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your fire rate description is a bit ... odd what does .0005s mean if you mean an extra .0005 arrows per second perhaps it should be .0005/s
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yea getting 1lvl every 15 to 20 waves isnt good feeling.From lvl 1 to 65 or so it feels fast and then for some reason it slows down after you reach lvl 80 or so.ON lvl 120 it dies down to bare min gain of exp no matter wave.I hope that got fixed or if you want to share info why is that.It would be much apriciated.Game is becoming just grind and not adventure.I was so happy in past that this game would feel difrent.
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Idk why but i am lvl 130 and on wave 290 and exp gain is tedious at best.Is that on purpose?Yes as ppl say it wasnt this slow in past.Game is great but there is no progress on lvls at all...
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Bug: No rest for the wicked, and expirience bonuses from sources, randomly don't work. Not sure how or why, but it started happening after I prestiged. If I put skill points into it, the exp gain from monsters doesn't increase. Literaly have around 2k% xp bonus gain, and on wave 114 (as level 97) getting bare slivers of XP.
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whats the point of mastery skills ? They are pretty much the same as normal skill but cost 25x. You really dont feel anything special when you upgrade any of them. Usually, those should have a wow effect to encourage player going furter, but honestly, for me, MAstery are BS and not worth at all.
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Thanks for adding the x25 skill points and mastery track level! Great game so far buddy! Keep the hard work, 5* for sure <3
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That's not a threat of 1* either, that's the truth. It's frustrating cause this is my third time trying to play this game, spending hours on it, and then having to start over.
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Game doesn't save. I click the save icon, i establish all the progresses that you say "auto saves it" and the game doesn't save. It's useless and 1* until it saves.
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Nope - I got 2 arrows wasted on dead bodies at lower levels lol. Rate is only at 1.15 or so... So 2 arrows that should be killing the next enemy are wasted, at least according to the animations and life points of enemies and also the rythm of shots.
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As far as I can tell the fire rate is broken. While he shoots arrows at a faster pace, it seems if shoots an arrow while the "death" sequence is playing for an enemy, that arrow is wasted as it does not register as a hit on the next enemy. In essence this means that the fire rate works against you at some speeds. This needs fixing - as in death should be "instantaneous" as far as hit boxes are concerned for enemies. Thanks for an otherwise entertaining bit of game.
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Is xp rate bugged or something on 2.15? before the patch I could easily go up to lvl 500+ in a few hours. Now it seems to have slow down a lot.
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It would be great to get a way to see what I've already spent mastery points on, some kind of counter on the mastery skills or something. Great game, really enjoying it.
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Can you please save the Sound and music Option please. I always have to muted all back each time i refresh and the game is so messup with memory leak that i have to do it very often.
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Holy, this is actually a joke right? I started lagging like nuts so I spammed the save button a few waves long. Then restarted my browser, I come back to going from like wave 3300 to wave 2800. What is going on with this game's saving system?
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game now deserves 5stars by my side but i would like new achivements.It seems game lacks them kinda.Other than that this seems like complete game.I wonder what will new updates look like
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My point is, I have 1450% xp bonus, and will take a while to get to lvl 100. Imagine if I didn't have (like new people)...
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I have 1450% experience gain, yet at lvl 91 and wave 61, I don't lvl up after I kill a monster. Not just that, before the prestige, I was gaining more xp at lvl 4800 and wave 1k than now.
n the first version, there was an error in the calculation of the experience. The most important function of the prestige system was to balance these errors and make the game much more stable but some players did not use this system at all, and as a result they continued to take the level fast The highscore will be change to the prestige points.
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"-You need to be at least 100 level for use prestige." ... ehm no i dont.
"Clicking now provides multiple upgrades in the skill tree" ... no it doesnt...
Did you upload these changes?
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Also, I prestiged (even though I had no need to, just to give my thoughts on the game if you prestige), and in my opinion, once you work on the prestige system, find a talent/skill/something (you could use aspect of the undead for this too) to either speed up mob spawn rate, or to merge waves/allows skipping waves. (Thoughts in the long run, not expecting all this like instantly ^^)
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Also, I am not sure if I'm missing something, but Aspect of the Undead seems completely useless. (Unless it is planned to be more useful as you introduce the Ascencion rewards ^^ )
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Doesn't load on my firefox for some reason :S, stops with a full red load bar, still animated (and says "Kongregate") - Works if I open it on chrome
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i feel like you should swap "lured into a trap" and "no rest for the wicked" and remove the cap on no rest for the wicked so once you max all the perks you can dump you points into more xp for the later level grinds. just a though :p
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sirjohn - you got the effect for the aspect already, it didn't get reversed with the update, all changes remain, but any future points will be the new effect only. You can prestige to remove the -10 HP and +5 attack entirely
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You'll need a talent point sinker when the player caps out all the talents. Maybe making last talent of each tree be uncapped, or switch 2 talent points for 1 aspect point.