AStar Pathfinding
by theodor349
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AStar Pathfinding
Tags for AStar Pathfinding
Description
This is a visual representation of the pathfinding algorithm. Where you can create your own maps and have a look into how the algorithm is thinking.
How to Play
[x] for disabling the UI
WASD for movement
Mouse Wheel for Zoom
Buttons on the Right.
Bottom set is for sculpting the map.
- New World, is for creating a bigger map. However, 3 ciffer numbers is not recomended.
- Start, is the starting tile
- End is the ending tile
- Wall, is for creating a wall or impasseble tile
- No Wall, is for removing the wall.
Upper set is for controlling the visualization
- Start Sim / Restart, just starts the sim
- Clear, clears the map for all tiles exept walls
- The rest is for how many tiles it should check pr. sekund
* You have to have a Start tile and an End before you can press the "Start Sim" button
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