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Yeah... archer is busted. Runs from enemies before shooting. Your tutorial forced me to use the artifact on the healer I didn't want. And you can't replay levels to farm gold. Castle gold generation is busted, and implemented badly. Cash grab mobile micro bullshift
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this game is everything that's wrong with browser games these days. tedious, unimaginative, deliberately made to frustrate you to the point where, if you don't just say "funk this piece of carp!" and close it never to open it again, you have to pay ludicrously large amounts of money just to be able to get some sort of feeling of progress or enjoyment.
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Please make the building levels persist after a new raid. There is no point in spending 50 gold on a castle upgrade (or 10K on a barracks or 100K on a tavern upgrade) because you don't get a return on your investment.
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So....instead of putting an actual update in the update section of the forums, you put news of your sale? I'm....pretty sure games aren't supposed to work like that.
Hello! Thank you! We created a new topic at the forum to inform about the sales. And now we are preparing a big event, so there will soon be a real update :)
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Remove the constant red bubble with the number "1" next to the shop tab. This makes me anxious. YES i already saw that you sell something for money.
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Tutorial... a "click this" one... an unskippable one... can't even turn off badly produced music while in tutorial... insta-close. When does this dumb stuff ever stop? It's a shame, for the game could/might be nice. I'll never know.
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@AnastasiiaV29
my point in my pervious comment was that the speed stat is useless as it is, it's a waste of crystals and need buffing. thus i agreed with the comment before mine saying that it should affect attack speed, but only to melee attacks and melee specials...
either that or give me a refund button for the crystals i used on this currently useless stat. -_-
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Game is slow... and range shouldn't be an option for your first hero. The strategy doesn't allow for that to be a good choice especially since everyone gets a healer as their second hero... the game is set up to have a tank in front, but before anything about the game is explained I've already got locked into an archer.
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i like the idea of speed stat affecting attack speed aswell as running speed, but i think it should only affect melee attacks and melee special. i could easily see it becoming broken if a healer gets their healing special speed buffed to the point of you can only pass the tank in front if you one-shot it. also archers/mages machine-gunning arrows/magic would be horrible.
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I also feel that having every monster in the very beginning of the game attack twice to your once while also having both knockback AND stun abilities so early on is overkill. Since you're starting with just one character and one healer, this is very discouraging when you have to sit and watch your one fighter barely surviving battles. My suggestion for this is to remove one of these abilities from the monsters (either knockback or stun), slow their attacks to be at the same speed as the heroes, or to make attack speed an expensive but upgradable stat.
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The pacing of this game is pretty horrible. I don't mean the speed of battles so much as the way a hero will walk up to an enemy and stand there waiting to get hit. I think I mentioned this in the earlier game; enemies hit far more often than heroes do, making the speed stat seem pointless if all they're going to do is get close so they can get hit sooner instead of attacking. I also do not understand why the fairy healer you get in the very beginning tries so hard to rush into combat. Considering her low HP, you'd think she would stay at a safe distance and cast heals until she needed to fight, instead of running in ahead of even your fighter to die.
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Idea of game is good - but when you enter arena first time, and you have the choice of fighting players 25-100 x stronger than you, it kills the fun and idea of arena. Maybe fix this, so you have to fight players with at fair power.
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Daily rewards, slowly grinding unlocks, forcing you to use rare currencies during tutorial, time management, not showing you how much money you have while spending it and offering to sell for cash... this game got it all! Why? Gameplay though, seems pretty boring
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This is.....how to say, a lots of effort on 'extend the game length' then add pay to win....thing. Why it can be that obvious of the extend? Cuz almost every stage enemy hp goes higher maybe.
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It's really annoying when you lose a battle but there's no way to quit until your last guy finally dies. Make it so you can pause and quit at any time. Also, make it so you can speed the game up. It's not like there's anything you can do.
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hmm since the grind from 2 heroes to 3 is pretty large unless you have REALLY good RNG might it be an idea to lower the card amount for basic level heroes from 5 to say 2 or 3? just for recruitment of course. even with only 2-3 screw ups it took me half a day (yesterday) of grinding to get my 3rd hero. since then I've gotten a hefty 7 man team. early game recruitment is not new player friendly as it currently is.
another idea is giving raid level 10, 20, 30, etc some guaranteed hero card drops instead of leaving it to chance. heck please consider both ideas an option if you would, it'd certainly help keep new players playing instead of scaring them away with a possibly or probably long early game grind.
