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Awesome, scary, and surprisingly the pixelated nature of the work make it more terrifying. Beautiful job. The fog was tricky to figure out, until you follow the instructions.
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you know after all that talk about how thirsty he is and after drinking that cruddy water I'm surprised he didn't the water that leaked from the filter.
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Really great game! The art is really nice! It doesn't reveal too much detail which is really interesting, it forces us to use a little of our own imagination :)
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Again, another masterpiece from TheGameKitchen. The ending was fantastic as always. Looking forward to the free version of Chapter 4!
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When he began to count "1, 2, 3, What's the time Mister Wolf?" I was expecting the rabbits again, but turns out, what happened it's even scarier than what I was specting, great game 5/5
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Wow, that part with Daphne was beautiful. For those who aren't aware of it, in Greek mythology, Daphne was pursued by Apollo, and became a tree to avoid him. Because he still loved her, he granted the tree eternal life. (The library entrance gives you a tip on this.) Here, from Daphne's coffin burst a tree, thriving in an impossible place after you place the violin near her heart... What a beautiful image. I am very impressed.
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the parchment paper thing in the end confused me a bit, since I had to click on the magnifying glass to get access to the text again (if the text was important I was hoping I just had to click the paper to read it), but well, details. Another great episode in this amazing series!
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Whups, amended (sorry little tired): Firstly, ignore my message if you haven't beaten the game, but don't want spoilers. I will be discussing how to get through the fog.......... Alright then. To get through the fog, you will need the "parchment" or poem titled "The Search for Silaug" (believe that is how it is spelled). Then while travelling the fog, merely follow the poem's verses. In the first area, wander the area and search for an "opening" (an area you can click) that has the sound of wind blowing, it is DIFFERENT EACH TIME YOU ENTER THE AREA (probably why you can't fast travel to the misty alley in town). After that, same deal in the next area (which is also randomly generated), and hunt for crows "crying in suffering". Then the sound of waves crashing on rock in the next, and after that: Bugs chirping (ie silence). Very brilliant, GameKitchen! Beautifully clever! + for the confused masses to see... or if you agree that GameKitchen is brilliant. haha
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Firstly, ignore my message if you haven't beaten the game, but don't want spoilers. I will be discussing how to get through the fog.......... Alright then. To get through the fog, you will need the "parchment" or poem titled "The Search for Silaug" (believe that is how it is spelled). Then while travelling the fog, merely follow the poem's verses. In the first area, wander the area and search for an "opening" (an area you can click) that has the sound of wind blowing, it is DIFFERENT EACH TIME YOU ENTER THE AREA (probably why you can't fast travel to the misty alley in town). After that, same deal in the next area (which is also randomly generated), and hunt for crows "crying in suffering". Then the sound of waves crashing on rock in the next, and after that: Silence. Very brilliant, GameKitchen! Beautifully clever! + for the confused masses to see... or if you agree that GameKitchen is brilliant. haha
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For those of you stuck in the fog, the poem is the key. What are the key words? What do you hear? (Closed Captions are handy, here.)
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i love every single thing about these games, except the logo. why is it half pixilated? is it just supposed to be artistic or is there some real reason im missing?
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Everyone tells me i have to follow the sound-track to pass the fog, but i press the same place 100 times, 50 of those 100 it works and the other 50 it doesnt, please help me.
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Some pixel games are really kinda eh and not that atmospheric...but this game,I must say should win the best Pixel game award.Sometimes,there isn't any common sense like demonic eyeball in keyhole or getting invited to some person's house and counting to three for an old woman and there's a dead man on the piano but...other than that,I Love the game.Anyone else Agree?
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For anyone complaining about the walking speed, double clicking doorways skips the walking animation. The times you aren't able to skip are usually times you are supposed to take your time and soak in the magnificent atmosphere the developers have created.
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I love this game series, but what the heck is up with the description? Plural "player's" was bad enough, but then... "a really inmersive environment thought the stimulation of their imagination"? What does that even mean? Since this is such a "thrillig" episode, I can hardly wait for the "awnsers" that surely lie hidden in the "dangerous scum."
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I wish there's a way to remind me what went on previously. I vaguely remember that last episode of being buried alive, but I don't remember the reason, the people, or anything else that happened. The cow rings a bell, but I don't know if it's from another game or something. So, a finale with one complete coherent story would be nice.
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Some weird lady dressed as a kid, just killed the pianist and wrote "one more song" in blood and is coming after me...LETS KEEP COUNTING!
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S P O I L E R
Well, i'll try to make it easy with the fog puzzle:
1. obviously, you have to get the sheet with the rhymes; it's your guide
2. after entered in the fog, you must enter in a hidden door only when you hear the correct sound;
3. so, you enter when you hear the wind (at the center of screen, remember), then, in a different landscape, you have to follow the sound of the birds and, when they surrounds you, enter in another hidden door.
4. go on with "storming sea" and finally with "silence"
This chapter was somewhat less intriguing than others, but only if i consider it apart. In the contest of the story it's effectively well suited and, at the end, great as others. Music is wonderful, i have to say.
Thanks to producers for this beautiful experience.
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I liked the others, but this one's dialog text was way too cryptic. I got bored reading line after line of over thought philosophical text with no real connection to the events of the game, like the rantings of a mad man. Next game I think you should focus on writing a well crafted story instead of throwing out a bunch of mystical horror cliches.