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Comments for Awesome Conquest

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JilutheFang

Mar. 27, 2015

Under rating threshold (show)

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(-8)

cxdsom

Mar. 27, 2015

Under rating threshold (show) It's such a disappointment that an onipotent entity like god can't make two or more acts at the same time. Also, some of them are quite a disappointment by themselves. lol

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(2)

Immortalmoo

Mar. 27, 2015

Under rating threshold (show) recon would be useful if say troops actually countered something. But the game is made such that the troops are just meat shields for your god acts.

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(2)

Okocim

Mar. 27, 2015

Under rating threshold (show) The Hand of God spell... it doesn't look like hand...

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(1)

Strigo

Mar. 26, 2015

Under rating threshold (show) It's a good game, but I definitely agree that it needs less clicking. Either have some chance for individual soldiers to retreat automatically or don't require the use of the mouse for the Tornado/Hand of God powers.

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(0)

dominicx41

Mar. 26, 2015

Under rating threshold (show) the builder is pointless. half the game was spent spaming spells then retreat

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(5)

imi___

Mar. 26, 2015

Under rating threshold (show) Awesome game. I enjoyed it while its lasted. The end was a bit anti-climactic. No uber-boss fight, just another wave to grind down? And then just one picture and no funny story conclusion?

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(5)

Rannen

Mar. 26, 2015

Under rating threshold (show) They should probably mention that soldiers are pretty useless before you start upgrading your stuff. Either that, or create a game where soldiers are not totally useless.

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(1)

burger1018

Mar. 26, 2015

Under rating threshold (show) You spelled ogres wrong in the intro.

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(-1)

Xirdus

Mar. 26, 2015

Under rating threshold (show) Fun, although short.

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(-1)

AustenB3

Mar. 26, 2015

Under rating threshold (show) sorry guys just one request... can you please change the hand of god. it just looks so disturbing like something i wish not to mention.

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(-1)

Beowulf091

Mar. 26, 2015

Under rating threshold (show) While fun there are a few things that need work. The healing of miners/monks is not needed it is just tedious, manually controlling the god powers while requiring manual retreat makes no sense, at the later levels the tsunami spell doesn't even dmg enemies and there definatly needs to be a mass overwork button for miners spending 30sec clicking 4 tiers of miners to overwork wastes alot of time. overall i 3/5 while a fun concept and game overall needs tweeked.

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(0)

awsome52486

Mar. 25, 2015

Under rating threshold (show) Cant you just keep using acts of god then retreating before any troops get hurt? Then you can slowly pass levels, but easily.

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(-1)

TreeSlayer7

Mar. 25, 2015

Under rating threshold (show) God rules and troops drool. Even max-level axemen drop like flies in the later battles, even if you use all acts of God. So it seems the thing to do is prioritize upgrading the barracks level, temple level, and acts of god, but not so much the mine. And don't bother to unlock all the troops. So, in the later battles the thing to do is to just have 16 clubmen run in while you try to use all acts of God before they all die. And expect to take a few tries to win each of the really hard battles.

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(-2)

megafatguy

Mar. 25, 2015

Under rating threshold (show) 4/5 cause you did a good job, but just need to get better... :) keep at it.

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(0)

sharpshooter650

Mar. 25, 2015

Under rating threshold (show) fun but enemies too op

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(-2)

youknowiactafool

Mar. 25, 2015

Under rating threshold (show) The mechanics on the battle field is quite annoying. It feels like the longer you leave them out there the higher chance they'll gain XP and level up thus fully heal but then it just becomes a dangerous trade: HP for XP and if the HP is drained first then the soldier is lost anyway. 3/5

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(-2)

etok414

Mar. 25, 2015

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(-5)

Secesh

Mar. 25, 2015

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(-4)

easterwave

Mar. 25, 2015

Under rating threshold (show) This game has a nice idea but is not balanced well.

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(1)

GravelRoad

Mar. 25, 2015

Under rating threshold (show) That was fun. Thanks!

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(0)

skeywhy

Mar. 25, 2015

Under rating threshold (show) The game has great potential and I love it! But.... and its a big one... the game design has some significant flaws. One could simply play with one Swordman only, buy only lightning and fight his way through the full campain. simply mass retreat after casting the dirt cheep spell and you will wear down any opposition... simply changes can make this game truely awesome, until then: 3/5

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(3)

justinplayin

Mar. 25, 2015

Under rating threshold (show) for lv 1 monk it take more than 15 sec to loose health ... for lv 10 it is something like 3 sec ... more senseless clicking with leveled monks

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(-1)

justinplayin

Mar. 25, 2015

Under rating threshold (show) unit retired and passed his experience to another unit ... i had all units at lv 10 except for one at lv 1 ... and exp was passed to lv 10 unit not lv 1

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(-1)

justinplayin

Mar. 25, 2015

Under rating threshold (show) limit is ridiculous and makes no sense ... as you have more units to click them 60 seconds is enough just to do some chaotic clicking ... and you can just send no one to battle and have another 60 sec ... so WTF is it for ............... and don't enlighten monks they just go away with money

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(0)

chaosguard

Mar. 25, 2015

Under rating threshold (show) Hand of God, although funny, is crap. Make it randomly target shit.

