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Crafting statistics:
90% common,
7.75% Good,
1.81% Great,
0.167% epic
....
Based on: 10.81 crafted.
9.78k Common
835 good. 181 Great. 18 epoics. One epic craft was under the influence of fortune teller, about 7 goods were sacrifised to get Great crafts.
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The amount of gold your get per second of crafting differs slightly per item, but ain't nobody got time to calculate that.
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I sold a bunch of epics, but after beating the boss, I realize that I need them for my new heroes. Of course the inventory is nowhere near large enough to hoard an extra epic of each category.
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After clicking on "Back to heroes", Cedric gets more HP because of a glitch. After switching to a different tab and back to the heroes, his HP is normal again.
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I just have a question: Why is Mastery under the Merchants tab? Wouldnt it be more fitting to put it in the Recipe tab? What does your mastery of a recipe have anything to do with merchants?
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You know, I have been expecting games with a thousand badges to all be cash grab garbage. This game is not only activating my lizard brain in all the right spots, but is increased by being a refreshing breath of fresh air from all the junk Not-Greg keeps badging. Good job!
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I guess creating 20k items isn't that crazy if you consider items that take 3 seconds to craft while not even playing the game, so they can be crafted all day long. You can easily get that badge in a day of just doing something else. It's not a game to play for 8 hours straight. Just get something started and do something else for hours to get enough items. Sell a bunch of them and fuse enough to get high enough rarity items for your heroes.
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It's decent in the beginning, but like all grindy idle games, eventually everything takes really long and you're just waiting. It's doing things in the background, so you'd probably end up starting the game once a day to do a few things and wait until the next day until those things are done.
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Fusions are the best way to get high rarity items. I can't believe I just waited for high rarity items to randomly appear when I could just fuse low rarity items together. It doesn't count for the BOTD though. The 15 great rarity items have to be crafted.
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After 1.5 hours, I only have 11 out of 15 great rarity items. I guess I can make it go faster by only crafting mastered items and not crafting new recipes because they are obviously not mastered, so they have a lower chance of becoming great rarity. Although then I'm not progressing in the game.
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Boss 1 Defeated: 1 day, 4 hours, 37 minutes, 44 seconds. I'm really speedrunning this game! Actually I clicked on this game yesterday, but didn't start playing until today.
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Easy badge of the day which took almost 4 and half hours to complete. Bloody hell with this post-collapse non-sense of a site.
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Doesn't load at all for me, sorry. Nice that it offers to download / delete a potentially corrupt save, but that didn't help me.
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Decent foundation, but a little ambiguous in some areas. I got stuck in a loop of not having enough workers to start a second craft, for example, and it wasn't clear how I got there or how to get out of it.
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Well I just got the boss slayer badge after I got all equipment to epic lvl 4 forge 3, used all moxie to kill level 4 boss and all might to kill level 5 boss
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3 idle games for BOTD in 1 week. Kongregate is getting worse. I thought they learned their lesson that one week where they had 7 idle or grindy games as BOTD for the week.
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The game told me to check the boss skills and such, but I never found where I can do it since if I see the boss I see stuff below his name but have no clue what it means which makes me end up just guessing and hoping, what am I missing here...
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@Kosh67 I'd say, it's a common sense to read the skills of new characters and enemies... even the game tells you to do that at some point with the tips.
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@n000r I had that too, just export a save and reload the game, import save and then save it to the cloud. It seems the cloud login times out after awhile
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If you're wondering how to beat Lich King Larry, apparently Caeda is the key to the whole thing. I thought it was impossible at first given that I couldn't beat him even with all my tanks with Epic Level 4 gear in ALL slots that were all TRIPLE reinforced through the Forge (max at level 4. I have no clue if you can boost it later) so I looked it up online and apparently Caeda is absolutely REQUIRED to beat this boss. I don't know what the max equipment is that you really need to beeat it, but I had quite a bit of health left over when the battle was done. I really, REALLY hate it when developers are like "huh, huh, huh! Guess what we chose as the ONLY path through this, huh, huh, huh!" All it does is negatively impact the player's ability to enjoy the game.
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the money system sort of stops the game. can't really do anything. can easily spend an entire days worth of money in a few minutes, then I can't do anything.
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I unlocked another craft slot, which I cannot use as I do not have enough workers... how do I get more workers, there's nothing anywhere to explain how to achieve things, players just have to muddle their way through
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@junior555 They've started putting out more badges lately, and idle games seem to be getting the most attention. Crush Crush has even more than this one does.
@Frakir13 The devs added cloud saving to prevent this, but it has to be done manually.
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How long will it take to complete the museum? The materials are too long to gather and the limit is too small. Starting level 4 it already starts to be complecated :(
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hello,In your great game Forge & Fortune,I lost some lv9 recipes? reset didnt work.
I didnt finish merchant & pass the boss,then 5 recipes didnt show up
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I beat this game before on Kongregate but with the badges I am doing it again BUT I cannot beat Beclutcher as when I set the playbook before the boss fight, somehow the playbook has changed back to the original one. This seems to be a new glitch. I tried many work arounds and have been able to change them in the past. :-(