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Guys, this game is so slow. Usually you play those games on normal speed to learn the ropes but then you change to 3x or 5x or whatever is available.
There are so many games out there, not only on armorgames and kong, they are rolled out on steam as well... A speed button is absolute basic, I am I wrong here?
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gold have been reworked for the worth ? now you loose all city upgrades (at least the buildind that give gold) since its reset at lvl 1 when you resrat !!
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So I'm awarded an archer I can't use until I get 4 more 'hero cards' but they seem to be only a 'possible' reward? Does that mean it's it's possible that I may never acquire the cards? Not enough info.
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dont loose your time with suggestions, these guys do the same games again and again with the same money mechanic and with the same tons of complain of gamers and still they do the same so option 1 they are stupid, option 2 they don"t care, option 3 a mix of 1 and 2
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"Developer response from thekastudio: Thanks for the comment! List a few 'objective' points please."
Processor heavy game: very hard on startup.
Time restricted gameplay: waiting is a major element of the game.
Forced Dialogue/Tutorial.
Static Gameplay: while some new elements are earned over time, the game will remain largely the same with very little strategy.
Paid Elements: paying to skip time-restrictive elements is really dumb. You are basically relying on addicts.
I would play it longer to outline more, but that should be a good starting point.
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it'd also be nice if your coins or at least a part of your coins carried over with a new raid, say a simple 33% or somthing.
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i think everytime a new raid starts most of the regular quests should reset, or at least the common ones like defeat X enemies, upgrade hero X times, etc.
i also think it'd be nice if the castle upgrades carried over to new raids, or at least a part of their highest upgrade did. say if last raid you got the basic castle to level 10, after new raid starts say 25% or so of that level 10 best upgrade carries over. that would give me a reason to bother upgrading the castles again even if they get reset each raid.
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I half agree with the comment below (@fuciafinery). I can understand having to re-level up the heros, but I think that the castle should stay as is. There should, at the least, be some kind of permanent upgrades (maybe artifacts with stars?) for the buildings so the start is not so frustrating.
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Combat is too slow. AI is too stupid. Healer thinks she is a tank. Attacks do not focus on a single enemy but on the one that arbitrary happens to be the closest. Gold rewards are way too low. In short: Nope.
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If you want to know whether you actually like the game you are playing, turn the sound and music off.
PS: This game is objectively bad.
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"Developer response from AnastasiiaV29
Hello! A lot of work has been done, there are a lot more changes in this game than you think. Reworked battle system, redesigned balance, new types of skills (invisibility, teleportation, vampirism and others), artifact reforging, clans, events, and more..." Its not about that times i takes to re clear all the monsters that's fine, its about how much gold it takes to re lvl everything compared to the rewards there is just no reason to ever reset all because the rewards for New raid are bad.
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This game is great. Great graphics, great storyline, you guys did a great job. While this game has many good things about it, it’s not really my thing. I’ve never been into RPG’s, but i would definitely recommend this game to my friends. Other than that, great job!
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Castle and Hero lvl's should not reset on new raid, takes way to long to get them back up and raids scale way to fast. New raid rewards need to go up a TON like 100x and give both Crystals and Stars.
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Need the feature to auto-advance to the next level. It is just way too boring to click the "get and go to next fight" button every 1.5 min.
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Ah, I thought this looked familiar: a minimally-upgraded version of that other Raid Heroes game of yours. Same boring, incremental grindwork that Idles automate only with more clicks, same worthless Rebirth mechanism, same Hero card droprate that defies credulity. Reset now for stars that you have nowhere near enough of, to upgrade an artifact that barely impacts gameplay! "Oh, but you unlocked another room in the castle, so you can repeat the excitement of upgrading the same hero statistics twenty more times, with exactly the same effect, no progress, and two cards, of different characters!" Tell me, why would I even play such a profoundly unrewarding game, before even considering buying anything from the predictable cash-shop?
redesigned combat system, reworked balance, new types of skills (invisibility, teleportation, vampirism, and others), artifact reforging, clans, events... nothing new that might interest you...