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by sub gods you do you mean mephisto baal dagon and lilith? it wont go any higher than 60 percent.. and i got them all at 60
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There is a problem with Adventure. I started servant and abandoned, meaning i chose normal again, but when i got to wave 100 on normal i received reward for servant :)
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k not understanding how to finish adventures completed over 100 levels for the servant one and nothing happens. I saved the game refreshed the page and i was set back to what i was at 2 hours ago before i started the servant adventure.
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I still can't take the Fanatic adventure! Is that a bug or it is not available yet? (or maybe it has a hidden requirement?)
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since I can only have 1 aspect activated at a time now, why do I nered to apply points myself? It should just keep track of how many total points I have, and make the level of the activated aspect that.
I believe medallion's experience bonus was messing calculations. I have changed it to god's favor. Could you please tell me if you have experience again this issue again ?
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The new aspects system isn't even good - save at the wrong time and you can permanently lose aspect points since going offline deactivates aspects: https://i.imgur.com/jmVzGIt.jpg
I was aware of the loss of aspect points. I fixed it now. As I said before, with the new equipment system will increase the functionality of the aspect.
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so if archer's attack rate is anywhere above 1 per second... he'll often keep attacking something that is doing its death animation. i never understood this from an idle game standpoint and one that has an hp for hero to worry about. doesn't help that the arrow seems to be a little silly, appearing behind the archer, and with strong lamps, also behind targets. that last part might be just graphical... idk
After the game was published, I always focused on new content and systems. That's why I haven't been able to make graphical arrangements for a long time. I can make some restorations in the next updates.
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also, bring back the 100% damage multiply chance (critical/poison/lightning) cap. If damage multiply chance cap should still be the bonus of new aspects and adventure, 5% extra damage multiply chance instead of 1% would be nice (damage multiply chance over 100% has a chance to double the damage multiply multiplier).
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Please stop releasing updates that are mostly nerfs (or PURE NERFS like Adventure - rip 100% cap). It's not fun and only serves to drive players away.
I have bigger plans about stat caps and stats. I'd like to see players have options over their own builds. With the new Equipment system (I started coding), all stats will have different structures and gamestyle. So these adjustments are necessary in long term.
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"quality armor"'s modification buttons increases "tackle" effect instead and doesn't remove? tackle's buttons are fine for tackle effects
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14 Prestige Points and 23 points in Rain of Arrows, and you fire to the beat of Stevie Wonder's "Livin' for the City".
How bout that.
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I completed Servant and unlocked the Fanatic but I can't take that adventure. Sometimes when I die and the game restarts I stay on the ground as dead but I can shoot arrows.
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Example formula is (1-(1-% you want to start at)*(speed of approach)^(wave/resistor). the % you want to start at is a decimal showing of a %, if you want to start at 50% put 0.5, if you want to start at 30% put 0.3, speed of approach should probably just be 0.99, but you can change it if you want, at 0.99 it gets 1% close to 100% every 'resistor' waves, meaning that it's much easier to just change the resistor to get the results you want. (1-0.6*0.99^(wave/100)) starts at 40%, and every 100 waves gets 1% closer to 100%, so at wave 20000 if I die I start back at wave 18392, this should be much better than the current system, and won't punish far players as hard for getting bad luck
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By making our damage now RNG dependant, and the defense strategy still being 'kill before they can hit you' you are now punishing players quite heavily with the respawn system, you might want to change it to be a formula where you respawn at a fraction of the wave you died at, and as your wave increases that fraction gets close to 1
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If you open the spawn mods menu any other menu you're in closes, but if you're in the spawn mods menu and open another menu the spawn mods menu remains open and just covers the other menu
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If you press the reset button and then close before picking an option, when you reopen the menu the reset options are still there
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You could change it so that locked adventures are just pumpkins when they unlock they get carved, and when you finish the challenge they get lit up into a jack-o-lanturn
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With stat caps, uncapped skills should display when you're at that stats cap (Shock should say "You are currently at the maximum Lightning chance" or something)
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what do you get for completing adventurs? i got past wave 100 (servant) but nothing happened not even anything to say it's complete
The "Claim Reward" window will appear when the adventure is completed. But apparently, you've got to go through 4-5 more waves to complete the adventure. I'll correct it.
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if this is an idle game why doesnt it do anything when your NOT on the screen or offline at all. Kinda defeats the "idle" part of the game if you have to have it running and on screen the whole time.
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lvl 115459 invicible monsters and exp going down, I still get the kill count so I can summon bosses and gain waves but no lvl
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https://i.imgur.com/6ibCDmN.jpg
At a high enough level the EXP to next level overflows. When this happens you level up when you kill an enemy, and medallions give negative exp. Also, Currency Drop is misspelled as Currecy Drop.
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I reached level 131072. After that I can't lvl up. My experience went into negative. Wave increasing but there is no mob. https://imgur.com/a/bPI0S2S
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I think my save just broke. Had a power outage and when I logged back in everything reset except for my level. Almost level 800k and everything else is back to start
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If you want to die so badly just simply reset your Mastery, Aspects and Talents and Modi up the Pull skill. I was curious when I was around 8k+ waves how much keys I get if I die. Well, not too much.. And I resurrected around wave 3k. I was so angry. That was the last time when I was dead and (I hope) I'll be never again ;)
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http://prntscr.com/mjzngz I found this bug when I decided to leave an autoclicker on the spawn boss button. I think that since the boss has negative HP, it automatically dies before coming onscreen. It could be the same thing that happens when I hit the point where enemies become invisible.