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Было бы здорово, если бы у героев была система рангов и уровней. Чем выше ранг, тем сильнее их особый навык или коронный прием. Кроме того появления более направленной специализации тоже бы не помешало бы. К примеру атакующий маг или хиллер. Для похода на босса это бы помогло. У хилла с самым низким рангом было бы слабое заклинания лечения одного компаньона, а маг с самым высоким имел бы заклинание группового лечения.
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Would be nice with at least local storage without manually downloading the entire save every time. Restarting browser due to updates or crashes makes me lose a lot of progress since I'm not constantly downloading the save. However, nice game and nice UI.
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I like this game but the UI is so huge and needs such a large screen resolution to fit everything on the screen. Other than that, it's fun enough to keep going on for a bit and see what else is up!
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nilo24kon Actually just click on the original dungeon (aka Dungeon I), then click the top left of the screen where it says "Level II".
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Crafting is soooo sloooow, I am stuck waiting for random blue and purple upgrades on the first area because my characters can't kill the boss otherwise.
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bro who made the images like worse how much has been this on cuz i been away for a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time
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Found out that I could play the game on the dev's website, and it plays so much nicer in their resize-able browser..!
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The game is great and one of my favorite idlers right now, but the interface feels clunky to my tastes. Buttons can be obscured by scrolling. Scrolling wouldn't be so bad if scrolling when the mouse is hovering over a tooltip wouldn't cause the whole webpage to scroll. In the forge, the buttons arrows to select heroes should always be visible. A very welcome feature could be if there were a "simple view" that you can toggle for the right-most information bar. After spending more than a day playing the game, the text reading "Gold & Inventory", "Guild Workers", etc, becomes information that is no longer needed and just gets in the way. A simpler view just showing the icons and values could alleviate the need to scroll constantly to read the bar.
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Don't worry, Candy. I don't want to spoiler anything, so I will just say don't worry. Help will come. Just annihilate some more bosses and you'll see what I mean.
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Just managed to beat boss#10. All gear is Lv.10 Epic +10, with Lv.10 Power trinkets on all four.
Beorn in front using Revenge. Holding the Air trophy.
Alok second using Song of Strength. Holding the Sashimi trophy.
Neve third using Blizzard. Holding the Rainbow trophy.
Revere last using Better than Good. Holding the Darkness trophy.
Hope this helps someone.
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due to the exponential increase in crafting time game gets pretty stale with grinding while waiting on having enough gear to beat a boss. for example beating the first boss took me like an hour, then 2 for the next and then 10, 24, 48, 4 days, 8 days, 15 days and finally 1 month to beat boss 10. I kinda dislike the museum aspect, as it is way too grindy and by the time you have good enough gear to work on it (endgame) it is already useless because there is no prestige or anything. It has a solid artstyle and interesting mechanics but very repetitive, drawn out and grindy.
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Ideas for little improvement: items have identical values for every class. Could be good to specialize a bit. Make it a bit more idle (e.g. auto-assign to merchant order, planned auto-fusion, planned auto-desynthesis etc...), remove need to quit adventures to try final boss...
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I'm at 3rd boss fight and crafting speed is painfully slow and people are saying its only getting worse. Seems like there are ways to increase crafting speed (museum?) but it come in late game. This game needs a crap ton of improvement, people were complaining since August and still there are a lot of complaining (but some are already fixed). Maybe I'll revisit this game later but there are a lot of quality of life improvement need that need to be addressed ASAP. First and foremost, crafting speed or at least ways to improve it needs to be available yesterday. Unbearably slow.