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To be honest, I find this game pretty good, but then it really makes me feel like I need to spend every second wisely. I'm a slow thinker, so something like this can at times make me very stressed out, so I think that adding a pause button on time would really help. I also really agree with nutshell's thought on the game. However, this game has a lot of potential, if you ask me. One more thing is to change the music, as it's getting a bit strange at times.
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Drives are the money makers.
First the one that sells for 250, and then the Pulse Drive that sells for 2000.
Always produce drives, and the game becomes easy. For the other products use a factory that is producing too fast. Usually, when producing the Pulse Drive, the yellow semi-product is producing too much, so you can take the time and build all the other products. Make the new factories a priority at first, not the storage, although you want to upgrade the one you start with.
I ended up with a factory worth 250 000 after 50 days, and all the products done quite before the end. No need to bother with the contracts.
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If you had time to think and plan, this game would be great. As it is, it really is too complicated for a casual game given the fast time limit.
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Do all product variety you can early, do the supervillain thing ASAP and know you'll lose a few supervillains so make a batch of at least 5 for contracts, and you'll do fine. Upon winning in week 35, your reward will be to wait 15 more weeks with nothing to do to see the end sequence tho, which blows of course.
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Its really hard to get factory value 100.000.I liked the cncept tough,it has potential but the time limit had ruined the game.
Time limits make you stressed and try to find the fastest way to finish a game and enjoy it as few as possibile.When a endless game offers you unlimited joy with no stress and youc an enjoy the game as much a s possibile.
Otherwise.4/5 In the next sequel please make:more races to trade,more items.NO TIME LIMIT.(or the same time limit with easier requirements)
I failed because 1 didnt do 1 requirment.
I would have given 4/5 if it wasnt time limit and it would be 1/5 if it wasnt podge.
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I'm not exactly sure what some of you guys are complaining about it being hard. I do agree, that in the beginning, it was a lot to take in, but by the end of the first 5 weeks, I had the hang of it. By the 35th week, I completed all of the contracts, and by the 49.3 week ( I cut it close) I got all of the achievements, this all in my first go. Sure, I had to balance between creating new products, and mass producing old ones, but once I had my first 20 thousand credits, it was smooth sailing. Overall, it was a fun game, though I will admit, a long one.
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Who would eat their children if he failed to meet your standards? Thats growss... disgusting.. but i like the humor 5/5 for a nice game
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HORRIBLE! THE ABSOLUTE WORST GAME I HAVE EVER PLAYED! THE MUSIC IS BAD THE ANIMATION IS BAD! IT'S JUST A BAD GAME! -1/10 BAD JOB! I AM NEVER GONNA PLAY ANY GAMES MADE BY YOU EVER AGAIN AS LONG AS I LIVE!!!! FOR PEOPLE WHO HAVENT PLAYED DONT WASTE YOUR TIME EVEN CLICKING PLAY!!!!!!!
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It may be chaotic yet I still love it - great concept, awesome replay value...Please make a second part, maybe with the option to decrease the gamespeed and better overview in the production-window.
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Honestly, why do we need in-game "mail" updates on every single detail, including the actions we purposefully take? It would be nice to cut down on all the useless spam and give us useful information. Anything there that COULD be useful gets swallowed.
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It seems to me that it is more trial and error than anything. I enjoy playing this, and will probably try one more time - I was one Attackalatltatlakk from not being eaten. Prop tip- take notes on how to unlock the contract items.
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Great game 5/5 a little confusing ant first but really enjoyable. Strategy, focus on build and upgrade machines first. Make the products in the order of the list. Dont buy stealed stuff.
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pff at 25-30 days i ddint have to worry about money anymore and i got everything done well before 40 days.. only continued to play around with the super villain.. i really dont get why this game is considered hard.. it's chaotic but hardly difficult
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Fantastic game, the speed added a nice factor to it. Got a bit grindy at the end when all I was doing was producing one of each good for the challenge but otherwise quite good.
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Its fairly complicated, but i managed to finish all the quests in 50 weeks (barely). Would like a bit more cleanliness, since it seems like alot of things squished into a small space. I didn't really understand how every aspect of the game worked until the end of 100 weeks, and there were waaaay to many things you could make in such a short time. Maybe if there was a "Story Mode" like beginning where you had to make the lower level stuff and gradually took you to this full mode, it was alot to swallow at a low level, especially since you could only buy X amount of buildings every so often i didnt even know when those occurred. I'd like to see some other modes put in to teach the players each aspect of the game. Managing everything at once was just too difficult. 4/5 Fun concept, could use some simplification
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Dude.... it gets too chaotic too enjoy it after some time. I didnt even read the items names anymore after the 15th product. And i was just about to get a battle cruiser, when this bloating thing ate me. Now i'd have to start all over again
It started off funny, but ended up being too hectic
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WICKED i thought time tokens were gonna be some sort of stupid pay "pay for items" thing, but i was wrong!!!! THAT MAKES ME GIVE INSTA 5/5!!!
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if you could maybe let me be me and be lazy? but anyways great game..... i got stuck on like 5-7 things and i couldn't get anything else :(