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Please allow Fusion to work with items in your bank. Also, the timer needs 1 second subtracted from it, as the item is actually created at -1 second, not zero. :) Great game though!
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@JuBe Don't know why you're being downvoted instead of helped, maybe people are too much like assholes here. If you select the adventure window, cancel your adventuring, then select a zone, along the left hand side of the screen will be a list of upgraded zones you can choose from. Took me ages to find this too!
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The inventory capacity is too small, which makes the game not idle able enough. And manage the equipment in hero slots is annoying. In the synth page in town, the item info does not display whether the item improves any hero. And need a statistics info to show on recipe page, or we have to do this manually.
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Overall love the game, small tweak: (Might be a perk to unlock later) is if you're crafting something from a faction, crafting something new in that faction should auto clear the current crafting.
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Can't get past level 16, Lich King Larry. All articles at Epic, all strongest champions. Have also stopped earning gold for some reason so can't upgrade them on Forge. Suggestions? Just about to give up and was loving the game until now.
Make sure you are not clearing cookies or site data as your save is stored in your browser's LocalStorage. Probably a good idea to also export your save every now and then to be sure you have a back-up.
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A comparison window that appears when hovering over a recipe item, showing its different rarities, and comparing that to what characters currently have equipped
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I beat the first boss, now I need these new materials from new adventures I 'unlocked' but I can't find them or get these materials
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@1umpingspider, if you are asking what I think you are, have you tried clicking on the window asking for the knives (except for the "craft" button)
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I have made a ton of knives, and I can't find anywhere to sell 5 for the first adventure (Advance the Cat's Meow). Any help would be appreciated. Thanks.
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DarkOmeaga, If it's who I think it is, abilities will make a difference in that fight. I think the second enemy in that fight hit everybody for 300% damage, and Caeda has an ability that changes the target everybody focuses on.
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Great background game, however, the magical synthesizer is kind of a misnomer since it desynthesizes items into essence, and the game doesn't explain what the remaining essence is for, since the fusion cabin doesn't require it to synthesize items of higher quality.
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starts off strong but too much babysitting needed to progress. like i set auto sells but then you unlock new heroes and have to sit there figuring out what the new heros can equip and turn off all the auto sells and what not. cant be bothered
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Let us use essences to buy temporary buffs, 1 hour of double craft speed, 1 hour of double rarity chance, etc., just a thought.
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like to see more crafting spots, more idle based stuff ... like auto guilds auto buy ... def more automation , and maybe less of the same patterns ... level up get epic set , repeat...
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Suggestion: In the inventory screen, have a dropdown beside 'Sell all' where you can choose the level of items to sell. Also, have a 'Keep task items' checkbox beside it.
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*VERY* cool game. Suggestion: Have the auto-sell and 'sell all commons' only sell items that are excess to current guild tasks. That will prevent accidentally selling items that you need.
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4 hours. That's how long it took before I was able to beat the boss because I needed full blue-quality gear on all three heroes. And even then I lost one hero.
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Great game, one small issue; The window that pops up for creating an upgraded item, and being unable to fulfill an order blocks you from choosing a different guild to craft items in.
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Could we please be able to see the probabilities of each item quality? When I want to create 4xEpic versions of an item, I am not sure what kind of offering is optimal for the fortune teller. When the chance of the fortune teller's quality gets doubled, which other qualities "lose" their probability? All by an equal amount? Only the lesser ones? Only the common one?
Base probabilities are 5%/1%/0.1% for good/great/epics. These are doubled for mastered items (10%/2%/0.2%). Fortune will double that again, potentially (20%/4%/0.4%) for fortuned+mastered items
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- "Item cards" is a bit bulky and take too much space, a one-liner in a list would be a better UI choice and grouping equal items would help too.
- Bank should increase your main inventory slots and not create a different inventory, its taking micro management to awful levels
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That fourth boss really made me look at combat abilities. All that work trying to improve my equipment, and yet I could probably have saved so much time had I put Caeda in the party in the first place.
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I would love to see the ability to pick specific slots for selling vs manufacturing. like being able to sell all basic quality of an item from 2 slots, but have the third make the basic quality so i can still have the basics to upgrade to later qualities while making money/getting the higher quality drops
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@perryhs every time you craft a recipe, the cost to master goes down. So to master the lvl6 items, craft them a bunch to get their cost below 1k.