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i think you should increase the given keys during higher wave since its almost impossible to get them later on.. you just dont die :)
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is the crit percentage really working? since im at 100 percent crit percent there are still times when im not doing crit damage so was wondering about that
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due to the insane gains from the updated celebrimbor and the new scaling on crafting cost (always +2 per buy) you can buy way too many levels from crafting imo
I'm aware that cost texts on sub gods are incorrect(it's showing the numbers less than it should be). I have fixed this but I'm still testing the new patch.
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Two thing after update: 1) I LOVE the renewed (and working) Celebrimbor skill and the new Boss high scores, thx :) 2) After update I can't see Gods upgrade cost
I'm glad you like it :). About god upgrade's cost, It will shows the cost when you click the skill. There was an issue about cost texts while I'm uploading the new version. I'll fix it as soon as possible.
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cool was just pointing it out about the keys and gold since you also made that changing quest requires key so.. you know :)
tnx for the constant reply and adjustments btw
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somewhere around level 500 of natures reprisal there comes a rounding error (idk what it is actually, just a guess) that causes the stats screen to show x6.84 damage instead of the x6.85 that it should be at, idk if lightning also has this.
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Since the sub gods seem to have no hard cap on their levels, how about having their cost increase at a rate of +1 god favour every 10 levels, this way the progress on their bonuses slows down, and it doesn't actually affect what I would be buying cause damage reduction and currency drop suck compared to bonus damage and bonus exp
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Last stand sucks because of life steal not because of the meta, if I could reliably have low enough HP to be in last stand I would do it, but life steal stops that from being possible
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the Precision talent seems to be giving 0.1% crit chance instead of 0.01%, and not giving any crit damage instead of the advertised 0.05%
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I've had the same issues with celebrimbor as nikau was having, I didn't try it very extensively and was just trying to abuse the 'save currencies and respec' strat I said should be removed so I assumed you just added some sort of wait time for celebrimbor to have an effect so I didn't report it.
Also my comment about for the love of the dead was not that it's OP but that somebody that has just reached level 25 for the first time (or whenever you get your first mastery look)is not going to have access to the cthulu bonus
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For the love of the dead increases cthulu crit temp bonus, this is a good boost and makes it the second best mastery, however, would a player that is just unlocking masteries have any idea what that bonus is, or have access to it?
Yeah Cthulhu's damage buff is overpowered at the moment. That's why he is my favorite god :). I have already changed god's buff descriptions. Also I'm preparing more detailed instruction.
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My CurrencyDrop is 3637%(stats menu). I put 75 points into Celebrimbor for testing and crafted 20 items with arrow crafting and 20 with leatherworking. My CD is still 3637%. Is Celebi working?
Oh, and another question: what is last stand damage? (skill tree - 1% for 10points)
And just like always: Nice update! ;)
Last time I checked, Celebrimbor was working. I'll look deeper. Last Stand normally boost your damage %40 when your life is below %50. In current meta, unfortunately it's a bit useless. I'll change it to "when damage taken" on near update. I'm really glad that you liked it :)
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Pull mod is really good for making the early waves go faster, or getting killed faster for keys, but the other 3 mods seem pretty bad, I don't know the wave scaling to say if they're actually worth it though
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https://imgur.com/3pWUKcc medal should be below that, it's also really hard to see cthulu/dagon tooltips now. and the monster modification is pretty useless I believe, too big a bonus to enemies for to little reward, just pushing wave is probably better (unless you're doing mod 4 and dying for keys)
Yeah I noticed that medal is blocking tooltips. I'll fix it on the next patch. Modifications are pretty new, I'll make changes based on your feedbacks.
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Nice game, but what was the point in increasing the hitpoints of the bosses? My boss at level 127 had about 500k hp and today about 1.5m , pretty unbalanced now.
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when crafting using keys i dont think its fair that the price for the gold coins increases since later on you solely rely on keys for crafting :(
Would you rather to key cost increases after craft with keys ? :) I'm searching right solution for both new players and high levels. There will be a changes about craft system soon.
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there's a memory leak at (Filename: ./Runtime/Export/Debug.bindings.h Line: 43), not sure what that line is but there seems to be a counter that goes up whenever I cloud save or finish/get a new quest
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Mephistos tooltip says he raises damage reduction but the stats section tool tip doesn't change when I buy more levels (100% lightning chance so baals bonus is active)
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What the new sub gods do in relation to their main god doesn't really make sense, the +gamespeeds sub-god gives + currency, which is okay, there's a currency bonus in the lamp, the +lightnight damage gods sub-god gives damage reduction though, what? poison gods sub-god gives +poison damage which is nice, and then the +crit damage gods sub-god gives +exp, how are those related at all? (this is from a 'lore' point of view)
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Would be nice to have the numbers for what exactly the temp bonus from the gods is doing, can't really optimize what I should be trying to get when I don't know what I'm able to get
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Does the boss scaling speed up? hp increasing by 200 per boss isn't really meaningfull when you deal 400 million damage per arrow...
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The boss system is pretty flat and boring, kill 50 enemies, get 1 god favour, repeat forever, are there plans to add more to the system?
As the boss level increases, favor gains also increases.
And yes. I'm planning of adjusting the high score according to the boss level. And also bosses will grants new currency for new "active" skills soon.
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Due to mastery have free respecs I can just stockpile keys/gold, reset my masteries, quick level celebrimbor, spend all my keys/gold for the currency boost, and then respec out of it
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A solution would be to add a cost to changing the quest (an offering to the gods or something), this would come with issues of balancing so that it's not unusable for new players, but isn't irrelevant to higher level players
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Being able to freely change what quest I'm on allows me to sit on the easiest one at the time (level up 5 times or kill 100 monsters), when that's completed I can swap to collect medallion if one is available, or I can repeatedly swap to craft 2 items and spam crafting with gold/keys, this feature should probably be removed
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I don't die enough and currency isn't relevant enough for Anubis to be relevant, by the time you can get any levels in mephisto damage res is irrelevant, Lilith is a nice +damage% that's a perma upgrade, so it will probably be useful, and Dagon being +exp makes it always good
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it has a a lot of bugs.After some period of time its lagged and need to refreshed.in sacrifice system need to say how much need to complete a cube and it has to same buffs i dont know if you want it. .in soul system i think need to fix it from the start its very bad.anyway i like this game and i comment for better gaming later.I want an equipment system its hard but will be very good thank you for continue update