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Oeffinger, that's just bullshit - even if you screwed something, like, by not chosing an archer as a strting character, there's idle money generation (castle), so you definitely don't need any ****in grind AT THAT POINT. you may however need that annoying restarting later, in some game modes...
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This game is an example for a game that was never playtested by the dev. The early stages feature a horrible balance that leads to a mix of grinding out stats and retrying battles until RNG makes you win
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I was sure I'd played this before, but apparently it was a different game and the publisher released it twice with minimal reskinning and the same P2W. Lazy, greedy, bastards.
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At least they spared us by making this game marginally shorter than the other one. I want to play as little of this garbage as possible to get the badge.
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I greatly dislike this game, the 2-3 others that a reskined copies of it, the fact that you don't have an auto battle AND cannot swap tabs to do something else as the battle will pause itself, the constant popups looking for money, etc etc. Garbage game and I wish it would be taken off the site along with the clones.
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(This is the first game, 2nd game is Raid Heroes: Total War) The fact that the dev made the same exact game with just updated artwork and a few small changes, kept the same name even, and it gets a BOTD just 2 weeks after the other had one? Not cool
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It's strange that in order to get the easy badge you have to complete the medium and ten more battles and then get 1k gold to unlock the arena
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Yet another mobile game that wants you to spend money. The only nice things I can say about this one are that at least progress isn't COMPLETELY bottlenecked without spending anything, and that the badges aren't as atrocious as some other mobile games on here. I find it funny that you're pretty much 100% guaranteed to get the impossible badge before either of the hard ones though.
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So if you ever lose connection to the server, it spams a window constantly telling you that you lost connection... THAT NEVER GOES AWAY. While the actual 'game' is running fine.
This is truly one of the worst 'games' I've ever seen.
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so it's the exact same game with maybe a little reformatting... so I can waste more time on it? You're lucky I'm addicted to getting botd.
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"Hey guys, we need to earn more money !" "Ok, let's create a new game" "Or.... we can just change the skins of the older and go on..." "OK!"
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hey, after i beat the 1st player castle, it keeps with the connection broken popup, its done it on this and on total war, what do i do?
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The issue is for me total war wont load, it keeps telling me connection to server broken and if i click no i dont want to report it pops it back up, if i report it nothing happens and it crashes
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archerbob, it's not that we have many choices, right? i can tell you what's not good to forge: gear with all 3 stats. other two types are fine - and useful for proper characters. (hp for tanks, skill for damage dealers)
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Did you all intentionally change it so it no longer works on mobiel devices? It wasn't optimized, but it worked fine on mobile, now it doesn't, can't click half the things anymore. Why would you do that?
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Can anyone tell me whether shields last for more than 1 round in clan wars?
Shields are 5 times more expensive than arena tickets, so it really doesn't seem worth it to buy them. Unless of course if they last through the entire event.
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Having the "Activate Blazon" button be in the store is a dark pattern. If you accidentally double-click when getting the free chest, you end up accidentally activating a blazon (instead of being asked if you want to buy one, and having the option to decline). This happened to me this morning; I signed in briefly to collect the things that had built up over night. I signed on later in the afternoon to actually play - and found that I had a blazon running with only 14 minutes left on it. GRRR!
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It would be cool if we could save a few squads to easily swap between. Especially since raids like the forest prohibit certain heroes.
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Melee units need a longer reach or a faster swing or some forward momentum during attacks to fight against retreating ranged units.
Here's my problem: Melee unit runs up and then it stands still while it swings sword. Ranged unit retreats, attack misses. Ranged unit then shoots and hits and retreats again. Sometimes the melee unit misses 4 or 5 attacks before it pushes the ranged unit to the edge of the battle.
What is the point of having a higher speed stat if I can't even land 1 blow when I reach the enemy?
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anyone else getting: "Attention the connection to the server is broken. We are trying to reconnect."-notification every 10 seconds???
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I'm only here for the badges, this game' progression sucks especially when there are heroes you cannot get but everyone else has in Arena that I imagine they got by paying cash. Another P2W fail game
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Arus51, i would say both numbers and mechanics are the same. but since her performance is very situational and enemies are different here, maybe she is generally less useful.
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Okay there's one difference, the Elf, who's the equivalent to the Green Arrow in the other game, absolutely sucks compared to Green Arrow.