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basically, my idea for a potential QOL update is that the items can show how much money they make in a second so that you can more easily tell what would be the fastest way to grind out a ton of money. this can be done by hovering over the item in the recipes menu or via other ways. i'll leave the rest to the devs.
btw yes I have used a calculator to check money per second on items, it gets very very annoying after a while
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I did beat the monkey boss fight. I do have a quality of life update, gonna split this into 2 separate comments. QOL idea is next comment
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getting extra slots has basically no point because you dont get extra things to put in them, sure you can ad a second hero from one of the 3 categories but that makes far less sense then if we would have 4 categories and the same goes for crafting, my combat can only support one craft using a resource so how am i meant to unlock 2 using the same at the same time.
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games description should have mentioned that it has hotkeys, i accidentally pressed it while having the game focused and was surprised to see it change menus.
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Where did the sprites come from? I noticed the mercenary ring is identical to the Zoo Ring from Leaf Blower Revolution.
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I have filled the museum to 100%. Every grade of every level of every item. That surely deserves a badge for sheer bloodymindedness.
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Also - "Ardent collector" badge, 6000 items to museum, does not require donating one of everything. I backfilled level 1 through 6 and a smattering of level 7 and 9 items, and got the badge.
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Ugh, just doing the museum to make the last two levels as fast as possible/get it done for the 'chieve. Level 8 items are a slog
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who thought it was a good idea to program hotkeys as shift/click to perform functions, but also shift/click to sell all?
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I opened up the 4th forge place and the game feels annoying to play as I cant see all items to forge, or at least a whole line less items, and the one line of items I can see are cut so cant see them fully. Have enjoyed up to now. :)
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Just as well I had most of the badges done, unfortunately its lost my save so I have to hunt for a save file because not even the cloud has it
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Why does my trinket research keep disabling? There's no point if it won't keep researching offline, I don't want to have this game running 24/7.
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For anyone interested in obtaining all 13 badges, it took me 4-5 months for full game completion. This was with being able to be on to keep fusions and crafting going. It is a long haul for full completion, best of luck to you all.
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would appreciate a final perk that increases material storage capacity by like +100k to beeing able to forge more than just one rarity until +10 for the museum
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I'm only on level 4 equipment and I already realize this game needs a lot more automized tasks. We should be able to auto-fuse equipment, auto-equip better gear, auto-master recipes, auto-desynthesize...This game is already way too tedious and repetitive.
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Same here @Spooty, I'm almost at 8000 and soon to be going back to crafting for merchants. Im almost fearing going back haha
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Museum should definitely be one of the first Unlocks, so you can get these Buffs early on and not when you already finished the game where you dont need them any more. Doesn't make any kind of sense.
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Needs a crafting queue - just gets boring having to do everything at a particular set pace. Might be fine for a mobile game, rubbish for a desktop.
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Well, if a quantity of museum crap was increased, then I have to quit. There's the Kong, we are the badge hunters. Farewell, dude. Be well.
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There should be an auto system for the museum because this is honestly ridiculous to have to forge every single item in the game which alone takes so much time and too many repetitive clicks, and then each item has to be submitted on it's own!!!
there definitely should be something to automatically handle this long repetitive process.
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Wait... Did the museum limit increase from 6000, to 7200, and now 7290? Something like that? I'm 10 minutes from getting my museum, too. Kind of unfair to move the goal for the 100% completionist badge.
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@syylone, I'm not sure what you mean by "auto contribute" since I've never seen such a feature, but on the 4th tab on the far right, the Museum Inspection tab, clicking on any of the numbers for the item will automatically forge to level the item if you have the appropriate rarity item (common/uncommon/rare/epic) and donate without having to manually forge the item to level. That's as close to "auto contribute" that I know of. YMMV, of course.
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@syylone, it's possible that might have been included if the game had progressed to having prestige levels, but this is as far as it got. The game, basically, is stuck in the limbo area between a true idle game and a game that requires some periodic micromanagement. It is hard to keep track of which items are being contributed and which aren't, but it is what it is and requires work arounds like forging at level 1 the ones I'm donating to minimize the confusion.
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@Bombenhagel You have to switch it in the Adventures Tab right before starting the adventure. It saves for every expedition on its own.