Under rating threshold (hideshow)
This game earned a 1 in my book. Very frustrating, hardly fun. If not for the achievements I wouldn't have played it at all. The controls are crap and if you take those away or if you don't even bother trying to control them, then there's no point in even watching the fight. This game needs a major overhaul of the controls.
Under rating threshold (hideshow)
A few suggestions.
1) make challenges 4 and 5 less difficult. In 4 the enemy just ignores the shield and shoots at the sword.
2) Add a fast forward button.
3) add a restart or resign button.
Under rating threshold (hideshow)
Nunca joguei um jogo tão ridículo, tão imbecil em toda minha vida!
Meu Deus você dá a ordem e o robot não te obedece!
Poxa TheWaste é o terceiro e o jogo tem um potencial um incrível cara!
Mas não deu conta e a pontuação 3,83 está até muito alta pra essa merda!
Under rating threshold (hideshow)
i see no one gave some hints so i will try:Challenge 2 is hard, first move up, to get them together then move down und circle around the arena, from corner to corner. 3 is easy too, move from corner to corner and you can win.4 is the hardest one, let the shield follow the dragon and take control over the soldier. Keep your distanz from the dragon until the dragon starts shooting on the shield, he will shoot at him until he reachs a wall, move your soldier away then. I guess you need a hole lot of luck too. Challenge 5 is like the second challenge, move up then down and then from corner to corner, do not issue the next order to soon or they wont line up proberly, if they even follow you.6: This one isnt too hard either, order your soldier to attack and take control over the medic, run away with the medic. Depending on the situation draw your soldier at 75%-50% away to the medic and run away with both until he is healed. Then attack again. Hope i could help.
Under rating threshold (hideshow)
interesting concept of a game, directed fighting bot, this would be a good game except that the AI is ... well, short on the bell curve.
Under rating threshold (hideshow)
Love the concept, right clicking on a Mac sucks. Though from reading other's comments it doesn't look like it's much easier with an actual rightclick button.
Under rating threshold (hideshow)
what is the button to break up if the battle is as good as lost?
in challenge 4, you really beg your shield dies already if
you dont have the sword anymore
Under rating threshold (hideshow)
I actually have a suggestion rather than a complaint. How about before a match starts, a last-minute prep period is given, allowing you to set priority targets? And maybe a setting dictating how close your bots should get to their target?
Under rating threshold (hideshow)
its a great game concept and i don't mind the whole click and drag thing, but the weight limit is what was killing me.
Under rating threshold (hideshow)
Challenge 6 is the best one ever. Especially when, against the commands I was giving it, the medic decided it would be a wonderful idea to lodge himself between the soldier and the commander quickly killing himself and losing me the match.
Under rating threshold (hideshow)
I think that it would be a better idea to be able to click on one bot as your main player and being able to control him with the WASD keys so that instead of drap and dropping them everywhere you would also be able to control a specific bot and just use the others as decoys...
Under rating threshold (hideshow)
As other have said, the robots are far to hard to control, the career path is however doable, by implying some strategy.
Under rating threshold (hideshow)
Serious need of controls, but I acadetally flagged Nicholas98's comment in frustration. (why does space bar scroll down?)
Under rating threshold (hideshow)
This game is shite. If there was some sort of AI or decent controls it could be something worth spending time with...
Under rating threshold (hideshow)
Concept is good but implementation is terrible. The AI and/or Controls just make this game pretty close to unplayable. I really wanted to like this one but sorry. Go back to the drawing board with this.
Under rating threshold (hideshow)
They say that you should never rate a game in the middle, as it's not really an indicator as to how good it is. That being said, I've had to give it a score of one. The controls just aren't there. Give it a better interface, and you might have something here.
Under rating threshold (hideshow)
Controls suck. Really suck. This should be a game where skill is required, not endless grinding. Good concept, shit in practice though.
Under rating threshold (hideshow)
This game is terrible. What fun or strategy is there in selecting the clearly superior upgrades then watching the stupidly inept AI make my bots bumble around, hoping they don't lose?