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Crafting is soooo sloooow, I am stuck waiting for random blue and purple upgrades on the first area because my characters can't kill the boss otherwise.
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bro who made the images like worse how much has been this on cuz i been away for a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time
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Found out that I could play the game on the dev's website, and it plays so much nicer in their resize-able browser..!
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The game is great and one of my favorite idlers right now, but the interface feels clunky to my tastes. Buttons can be obscured by scrolling. Scrolling wouldn't be so bad if scrolling when the mouse is hovering over a tooltip wouldn't cause the whole webpage to scroll. In the forge, the buttons arrows to select heroes should always be visible. A very welcome feature could be if there were a "simple view" that you can toggle for the right-most information bar. After spending more than a day playing the game, the text reading "Gold & Inventory", "Guild Workers", etc, becomes information that is no longer needed and just gets in the way. A simpler view just showing the icons and values could alleviate the need to scroll constantly to read the bar.
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Don't worry, Candy. I don't want to spoiler anything, so I will just say don't worry. Help will come. Just annihilate some more bosses and you'll see what I mean.
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Just managed to beat boss#10. All gear is Lv.10 Epic +10, with Lv.10 Power trinkets on all four.
Beorn in front using Revenge. Holding the Air trophy.
Alok second using Song of Strength. Holding the Sashimi trophy.
Neve third using Blizzard. Holding the Rainbow trophy.
Revere last using Better than Good. Holding the Darkness trophy.
Hope this helps someone.
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due to the exponential increase in crafting time game gets pretty stale with grinding while waiting on having enough gear to beat a boss. for example beating the first boss took me like an hour, then 2 for the next and then 10, 24, 48, 4 days, 8 days, 15 days and finally 1 month to beat boss 10. I kinda dislike the museum aspect, as it is way too grindy and by the time you have good enough gear to work on it (endgame) it is already useless because there is no prestige or anything. It has a solid artstyle and interesting mechanics but very repetitive, drawn out and grindy.
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Ideas for little improvement: items have identical values for every class. Could be good to specialize a bit. Make it a bit more idle (e.g. auto-assign to merchant order, planned auto-fusion, planned auto-desynthesis etc...), remove need to quit adventures to try final boss...
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I'm at 3rd boss fight and crafting speed is painfully slow and people are saying its only getting worse. Seems like there are ways to increase crafting speed (museum?) but it come in late game. This game needs a crap ton of improvement, people were complaining since August and still there are a lot of complaining (but some are already fixed). Maybe I'll revisit this game later but there are a lot of quality of life improvement need that need to be addressed ASAP. First and foremost, crafting speed or at least ways to improve it needs to be available yesterday. Unbearably slow.
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I really don't like new quests, museum and trophys ...
Museum can be a good idea if I must have 1 item of each type but it's completely exagerate to have each type and rarety AND FOR EACH F... +1, +2 ..., +10 !
Trophy disturb me when I compare the old system, I like to obtain all heroes at max and with trophy, I cannot ... Fustration !
But the worst is Quest ! When Quests are change, you have no vision, not enough information, so I've send heroes and waiting ... and nothing because you don't know when that's stop ! Fortunely, an update give you few information about team and land to reach (the 25th) so I cancel all quests and redo properly and since I wait ... F... ! 2 days I wait for 2 quests, I'm on the landmark 23 and I must waiting 55 hours for the 24th ??? ARE YOU F... SERIOUS ???
All of these 3 updates are just boring and make me want give up this game. You launch something and come back one week later for see if that's progress ? is it the goal ???
Hi, there was a bug with the quests in both longer times than we were expecting, and the updates for team compositions required didn't happen.
The goal for expeditions isn't necessarily to push for landmark 25 (in fact it's often not), it's to gauge whether or not pushing for a landmark is worth the additional gold.
Either way, thanks for the feedback I'll be passing it on to the other devs!
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It's the new update. Now they're "Expeditions", found in the Town. To get it, you have to purchase it from the market (it should be available if you have already unlocked quests)
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OK, so another update on the "shift" usage: You can shift+click "assign fusion" to auto-start fusing, you can shift+click "sell" on an item to sell it and automatically sort your inventory, AND I just found that you can shift+click "assign smith" in the forge to automatically forge it once without having to put it into the smith, forging it, and taking it back out again.
Anyway, my point is, there's a lot of uses for the shift button in this game. (if anyone finds more uses I haven't yet found, let me know!)
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You should get extra money from selling something to the merchant when what your selling is a better rarity like good or great.
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Oh, and the scrollbar on the Hall of Milestones is broken. You can only scroll if your mouse is on the scrollbar. Devs, Please fix!
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Also, along with shift+clicking "assign fusion" to auto-start the fusion, you can also shift+click "sell" to sell the item whilst simultaneously sorting your inventory. This helps if you are just wanting to sell everything, because you don't need to move your mouse.
By the way, I love this game!