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SP = speed. Positive numbers are better
For the skills menu, you can click+drag up and down; it's faster than the mouse wheel.
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In all honesty, I feel like it lost a lot of its charm from the previous incarnation. I miss being able to punch everything to solve my problems...
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Desperately needs a slide bar for menus, or a better way to pick skills like in skill quest 1. The game itself is visually a bit clunky and disorganized feeling.
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Log-in bugs. #1 Hitpoints are increased (sometimes resulting in health going beyond max) based on constitution level. #2 Battles are reset, allowing their rewards to be accessed multiple times. #3 Locations that require a battle to unlock are not displayed and need to be unlocked.
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Start a City Campaign - endork - misspelt merchants. it says merdchants. dunno if that's intentional with the weird crap in this game.
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Hunting didn't go into my skill list, Chicken Axe has no stats, all of my skills stopped running, I can no longer travel. It was fun while it lasted.
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would love it if there was a quest notification on the map, so i didnt havent to click on each site to see if there is a quest.
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Christopher, fight town is actually locking quests instead of unlocking them when you get that message. What happens is that because you leveled a skill to 1, the game locks the quest that grants the skill from being selected, (even though you needed to perform the quest to get the skill that you just leveled to one).
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Here are a few bugs. #1 Quests are displayed as locked and an unlock message is given to the player whenever the skill the quest would teach is leveled to one. This means that many quests in various locations are shown as locked with no way to unlock them (even if the locked quest was already fulfilled). #2 Belfield takes an extra defeating of the goblins to unlock, and it is unclear when the goblins reset. #3 For some reason cooking cannot be gained without first having woodcutting. Thus most players will get both cooking and woodcutting from the same quest in Belfield.
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Why are in the Dragonhill the same quests as in Goblincolnshire? I mean exactly the same, with same words refering to goblins etc.
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After learning cooking, i didnt learn cooking, but when i learned the next skill, i got both of em at once. Small bug. And i constantly get "you have unlocked quest in blaahblaah" but there are no quests in there most times.
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I beat the dragon at dragonhill, did the quest and now there are no more. Is that supposed to be the end of the game? Why do it's parts keep regenerating? (Showing back up after i've defeated them, time and again)
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The item Sneaky Dog Locket can't be equipped in any slot. It's the reward for a quest which was supposed to teach you Thievery, which my char (Ninja) had from the beginning. Also, it seems you can't learn Hunting, but you can complete hunting quests, supposedly granting exp to the skill you don't have.
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Very few games get better in a sequel. This one takes the cake! I've always wanted an awesome skill + idle game and this one is great so far! There is some oversized window overlap issues, but otherwise, doing great so far!
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Not nearly as clever as the other one. I preferred the more simple realistic graphics compared to these round soft edges. This game has more bugs than the previous one. The skill % table is odd. I'll check for updates, but I think you killed a good game.