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Firstly, ignore my message if you haven't beaten the game, but don't want spoilers. I will be discussing how to get through the fog.......... Alright then. To get through the fog, you will need the "parchment" or poem titled "The Search for Silaug" (believe that is how it is spelled). Then while travelling the fog, merely follow the poem's verses. In the first area, wander the area and search for an "opening" (an area you can click) that has the sound of wind blowing, it is DIFFERENT EACH TIME YOU ENTER THE AREA (probably why you can't fast travel to the misty alley in town). After that, same deal in the next area (which is also randomly generated), and hunt for crows "crying in suffering". Then the sound of waves crashing on rock in the next, and after that: Silence. Very brilliant, GameKitchen! Beautifully clever! + for the confused masses to see... or if you agree that GameKitchen is brilliant. haha
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For those of you stuck in the fog, the poem is the key. What are the key words? What do you hear? (Closed Captions are handy, here.)
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i love every single thing about these games, except the logo. why is it half pixilated? is it just supposed to be artistic or is there some real reason im missing?
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Everyone tells me i have to follow the sound-track to pass the fog, but i press the same place 100 times, 50 of those 100 it works and the other 50 it doesnt, please help me.
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Some pixel games are really kinda eh and not that atmospheric...but this game,I must say should win the best Pixel game award.Sometimes,there isn't any common sense like demonic eyeball in keyhole or getting invited to some person's house and counting to three for an old woman and there's a dead man on the piano but...other than that,I Love the game.Anyone else Agree?
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For anyone complaining about the walking speed, double clicking doorways skips the walking animation. The times you aren't able to skip are usually times you are supposed to take your time and soak in the magnificent atmosphere the developers have created.
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I love this game series, but what the heck is up with the description? Plural "player's" was bad enough, but then... "a really inmersive environment thought the stimulation of their imagination"? What does that even mean? Since this is such a "thrillig" episode, I can hardly wait for the "awnsers" that surely lie hidden in the "dangerous scum."
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I wish there's a way to remind me what went on previously. I vaguely remember that last episode of being buried alive, but I don't remember the reason, the people, or anything else that happened. The cow rings a bell, but I don't know if it's from another game or something. So, a finale with one complete coherent story would be nice.
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Some weird lady dressed as a kid, just killed the pianist and wrote "one more song" in blood and is coming after me...LETS KEEP COUNTING!
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S P O I L E R
Well, i'll try to make it easy with the fog puzzle:
1. obviously, you have to get the sheet with the rhymes; it's your guide
2. after entered in the fog, you must enter in a hidden door only when you hear the correct sound;
3. so, you enter when you hear the wind (at the center of screen, remember), then, in a different landscape, you have to follow the sound of the birds and, when they surrounds you, enter in another hidden door.
4. go on with "storming sea" and finally with "silence"
This chapter was somewhat less intriguing than others, but only if i consider it apart. In the contest of the story it's effectively well suited and, at the end, great as others. Music is wonderful, i have to say.
Thanks to producers for this beautiful experience.
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I liked the others, but this one's dialog text was way too cryptic. I got bored reading line after line of over thought philosophical text with no real connection to the events of the game, like the rantings of a mad man. Next game I think you should focus on writing a well crafted story instead of throwing out a bunch of mystical horror cliches.
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The second most horrifying thing about this game: Seeing that the developers were so self-indulgent they even wanted credit for writing the dialogue you see when you look at the background scenery. The only thing more horrifying than that: Seeing my own R.L. name among those credits. God I hate this ****ing game.
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Hint: Don't try to solve the sound puzzle PERIOD: IT'S ****ING BROKEN!!! Yes, I know what the solution is, and the solution doesn't ****ing work. This game should have been called the Pretentious Horror game, because the only possible explanation I can think of for a game to have been put out in this state would be if the developers were too busy looking in the mirror and thumbing themselves to trouble themselves with any alpha testing. The Game Kitchen can **** themselves all the way to Hell.
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So, are you ever going to fix that ****ing puzzle, or are you genuinely just so infatuated with yourself that the very idea that you might have goofed somewhere is far too much for you to comprehend?
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Love the series. This one was unsettling but less scary then the previous ones--looking forward to the next! But credit reel says "Adventure continues in Chapter 3"...Whoops? Isn't this Chapter 3?
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I usually couldn't care less about the story in games like this, but the one from all the Last Doors just pulls me in.
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Looks through keyhole once, nothing....Looks through keyhole again I knew it was coming kept my hands over my eyes.......lol
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as for anyone having trouble finding their way through the fog: read the note, line by line. It mentions different things; in the fog the different passages have different sounds, follow the order of the mentioned things. press 2 to turn on sound description, it'll be a great help.
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Thank you for making "Momma's Gonna Buy You A Mockingbird" creepy. Between crows and bunnies you definitely got the scare the crap out of the players down pat. (I love it!)
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Nice reference to Edgar Allen Poe when you look through the keyhole for the first time, I was already reminded of "The Raven" when there was a raven knocking at the window in Chapter 1.
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Tip: The mysterious man will lead you into the foggy area when it is time. Before then, it's a waste of time entering. Believe me, I have tested it on a replay to make sure before posting this.
As for the story, from what I got: the protagonist, his friend from Chap. 1, his theology teacher from Chap. 2, and a fourth guy (I'm not certain but I think it's his face that's scratched out in the group photo in Chap. 2) conduct some sort of arcane ritual in order to gain forbidden/sacred knowledge. The ritual is successful, but the consequence of it is that they all become insane asocial serial killer maniacs. The quest for sacred knowledge is not an uncommon theme and it has a tendency of end with that knowledge leading to the person's demise.
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Atmospherically incredible game, amazing how creepy it is. The game play itself is good, but not great: too much to-ing and fro-ing just to get a feather and so on. As for the story: I played the previous chapters, but I don't remember them well, and it doesn't seem to be coalescing into a coherent story so far...
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If anyone just want to finish the game as fast as possible to get the badge there are 4 parts on youtube, here is the first one: http://www.youtube.com/watch?v=SgwQu6aCZv8 you will find the next 3 ones. I did not made that video nor i do own it, thus i do not asume any credit. I just want to share it with you because it is helpfull.
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It's nice to see a horror game that isn't all about jumpscares (except maybe one... totally saw it coming though) and loud noises. Though I am rather confused by the story, the game itself is pretty fun. The soundtrack is awesome and it really sets the mood for the game. Despite the graphics, the game still gave me the creeps. There is nothing like walking into a room and having the ambient sounds send a chill down your spine. The only complaint I had was with the feather. Obtaining it was a little odd (only happened to get it when I decided to use an item on everything when it didn't work on the piano), but that's just a small part of the whole game. Loved playing it, might have to play chapter 4 now just to see how season one ends.
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"What was that?"
*looks through keyhole*
"Darkness there, and nothing more."
Great, good bye! What a nice game, what a nice ending.