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If you picked up the crow, you can get rid of it by putting it in the food bowl in the room where you fixed the window with the rosary.
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*enters the room; it's filled with crows.* "-okay now... dont move....". Seriously i've never thought there would be an actual "pixel horror(!?)" game that would creep me out. Great job.
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I'm not sure if people are trolling when they say "Hate the graphics", but I think it's one of the main reasons why people love these Pixel Horror Games!!
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At some point, I tried to grab that moose head on the wall and ram it against the wall at the basement and destroy it.
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For those who don't speak Latin, a translation for "videte ne quis sciat" is "see that no one knows" (where "see" is spoken to more than one person).
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Excellent game, although I found having to click things twice if I wanted to use them (once to see the description and again to pick them up) put me off a bit. That caught me out a couple of times - I clicked something and didn't realize it was usable. But apart from that minor nitpick, everything about this is perfect. The atmosphere is spooky and the puzzles are tricky enough to be challenging but still logical.
I have to say though, I have a feeling I'm really going to regret leaving that rosary behind...
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when I got the record I thought "wouldn't it be evil if the devs made it so if I put this on the gramophone it will fill the game with horrible creepy carnival music?" Then, I put it on the gramophone. As we speak, my soul is rotting away...
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This was great in so many ways there just a great gameplay the story is great I cant wait for chapter 2 This is 5/5 its a game where it would be worth using 0,50 dollars on a great game cant wait for the sequal
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I'm usually not a fan of horror adventures because I scare easy, but you've balanced the creepy quite well so that I was perpetually on edge but without sending me into a mind-blank 'click everything!' panic. Everything was incredibly fluid, indeed I applaud you for including a quick move option from room to room. Each step of the game was taken logically which is an increasingly rare commodity in the genre. At no point did I feel like 'who the hell can play this without a guide?'. I'm glad that I wasn't sent on a (haha) pixel hunt. 5/5 Really looking forward to the second chapter.
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I got stuck, because it's damn hard to find anything in this no-detail-at-all game. So i tried to google a walkthrough. I didn't find anything. Then I realized there's no badge for this and I don't need to waste time and effort for this game anymore.
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Playing this felt like reading something by Edgar Allan Poe. I'm sure that the black cat built in the wall was a tribute to his short story "The Black Cat".
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I think everyone can agree that the atmosphere, the music, the style and everything regarding this aspect of adventure games is pretty much perfectly executed here, but I'd like to point out something else: the gameplay is AMAZING! There was not a single spot where I was stuck. Everything led to the next step in a totally natural way. When there is something that can only be looked at, the character looks at it. He doesn't walk there, no, he looks at it. The player never has to make unnecessary input (select hand, select eye, select whatever). Spots of interested are clearly defined without sticking out unnaturally and the feedback I get from them makes it clear to me if they are useful to me or not. I can just go to a room by double clicking the entrance. It even has options to make this game more accessible (close captions, adjusted text). 5/5, favourited, eagerly waiting for the next chapter.
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Everyone! If you loved this like I did, head over to their website thelastdoor.com and figure out how you can help with this series' development!
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Please make mute and pause buttons. I watched walkthougth of this game and there were 2 musics overall. Sounds weirdly.