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OpenTowerDefense (Public Alpha)

OpenTowerDefense (Public Alpha)

by theguyofdoom

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OpenTowerDefense (Public Alpha)

Rating:
2.2
Released: October 28, 2010
Last updated: October 28, 2010
Developer: theguyofdoom

Tags for OpenTowerDefense (Public Alpha)

Description

Open source TowerDefense Game.

Work in (ultraslow) progress.
I thought that I might as well upload it, since I integrated the KongAPI. Can't show it off without kong :P

Source available, PM me.

Licensed under the WTFPL,[1] provided you change the name.
fn1. "do What The Fuck you want to Public License":http://sam.zoy.org/wtfpl/

How to Play

Click on field to place turret. Turrets cost 20 money.

Enemies get gradually stronger, your turrets also do slowly. The game gets more slow gradually as well, due to some design issues. Maybe use it as a benchmark?

Comments

0/1000
Boreeas avatar

Boreeas

Oct. 28, 2010

7
0

Open source TD? Nice idea. But there is a LOT of improvement to make.

mykael avatar

mykael

Oct. 28, 2010

3
0

Timing of spawns seems irregular. After 240 kills, the enemies are still not getting past the first 12 towers I placed. Needs a LOT of work.

tonyjenkins avatar

tonyjenkins

May. 23, 2016

0
0

its a alpha dumbass

Caalador avatar

Caalador

Oct. 30, 2010

0
0

Hm, I noticed after writing the last comment that you don't have to go to another tab, even writing a comment, as the one above, will make aforementioned bug trigger.

I guess you must have the game as the active program in your browser to not let this happen.

Caalador avatar

Caalador

Oct. 30, 2010

0
0

If you go to another tab while this game is on in another, the enemies stack,and will only spawn after you've returned to the tab in which the game is active,, giving the impression of one long "snake" enemy. This also makes it so that you towers have no chance of killing them all as it may be up to x amount of enemies in one "snake".

Might be something to work on