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there really needs to be a retreat option. sitting here waiting for 2 healers that aren't approaching each other is brutal.
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I like some of the improvements over your last game, I dislike how literally every time I fight in the arena all my choices are people at least twice my power...
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oh golly, 100 diamonds to get 3 random common warriors while to be able to use 1 takes 5 cards! This thing is strongly P2W..
Hello! Heroes and resources you can get without payment - from Trader, in daily assignments, in daily gifts, in the Arena and winning fights in the Raid.
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I want an auto get and start next option and an option to automatically start the fight without having to hit the swords.
Hello! Please write what actions you are doing. Does the game show errors?
You can write the details to the email by clicking on the Game bug link. Thanks!
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abysmally slow paced -.- like someone looked at the other game and decided hey lets slow this slow game down ever more!
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Multiple resets later and I still have two heroes.. and the same three arena options. All with a minimum of 10 to 60 times the battle power I have.
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Needs a surrender/retreat/pause whatever button during a lost fight. Its obvious almost immediately when its a lost cause.
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Due to randomness of card drops I'm still at two heroes. Need 512 for each of my two artifacts. Luckily for me I'm getting about 20 per reset. And that is the only thing I get on a reset.
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Can't see how much gold you have while upgrading heroes. The pop up menu constantly telling me to go to the shop is incensing. Remove it. Just grey out when I don't have enough gold.
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Get arena. Have an archer and a fairy. Three options of fighting. All three have three heroes and millions of battle points. Match making broken.
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Yeah... archer is busted. Runs from enemies before shooting. Your tutorial forced me to use the artifact on the healer I didn't want. And you can't replay levels to farm gold. Castle gold generation is busted, and implemented badly. Cash grab mobile micro bullshift
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this game is everything that's wrong with browser games these days. tedious, unimaginative, deliberately made to frustrate you to the point where, if you don't just say "funk this piece of carp!" and close it never to open it again, you have to pay ludicrously large amounts of money just to be able to get some sort of feeling of progress or enjoyment.
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Please make the building levels persist after a new raid. There is no point in spending 50 gold on a castle upgrade (or 10K on a barracks or 100K on a tavern upgrade) because you don't get a return on your investment.
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So....instead of putting an actual update in the update section of the forums, you put news of your sale? I'm....pretty sure games aren't supposed to work like that.
Hello! Thank you! We created a new topic at the forum to inform about the sales. And now we are preparing a big event, so there will soon be a real update :)
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Remove the constant red bubble with the number "1" next to the shop tab. This makes me anxious. YES i already saw that you sell something for money.
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Tutorial... a "click this" one... an unskippable one... can't even turn off badly produced music while in tutorial... insta-close. When does this dumb stuff ever stop? It's a shame, for the game could/might be nice. I'll never know.
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@AnastasiiaV29
my point in my pervious comment was that the speed stat is useless as it is, it's a waste of crystals and need buffing. thus i agreed with the comment before mine saying that it should affect attack speed, but only to melee attacks and melee specials...
either that or give me a refund button for the crystals i used on this currently useless stat. -_-
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Game is slow... and range shouldn't be an option for your first hero. The strategy doesn't allow for that to be a good choice especially since everyone gets a healer as their second hero... the game is set up to have a tank in front, but before anything about the game is explained I've already got locked into an archer.
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i like the idea of speed stat affecting attack speed aswell as running speed, but i think it should only affect melee attacks and melee special. i could easily see it becoming broken if a healer gets their healing special speed buffed to the point of you can only pass the tank in front if you one-shot it. also archers/mages machine-gunning arrows/magic would be horrible.
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I also feel that having every monster in the very beginning of the game attack twice to your once while also having both knockback AND stun abilities so early on is overkill. Since you're starting with just one character and one healer, this is very discouraging when you have to sit and watch your one fighter barely surviving battles. My suggestion for this is to remove one of these abilities from the monsters (either knockback or stun), slow their attacks to be at the same speed as the heroes, or to make attack speed an expensive but upgradable stat.
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The pacing of this game is pretty horrible. I don't mean the speed of battles so much as the way a hero will walk up to an enemy and stand there waiting to get hit. I think I mentioned this in the earlier game; enemies hit far more often than heroes do, making the speed stat seem pointless if all they're going to do is get close so they can get hit sooner instead of attacking. I also do not understand why the fairy healer you get in the very beginning tries so hard to rush into combat. Considering her low HP, you'd think she would stay at a safe distance and cast heals until she needed to fight, instead of running in ahead of even your fighter to die.
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Idea of game is good - but when you enter arena first time, and you have the choice of fighting players 25-100 x stronger than you, it kills the fun and idea of arena. Maybe fix this, so you have to fight players with at fair power.