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I think you should add scanerios, where each team (PvP or PvAI) has a pre-made set of soldiers with a story behind it. Would be nice.
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Would help a lot if I can upgrade the units that are in my army, in example, if it costs 4 dragons for a dragon+ and I have 3 dragons in my inventory and 1 dragon in my army if have to take the dragon in my army out, but since I have to save my changes and you can't have an army with only 15 units I have to find another unit to replace my dragon while I upgrade it,
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This game would be 10 times better if you polished the interface. I like the game quiet a bit but the bad interface turns me off
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One thing you have right: gaining coins on a loss and for good behaviour - this enables grinding. The timer is a bit clunky/confusing - currently we have 30 sec to move, if that is used the main timer decreases; instead, increase the main timer and only use it - get rid of the timer per move.
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Couple of suggestions to improve the game: (1) A friend add/search. (2) A 5 to 10 seconds "truce" before the game starts so you can look at your opponent's pieces. (3) Mutliple saves for army templates (4) A post match submary (5) A rematch options (6) more detailed statistics on players including yourself. (7)... Great game so far, that's it for 7
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Having a friend list and the ability to play against your friends (even for zero dollars) would be phenomenal. Also, on the upgrade section, I would love being able to see what the furthest upgrades look like so I know whether it's worth it in the long run
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Really awesome. I really love chess, and this version is more like RPG mixed chess which caused me like chess more :3
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We need an option to actually "Save" your army, so you can try multiple combinations without loosing your regular army. For instance Army 1, army 2, army 3... So you may save your setup then come back to it later.
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Okay. So me and my friend tried to come against each other.. Happened after 5 tries.
Maybe a search feature? ,-, so you can search for someone to fight?
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This game puts me on the same playing field as my chess playing friends. It's a whole new battlefield and I actually win more often than they do. It's a test of flexibility, not rehearsed tactics
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When I saw this game I was like "How can this be a thing, this is going to be interesting" so I played it and it is really fun.
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I think that we have way to little points at the beginning. I can afford to switch to ONE of my new units or just a few of the pawn replacements.
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not a bad game but with all those different pieces is kinda hard to get into (im such a noob i lost to the tutorial match bcs i am used to the normal chess and things that kill my pieces without moving?...i fell to that trap 3 times XD )
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1. You shouldnt increase time.. this way game more dynaimc
2. At upgraded pieces, still it is not able to see is it clan, arcane or forest
3. no stats for win/loss
there are single player modes planned (like missions,puzzles,gauntlet,conquest,etc.), but not very soon for these, it takes some more preparation to begin making them
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I have to say that personally, I'm having trouble actually moving away from the standard Chess setup early on, because I just don't have enough other units to build something similarily effective.
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1. You need better statistic, at least I wanna know how much maches I won and lost
2. Within the game I want to know the rating of my opponent and his stats, it would be more interesting
3. Replay after the match
4. MORE GOLD after the matches !!!!
Thanks for pointing that out. It seems that Kongregate doesn't allow fullscreen, probably to prevent misuse of it or something. I'll get rid of that button so it doesn't taunt anyone.
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one of the more interesting multiplayer games to come out that does not have an energy system to boot and rubys the cash shop currency are also earnable to through gameplay (though i could see it taking a lot more coins per 5 rubys in the future potentially)
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Perhaps an AI opponent without a clock would be a good way to practice and learn this better. As it is... To confusing. Too many pieces that look too similar with tiny grids with tiny text explaining complex movement patterns to deal with while trying not to run out a clock.
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Well after few games I can safely say it's one of the best game concepts I've seen in a long time. The only problem is that it doesn't have the "eye candy" graphics, otherwise it would be easy 4*
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Really original and interesting idea... I'm only at the beginning now but so far I can say it's really well done as well! 5/5 from me.
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Tutorial was a bit complicated and I didn't understand a lot, but after a match or 2 I understood and I gotta say, I really like the game, It's definitely a lot to take in when you start but I absolutely love it. There are a couple of glitches and stuff in it, but apart from that great game, hope you continue to work on this.
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The game is great and a lot of fun, but the pay to win aspect is really something that shouldn't be there. It ruins a lot of the fun for people who don't want to spend money because they stand no chance against the people that do.
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I really want to like this game, but your tutorial is super-complex. I think you need to make the barrier to entry a little easier. You're throwing too much at a new player too soon. You run through a whole bunch of units, a bunch of different game mechanics, and all of the different areas of the game, before you even have them play a single simple match. You might be better served by a slower integration of special pieces with a more basic chess set and a stepped introduction to the various types of pieces and areas of the game. I really don't need to know about upgrading piece if I haven't even played with my initial set yet.
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Hello again Kongregate! I have been creating this game for a very long time and I hope you enjoy playing it for a very long time. I make it a point to read every comment, so feel free to make suggestions!