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I am having a lot of trouble figuring out what about this game gives it the idle tag, I really do NOT see anything idle about it.
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This game was fun to start with.These little games should take a day or two not months.The rewards for anything are miniscule,the arena system is absolutely horrendous,yet still I play...more fool me!
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What the point of the restart? Is there no other idea to play more? Game can be a bit boring quite easily, so people might be this is the reason why they are suggesting autoraid...
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Interesting little game, had it freeze up twice and roll back my progress though, which is a dealbreaker for me. The monetization, which is expected in these sorts of games, is a bit overdone as well. Interesting little idle, and generous in giving out a lot of the premium currency via achievements, but after a while you need more and more of it to do anything - I think in a day of play (including getting rollled back several hours twice) I think I saw it tell me I'm out of something, go to the shop? Like 20 times. So, meh.
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And the argument It is hard to program some features is BS. I am a programer (not a game programer sure, but that is beside the point) and I am sure that every suggestion I ever made in every game is possible to program with enough effort and care.
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Is this game literally the same, as the other Raid Hereos game. I mean I tried both, but there seems to be only the graphical difference, and the heros names, everything else....literally the same, all the mechanics, everything. You don't make 2 games and make them the same, if you make a second one, make an improvement, listen to the people that actually play it. Don't just develop a game with a fixated idea. Like "We imagined it like this and you can't do anything about it." I mean I am usually a paying player in all games I play but I choose good games to put my money into. For someone who spend 1/4 of his paycheck on games per month, this is a game I would NEVER put my money into and the same goes for TOTAL war, I play when I wait for some timers in the games where the DEVS actually care for the wishes of the player, to fill up.
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arena, like in many of these games, is plainly stupid. Random matching is ok, but fighting players with 75B+ when one just started to play and has a max of 20k, proves how broken it is. Not once, systematically. And keep people away from playing it. matchmaking ought to be progressive, the more you win, the harder it gets, not the other way around.
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I've spent 550 portals to get 50*498=24.900 stars. It took me 3h (no portal left) and 5* hero is still really far :D
GL all.
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$10, $20 or $30 *PER DAY* for those Blazon flags is literally insane if you expect anyone who isn't so rich money isn't a concern to them to play this game while using them for any length of time. That's a minimum of $70 a week for a simple game, when games like WoW or Elder Scrolls Online ask $15 *A MONTH*.
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And of course this game has a battle pass so you can't just pvp... uckin ey, that's lame. You guys are seriously money grubby.
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A flag that gives you x30 income, basically, speeding up the game X30, ridiculous. Just grabbing for that money. Spending money is the gameplay goal.
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I'm a little saddened that this is yet another idle game that revolves around currencies, with those currencies being buyable in a store.
It means that the mechanics are pushy towards buying said currencies or dealing with longer and longer wait times.
It's a damn shame that you went down that route, it focuses on cash cow players, and not on actual gameplay.
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If attack speed and movement speed are two different values, then they should be listed separately. It seems dumb to have a really fast character who runs up to the enemy then stands there, waiting for their attack chance to charge.
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i clicked new raid even through it said the building will remain the same but it gives as much gold as level 1 building even through it take the same amount of gold for the upgrade before i click new raid isn't new raid suppose to help me progress faster why does it seems the exact opposite??
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@soulclash yes it actually does with the castle buildings, I come back every day to collect my 12 hours of offline castle buildings every day, except the weekends because I can’t play on the weekend
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A manual save would be nice since the game will freeze at times and I lose hours of progress.... otherwise a fun game/concept. Just frustrating because of that for me at least. <3
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la cancion de la batalla no es tan buena para ganar peleas dependeras mas de las estadisticas y fuerza que de la estrategia
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gotten into 3 or 4 arena fights where the enemies Persian hero has an infinite duration hypnosis. at least it seems infinite when he has three of my guys hypnotized at the same time...
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this game is pretty good but I just feel like its too easy to stall. Like I keep playing but I can't upgrade w/o gems and I never get new cards from raids so I can't add people to my squad. so I can't ever beat this raiddd :/
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As nobody reads the forum when starting a game: you can hold click on an upgrade to buy to next level; and hold more for upgrade all you can afford. You can also find the artifacts on the forum. You can sometimes find a 1K diamonds and a blazon offers at the trader (or for free, in his free chest). Trader appears every 5 hours, after a fight (win or lose, doesn't matter). your coins generator buildings also depend on your current #fight (and not only your buildings level) and current act (act 1: 1x ; act 2: 10x ; act 3: 100x). You can click on a building to have more info about it. There are 120 fights per act. 2nd and 3rd act don't give more coins: still 498 (=1+2+...+12+420). League rank increases purple stars multiplier: L1= stars x2, L2= stars x3, L3= stars x4, etc..., while an artefact level costs 8^X and ranking up a hero costs 27^X purple stars to upgrade (so, 531.441 stars to up a 4* hero into 5*).
You need minimum about 30-45 minutes to clear one act.
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Is there a "buy max" or at least "buy 10" feature when upgrading a hero, I'm not seeing? Beacause there should be one
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How do you even start? Cant fight, it asks me to add people to the team. Nowhere to add people to the team from. Cute graphics, 0 functionality. Is this a POC?
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Edit: castle gold income is hilariously underpowered considering the raids give 10% off losing. Spamming a battle you can't beat is a great way to get millions of gold.
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The premise of the game is fun, but a few things cripple it completely.
Others have mentioned how misleading the blazon can be. Just leaves a bad taste in your mouth
Balance: The later upgrades in the castle are hilariously unbalanced. For example, the lvl 53 gold mine upgrade increases from 1M to 1.02M every 25 min at the cost of 1.54M. Doing some math, that would take **32** hours to earn back my spendings. That's not fun, thats a grind.
A core mechanic of the game is restarting for stars/chances for cards. This could be streamlined significantly by removing the second click to fight, and having a option to manage your roster in the heroes tab.
Also, why doesn't your gold earnings just stay connected to the top # raid you completed? That wouldn't change how quickly early levels are burned through, and save worries like restarting only after the gold mine drops.
Heroes: Some heroes have stats that are useless, like speed for archer.
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Dude, this game is so slow and unrewarding. I'm in Act 1 #48. I have only my starting hero because the RNG is such an unrewarding bullshit that it makes WoW's Loot-Lottery look great in comparison. My Dude is constantly getting ganged up by 3 Orcs that permastun him. I've pumped way to many gems into money just to level him up but that doesn't change the fact that I just won't get a second hero.