make more of something that I have some of, for fusion. Ugh. Just get it together already, devs, with the QoL stuff.
Hello! Next patch includes some QoL upgrades such as being able to ctrl+click on nearly every item to craft it from any screen. It's currently in testing with Patreon supporters and should be out next week!
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Was at level 5 weapons and armor and was on the last groups weapons and armor getting them to epic and +3. I came back tonight and brought game up only to see I have been reset back down to nothing and have to level up a level 1 knife. Pity it was fun but I'm out as I not going to waste time doing all of that again.
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Paintbrush knight, just use all classes of the same type. I used all the mages. Troy in front with light hug, Neve, Zoe, Titus in that order. All of them set to single target skill, Titus draining from Zoe.
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Great game, but I think it could have some upgrades to make crafting timers shorter or at least something to increase the rarity chance even more than just mastering, after some boss 4 and more some items become really slow.
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You could alter the fusion GUI size, as it's the only one that's really an issue. Every time you choose a new fusion, you have to scroll the screen down. Also, choosing it, should probably start it.
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Ugh. Let me desynthesize an item from the inventory screen, provided I have the Synthesizer built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
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@AtomBomber This setup worked for me with level 7 gear. Beorn with Revenge in front, Neve with Icy embrace second, Revere with Cold confidence third, Troy with Light hug last,
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Ugh. Let me desynthesize an item from the inventory screen, provided I have the Forget built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
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Scrolling is a bit of an annoyance. You might want to add a +/- function. The rest of the game is quite good. I'd even say you should put it on Steam.
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There's a fair amount of flipping back and forth when trying to craft new armor to equip. You could add Equipped icons in the recipe descriptions. A simple strikethrough if it's not being worn, and a grey, green, blue, or magenta symbol if it is. Just have one symbol per applicable hero.
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Great game! One small thing: Since 9th boss isn't released yet, perhaps it would be a good idea to state that within the game. Currently the tooltip says I need to defeat the previous boss, which I already did; and I only learned it's not a bug from these comments. Also, it's really easy to max the museum bonuses (even with just level 1 gear). Is there anything more planned for that feature or will it be just for the completionists?