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Seems this game has trouble loading any offline progress or something on firefox. Keep getting this webpage is slowing down your browser what you want to do thing if I stop playing for awhile. Think I'm just going to try the export save feature this time.
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Loving the game so far. Then I saw "Pay attention to the boss's abilities and your hero's abilities! Beorn might want to not be in the front for this fight :)" and I thought. "Crap, one of THOSE games!?" Put the heroes in the right place for the right time types. Guessing Damage is set and not part of a RNG where you can win or lose based on a few good/bad rolls.
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Regarding my previous comment - found it, 3rd tab on character menu is for monster trophies aka boss repeat kills, didn't notice it before.
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Excellent game. When a quest is completed, could we have that notification like when item's complete in fusion cabin?
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Am I missing some menu or milestone, as it seems killing bosses multiple time does not give anything?
It does track how many times you killed it but not sure where the supposed trophies for it are.
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An upgrade to auto-sell the common items whenever you craft a higher-tier version would be fantastic -- especially if it still functioned when your storage was maxed out.
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Really amazing and well done game! Trying to make my guild to lv 16 right now and seems like the crafting time for lv 4 itens will be an issue from now on :)
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I dont even...
This is Uncool, I want to play the darn game and Extended wait time? How about you Fix your Bug and Help me out?
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Your game is taking an extended period to load. This may be due to a slow connection or corrupted data. If this continues, please download your save using the button below and share it with the developers on Discord. You may also delete your current save to start a new game.
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The UI is in serious need of streamlining. It already has quite a bit, and that's great, but there's still way too much screen/tab shuffling, and it quickly gets annoying (to me anyway). For example, we should be able to fuse or desynthesize items from the inventory. Also, we should be able to set a # of items to craft if we only want a certain amount, and that would automatically remove the item from the crafting slot instead of forcing us to unslot an item to craft another. Finally, the guild screen could have a view that lists ALL the orders, by guild, and let you deal with them without having to switch from guild to guild to figure out what item you want to craft next.
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Bug: At the very start of the game, I sold a knife to the guild before selling a knife in the inventory. Selling to the guild completed the "sell a knife" tutorial and moved on to "Unlock the hero Revere in the market", but did not unlock the market. Selling a knife in the inventory after this also did not unlock the market, which made progress impossible. However, the market did show up after refreshing.
This will be fixed in next version (should be coming today). The right tabs aren't meant to be clicked until the respective area is unlocked. Edit: update is live, fixed in v0.5.0.3.
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It's a tad annoying that I WANT common items for quests, I haven't seen any option for it so is it possible to add an option to be able to submit higher rarity items for quests that require lower rarity. (I haven't seen any guild quests that require good+ rarity but since it specifies the rarity I imagine later on there is, so obviously don't let higher tier rarity items be submitted for quests that require higher tiers, but it would be great if I could submit higher tier items for quests that require lower rarity.)
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Also I feel like dungeon resource gathering feels a little fast, you basically never have to worry about them much imo. Maybe slow it down a tad AND make it so we can do more with them early like sell them for gold or something?
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Thank u very much. I love completing achievements. In this game i dont fight the boss until i have everything purple lol ! XD
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Can't figure out how to turn off auto sell once you turn it on. It works fine when you go through the guild because it won't get rid of the commons, but if I queue it up through recipe and turn on auto sell I can't turn it off. It only lets me set at what level it will stop auto sell, but there is nothing lower than common.
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Oh another thing that would make life easier for the player. If there was an indicator showing how many epics were equipped to my heroes in the recipe menu. So if i have two equipped it will have a two in the corner.
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Beat first boss. Can't craft any of the level 2 items because I don't have access to level 2 dungeons and their drops.
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Could we have a little green alert dot on each Guild when we have an item in our inventory that they want for an order?
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Some helpful suggestions for the combat would be 1. make an attack animation for the player and enemy 2. show their damage next to their current health 3. lock gear
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inventory of just 20 items is not enough, is there a way to upgrade it to 30 (to have enough space to upgrade one item to epic ?) Thats the biggest limitation up to now. Nice game otherway.
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@Shynygami Once you buy it from the market, fairly early on, you can hover over the crafting slot and see a $, click that to cycle through the rarities to autosell
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Purity skill for Cedric does not give 100% to health and max hp. Also when you have two running it says "Increases max HP by Undefined per stack"
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Is there an Auto-Sell option? I reall can't see the idle part of this game when I have to sell manually every 10seconds :/