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Guys, how to solve the fog puzzle ? i already have sounds and everything, also i pressed "2" as many people say.. but i still can't figure out how to solve it. What should i do???
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For the fog puzzle, if you turn on the sound descriptions, you can follow those (the descriptions move when you pass by the opening) if you do not have or do not want sound.
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"The last door continues in chapter." Chapter what? Does it say that for anyone else? Great game though, great series. Great heart attacks. It would be nice to walk a little faster, like you do in the scene outside the mausoleum.
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i hope the fourth one will be better than this, this chapter is.................................................................SO SCARY
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spooky scary! love the atomosphere but gosh did I have like ten heart attacks
keep up the great work can't wait for the next chapter
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No! Let me drink the St Emilion Grand Gru! Please! Don't let it's life be in vain too! The Bird wants not with the blood of the vine! It _belong_ to me!! Nooooooo!
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I don't want to skip the opening credits, but each screen displays too long. There should be a "next" button, or slides should advance on mouse-click.
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If solving the fog puzzle avoids you, consider pressing 2 for visual sound description. Sounds lagged badly for my laptop.
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No idea why anyone would play a game like this without sound, but I highly recommend turning it up for this chapter. It'll actually end up helping you.
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To anyone stuck on with the mask. You have to get the feather. The way to get it is a bit stupid, but try out things.
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These games are getting stupider and stupider. The puzzles are lame, the linearity is overbearing, and after a while it feels like I'm just clicking through some poorly written Poe fan fiction. Best/Worst element: Chasing the red-headed guy through all of London only to be unable to talk to him when finally catching up. I've been asking every last soul I met about this guy and what his deal is but when I meet him I just give him my ticket and go? It's absurd beyond belief. The entire plot is crap. Biggest cop out: "How did I get from being buried alive in Scotland to getting out in London?" "A bird did it."
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At this point, game setting and logic is so surreal that suspension of disbelief is impossible, breaking immersion. Without immersion, cues things that should be unnerving, disturbing or just plain terrifying are instead viewed as bizarre, puzzling, possibly even silly design choices. For me, the experience was like watching a poorly thought out dream sequence, and my mind automatically discards such deviations as irrelevant. Not sure I'll bother with part 4.
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And yet, my quest to find a single object in these games that's not dusty or old or broken or filthy or decayed continues fruitlessly.
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This could do with a recap. I can't remember what the quest was about in the first play. Chapter one was a few months and a lot of point 'n clicks ago.
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The fog riddle was the only annoying part. the rest was a very lovely and well made game! enjoyed all chapters so far!!!
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Turns out that drinking ditch water has the mysterious effect of making you faint. Never would have seen that coming :P
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*SPOILERS*
I think the last scene were the statues of the witnesses are shown, is symbolic, the only broken statues is the Alexandre one and he's the only one who didn't look to regret what they done in the past... Do you think it means something?
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A little disappointed with this chapter. Doesn't quite have the story or the gameplay that the others did. It's missing a little something. It seemed almost too pixelated as well.