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If only I had seen that "skip trailer" button sooner... >_>; It's a decent game. :P Simple idea, so. Gets kudos from me.
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If there is no par time, why do I need to know I didn't score any points for not achieving it? You can't achieve them anyway if your computer lags at all.
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I wish I could restart just one room. Its annoying to fail a level and have to wait for my slowass blob to get to the exit of a room I already did.
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Simply awful. It's so computer intensive as to make some of the speed levels impossible to finish on time, the INKT chase levels offer no additional challenge, and should just be called rescue buildings like the normal ones are, and the puzzles are far too easy. I'd like to see: bigger puzzles, a more conservative use of my computer's resources, and harder puzzles in general.
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It's good, but if you've played the real game, or even the ipod app version, it's not nearly as fun. Just kind of makes you want to play the real version.
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Life must suck for this blob dude. Everywhere he goes he leaves an uncrossable paint trail. How the hell does he get around his house?
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the idea of the game is pretty simple, but there is a lot of depth to the game as a whole. I think the biggest turn off for this game will be the early haters because of the load time. My only suggestion is to make transitions from floor to floor a bit smoother, waiting 30 seconds in between each floor can be frustrating, especially if you just had to redo 5 levels because you messed up on one floor. other then that, its a great game all around, 4.5/5, but since i cant do 4.5, i give it a 5