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(-1)

Paradiseh93

Mar. 24, 2015

Under rating threshold (show) Fun but unbalanced game, spells are cool but not game breaking, you can pass all game without losin a unit after you're used to retreat them, the guy to build faster felt useless, passed the game without trying archer because of the fast pace. Need spells that u dont need to target so they are actualy worth, and bind them to numbers

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(0)

shgrum

Mar. 24, 2015

Under rating threshold (show) Seeing the city screen for only 60 seconds seems arbitrary

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(-1)

Xemantin

Mar. 24, 2015

Under rating threshold (show) I think the right name of "hand of god" should be "penis of god"

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(0)

lostsanity1

Mar. 24, 2015

Under rating threshold (show) half my time is spent waiting for mana in the later game. wish you could do more in your town or have more monks so im not just watching and waiting

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(0)

einaras

Mar. 24, 2015

Under rating threshold (show) Double click for heal would be great. 5/5

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(0)

arthurfallon

Mar. 24, 2015

Under rating threshold (show) sinon c'est un bon jeu

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(-2)

arthurfallon

Mar. 24, 2015

Under rating threshold (show) nul domage kil e une fin :(

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(-2)

Desdinova85

Mar. 24, 2015

Under rating threshold (show) Is anyone else having serious lag issues? When I first started it was fine but as it goes on it just bogs down.

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(-1)

m0bitz

Mar. 24, 2015

Under rating threshold (show) Hand of God looks like a giant's man meat...

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(0)

kurei13

Mar. 24, 2015

Under rating threshold (show) Post 4: Suggestions combat mode: Units/spells = boring. Spells all just damage dealers, when the battlescreen screams for buffs, infective disease clouds, poison... Same with units. Add formations or AI (spread damage, whack same enemy, tank damage to protect second row units). Make units gain skills/boni for gaining Levels or hitting kill counts. Poisoned weapons, penetrate arrows, healing/shield auras, regeneration, life drain, looting gold from corpses or reviving enemies that didn`t die to spells. Just.. something, anything that allows to play the game in different ways, since that is the base of every strategy game, otherwise it`s all just a grindfest to max out and sweep eveything. Hope these posts helps a little.

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(-2)

kurei13

Mar. 24, 2015

Under rating threshold (show)

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kurei13

Mar. 24, 2015

Under rating threshold (show) Post 2: Suggestions Build mode: -Builder = useless/waste, let it build things: Altar reviving MVP of last battle, totem giving combatunits XP in buildmode, but caps at 25%, shrine to add slight auto-heal/XP-gains to the economy. -Spells = broken. I can enter missions, kill enemies with spells, retreat/repeat it every few seconds. Won the game with initial units with no combat upgrades. -Since you can redo with less and less enemies, there`s no reason not to go for units that are high DPS glass cannons to kill/run/repeat or go for highest HP if you just need 1 guy tanking so you get more spells off before retreat/repeat. Direct damage spells need cooldowns so you can`t spam them 1 second into missions, while new indirect spells are fine without that. -Keep healing, but give us the "heal all units of a kind" button from the start, not only when we upgraded a building. Make a heal all units button.

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xandramas

Mar. 24, 2015

Under rating threshold (show) That was an amazing plot.

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(-1)

kurei13

Mar. 23, 2015

Under rating threshold (show) Game is a 2/5 for me. The game has potential, graphics, music/sfx and most of the mechanics & controls are great, but the gameplay and design decisions hold it back a lot. The way it plays now is more like an idle game that forces me to micromanage non-stop, instead of an involved strategy battle. Suggestions that could remedy flaws to push it to 3,5/5 or 4/5 easily in next posts (character limit on kongregate is rather low):

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(-1)

imjosh25

Mar. 23, 2015

Under rating threshold (show) @Anthonyk747 you have to upgrade a building once to get the "Heal all..." button there.

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(0)

Anthonyk747

Mar. 23, 2015

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(-3)

nyxtemplari

Mar. 23, 2015

Under rating threshold (show) Fun game, too short and linear.

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(-2)

donjobs

Mar. 23, 2015

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(-4)

thinkthelink

Mar. 23, 2015

Under rating threshold (show) i think this game would be way better if there wasnt a time limit

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(-1)

CatalinaTiger

Mar. 23, 2015

Under rating threshold (show) I think the part I hate most about this game is the 60 second wait... Most times, it doesn't take me half that long to prepare, except that if I go early, I won't earn more mana and gold to deal with the aftermath....

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(1)

Kazeron

Mar. 23, 2015

Under rating threshold (show) level up all monks is bugged. it seems to hit the miners sign too, but only lets you lvl them all up after the animation has stopped

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(-1)

CatalinaTiger

Mar. 23, 2015

Under rating threshold (show) Distinctly not awesome. Losing units is FAR too easy, and incredibly expensive to recover from, not to mention the tedium of the whole mess.

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(3)

Zundfolge

Mar. 23, 2015

Under rating threshold (show) The Hand of God really doesn't look like a hand :p

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(-1)

awwwokado

Mar. 23, 2015

Under rating threshold (show) once when you loose all your troops it just becomes too exhausting to build them over.

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(-2)

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