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OMG when i played the music and went to the next room the music stopped so i was thinking to turn it on but the crows just wow i got really really shocked i was going to fall from my chair lol but the game is awesome 9/10 love it
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Great game, I did get stuck in this at a couple of points but got through it in the end, good logical progression :) ...And the name of the badge absolutely kills me :') Ahahahahaha
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duuuuude. i keep being like "and now what the hell do i have to do?" i mean i make process but the prob is that i just walk around all the time without knowing what to do and then after 15min i make a process and im still doing that
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So far, this entry still contains the absolute best scare in the game. I speak, of course, of the moment with the record player. You can't really do jump-scares or tension in pixels... But dread? That you can do in pixels.
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Did anyone else notice that there was ONE door that never was opened in the game??? Is that on purpose?? Is it a pun based on the title?? That it's the last door??? i must know???
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Game: It's locked with a key. Translation: a lock is preventing you from opening it and therefore you need a key to progress. What I read: Some genius is using a key as a lock to prevent progress, ad you need a corresponding anti-key to progress.
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I love how Poe-inspired this was. The Cask of Amontillado? Check. The Black Cat? Check. The Raven? Sorta. The Fall of the House of Usher? A dash. The Masque of the Red Death? A hint. Point is, there's a lot of Poe inspiration without being just copies of everything he did, and I love it!!!!
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The pixelated game is definitely old school - sort of reminded me of unfocused images. The game play is challenging. Make sure you point and click on everything (more than once!). I enjoyed the game and would play another game by this designer.
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Am I a bad person if the first thing I did upon entering the attic is try to use the match on the guy hanging before me? Personally, I think that's a perfectly sane response to the scenario I found myself in... My NEXT thought was why don't I go get that knife I JUST HAD....
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Ooh, good game today. I own this series on Steam, and it's definitely worth supporting the developers.
@Greenshadow87, double click on destinations to skip the walking animation
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The internal game logic is inconsistent. Please get a friend to edit the writing; the mechanics errors distract from the story line.
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Cyberjar88 try out Deep Sleep ;]
TheRealMeowman that's the room with the trap door, it's just bolted from both sides.
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That feel when you thought you'd beat this already, only to realise this game series' appearance as BOTD has been going backwards.
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Sees a lady lying dead. Keeps puttering around the house and playing with crows instead of immediately calling the cops.
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It all seems pretty random to what each step is going to be with way too much picking up an item and them just trying it randomly on everything in the house. Not really worth the time to play, other than as BotD.
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I see a dying crow. It has an hand icon. I go to it, thinking that I'll either heal it or put it out of its misery. Instead I PUT IT IN MY POCKET and spend the rest of the game listening to dying-crow noises. And I call Beechworth mad...