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@dbt247 Actually in some languages ogre is spelled oger, german for instance. Mythology isn`t limited to england and the usa, if anything the latter`s is damn small due to its short history.
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Need to be able to use the acts of god by keys or something. lost many lvl 10 axemen cause i was busy smiting people with that tornado.
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Idea: nice, graphics: nice, gameplay: puke. I enjoyed the game, it was entertaining until when it came to handle manual retreat and spells. So I am totally with you guys, this game has potential and until you will have fixed it 4/5
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Game plays well; no glitches that I encountered. It is a good game but feels like it could use just a bit more in terms of options in the town, and of course the stuff about controlling the acts of God and all that jazz.
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A counteraction to ZoTheEnder's comment is that atleast to me it seems some levels are impossible if you can't weaken the enemy over time, however there should be an enemy growth factor to make it seem like the enemy is also constantly recruiting and training instead of using only veterans who have survived the prior battle.
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El juego, en principio no se entera uno, de lo que hay que hacer muy bien. Hay que ir descubriendo, partida a partida, o nivel a nivel...
Esta en idioma Inglés, si lo pusieran en idioma Español, quizá la gente de habla hispana se animaria mas a jugar.
A medida que vas jugando y subiendo de nivel... Vas comprendiendo que debes esperar tiempo, para mejorar tus soldados, curar a los monjes y mineros cansados.
En resumen, juego repetitivo, subir niveles, esperar tiempo, mejorar, esperar tiempo. Se resume en espera de tiempo, no voy a perder el tiempo mirando pasar una cuenta atras... Puntuo un 2.
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I don't get the hate about Tornado. If you understand that you actually have to aim it at the enemy units with your mouse, then you can clearly see it damage them. Tsunami on the other hand does seem to do little damage in comparison, I wouldn't bother using it.
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The almighty phallus shall smite thee !!
LoL 5/5 , but there should be a never ending / increasing difficulty mode. Also retreating should be restricted for a certain minimum time , because its too easy to eliminate the enemy with acts of god when you have your temple upgraded and going strong.
Very enjoyable though and a good effort :)
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good game, finished it.. tornado is a waste don't bother.. don't leave town and just let the timer finish else you won't generate income.. careful of them catapults, i think they are the ones that can really kill your units.. but then having a full upgrade of mine you won't have problems with gold.. range units has low hp and melee units has high hp, you could just spam clubmen upgrade them and cast god skills or something to finish the level..
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Only 4/5 because Tornado seems useless to me. Either it has a really poor aiming or I didn't understand what it is for : enemies struck by it seem not to be harmed.
Really fun and enjoyable game anyway.
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The combination of clicking to retreat each troop and manually controlling acts of god is annoying. Similarly, clicking to heal miners and monks in town is pointless. The cost is minimal, it is just tedious. The game has potential, but the interface needs work.
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Protip: Tellingus that the tornado is guided with the mouse is not a protip and it should have been part of the tutorial.
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Needs an "autoheal all miners/monks" when health is less than 50% (or whatever) option. Also an "autoheal all warriors" after battle option. Micromanaging is annoying. Also "autoflee" when health is <25%
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The between battle game is tedious "Find the damaged unit and press heal", and the combats are boring, Not my type of game.
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The UI makes no sense, "go to war" from the barracks?
Then the upgrade system is also weird one can easily make a bad choice and will be blocked. Not so good :(
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As mentioned the 60 secs in town is wrong cause you can retreat and enter town imediately.In city there should be a button to make all workers overwork,because you lose so much time to make 4 tiers to overwork.A good idea would be every time you retreat the enemies would reset.Sorry for my english.5/5 for me as i enjoyed it very much :D
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Dear axemen, your role is not to charge; it is to stand around looking pretty while the full range of divine wrath is unleashed.
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there is some seriouse missdesign here. ... why is there this 60 secs limit? i always can retreat from combat without any negative percussions. i can retreat and level the units and wait until i feel strong enough. so why have a 60 secs limit at all? there is no reward for attacking sooner, no penalty for waiting longer. so there is essentially no tension in this game other than having to click "heal" on the monks and miners and having to click "retreat" on the warriors in combat. but if i retreat the whole army, it is as good. i can come back right after healing. the enemy does not get stronger again in the meantime. .... so, ... add some tension. if the player waits too long, retreats too early, this needs to actually affect the game, not rewar the player.
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Fun to play but annoying at times.. enemy feels allot more powerful than you characters yeah you can keep them alive by retreating but who wants to run in and out of battle all the time... would have been better if less reliant on the retreat button :(
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This was a fun game. Couple of suggestions though. First, someone else said it too, if I have to manually retreat my troops, while manually targeting my spells, that's a disaster waiting to happen.. Another thing, maybe add some kind of shield unit, with lots of HP, but low attack. Could be fun to use with archers.
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Not a good game. At first it starts out fine with upgrading things to unlock and upgrade military units but then it turns into fighting hordes of enemies much stronger than you and all you have on your side is magic. The magic itself is questionable with tsunami and tornado barely working. You cannot use the same spell multiple times per battle so it ends up as magic-retreat, magic-retreat.
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nice. enjoyed it. few thoughts:
hand of god looks more like d!ck of god. that was pretty funny.
maybe it's my slowish computer, but there's a delay between clicking on a unit to retreat and the moment it retreats. i lost quite a few units this way.
since i have to watch my units and retreat them, i don't want to also have to use my mouse on the battle field. so the hand of god and tornado specials should be automatic. (maybe have the hand of god auto-hit the areas with the highest concentration of enemy units, and the tornado just wander around randomly on the map or something).
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MAIN PROBLEM -> retreating exact soldier MOUSE OVER doesn't work correctly. 95% of my soldiers death are caused by "health bar" blicking like 0,5 second after I put mouse pointer over it.
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Not bad. I think the Tornado is the least useful of the Acts of God, and it would have been quite nice to be able to sort military by unit type. It's best to keep a certain balance in the units, and would be much easier to do that if sorting by type were possible (in the city screen).