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Change the record from laughing to crying
Exit the room and the crying continues
Enter the room again and the record plays the laughing sound instead of crying
I really like the part when the musician couldn't complete the music, the bgm repeats the same part over and over again, but after he completed the music, the bgm plays the completed version of the music
Great job!!
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Still stuck at the incredibly annoying fog "puzzle". I am ending at the "got lost in fog" screen even when standing on the right spot! (Visual Audio help switched on). Most frustrating game I played in the last few weeks (and I played Flappy Bird...).
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"Hm, I just followed somebody into a house where I have no right to be. There's a coat hanging on the wall, and there's gloves inside the pocket." *Takes gloves* Way to go, klepto hero...
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Very nice score. I only wish that double clicking would always accelerate like in the good old Kyrandias. For the fog area: I found it easy even without headphones to follow the sounds that are described in the poem.
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the very end with the mask thing is a bit confusing, but otherwise, bravo! 5/5 just like the others! keep it it coming.
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Maybe I'll grab this some other time (the achievement). I beat this yesterday or day before yesterday, don't remember. Not going through that again just yet.
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This game is so inspirational... Just loved it. The mist part was tricky, but it was supposed to be challenging. The perfect balance between story's correct running and player's participation: not solving itself, not so difficult to get you stuck and get bored. Claps.
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The traintracks sound at the end is wrong, I think. It sounds like US tracks, where the rails are joined at the same distance on both sides, rather then European tracks, where the joints are staggered, I believe.
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@kanade tachibana: I don't really get how a game that includes dyslexia friendly font and sound descriptions would hate disabled people
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I found this episode less horrific, but the plot works very well and can be quite confusing. Good job, cannot wait for the next one!
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Sorry but the part in the fog is completely buged 9 out of 10 times I end up in the city again eventough I'm clicking in the right spot..
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As long as you carry the violin, you aren't able to pass the fog! Complete the quest with the root and use the paper to find your way. That's all I will help you. Good luck.
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I don't understand why the game is flagged as "recently badged", but when I come to its page there is no badge...
Didn't prevent me from playing the game though, since it is as good as the other chapters!
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I have played this games since Ep. 1 got out.
Man, everything in every chapter is so amazing...the art...the story...everything...
The ending of this one has been a bit confusing, but really awesome!
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The fog puzzle is solved by following the indications of the message you get from the tree. There is a specific order to the voices you have to follow...
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Could be a good game, but I did get stuck at the fog. Thanks for the clue with the speakers on, but its pointness when I don´t know what sound i´m searching for. Trial and error did´nt solve the puzzle too.
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Incredibly atmospheric! Perfect example of why music is the most important part of creating immersion. Games should learn from that.
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The best and most atmospheric story telling I've ever seen in a game. It seemed unlikely, but this game is even creepier and better written than the previous chapters. The music is just right; halfway between sad and haunting. Bravo. 5/5
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I couldn't solve the Fog puzzel, i Didn't know what i was seeking.. tried all of the voices but nothing happens, kinda make me wonder is everyone avoiding the way to solve it?
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This series definitely need a "previously, on The Last Door". I am sure the story is connected and I will enjoy it more, if I had remember what happened in last games.
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A word of advice to anyone struggling with the fog (shitty) puzzle: Turn on closed captions. As long as you know what sound you're looking for the game will point you to the right path. It even has a sound mention for silence. Shittiest. Game. Ever.