Under rating threshold (hideshow)
If you complete the Lacste dungeon, it's impossible to re-enter to grab the last piece of treasure (if you forgot it). Please fix!
Under rating threshold (hideshow)
Very frustrating in Lacste dungeon. Every time I would beat the mini boss I had to kill myself and restart because of pushing the block into a wall. I gave it a three out of five because while I enjoyed the premise, and it was somewhat engaging. The frustrating control scheme made it very difficult to enjoy.
Under rating threshold (hideshow)
Awesome game! One complaint though. A LOT of old style zelda games n what not had several characters kinda spiced throughout to give you hints if you got stuck. Woulda been nice to see that instead of wandering around aimlessly at times.
Under rating threshold (hideshow)
Ok, love the game and other than the lack of map the only problem I have is that it's too dark too often. I mean I understand doing the whole day and night thing but the changes seem random and it seems to be dark like 75% of the time, it's annoying.
Under rating threshold (hideshow)
i wanted to play this game but it looks like fun but at the press any key to play its frozen and wont do anything, any ideas devs?
Under rating threshold (hideshow)
dear Mr. Developer,
i know you dont want to make a map, but i hope you reconsider. it doesnt have to be a detailed map, maybe just boxes that stretch out to other boxes, just to show what room you are in, but just for the overworld maybe. the dungeons dont need maps, the players can figure out where to go, its after the dungeon, when there is currently no objective, that we may get lost. so maybe make a map that can be as under detailed as you want, just show us the possible ways you can enter and leave an area.
sincerly,
a concerned gamer
+ if you agree
Under rating threshold (hideshow)
Hi, can anyone help me? I'm on the screen where you push a button and a rock falls down and blocks the path to the entrance and some enemies shoot green goo at you. The enemies killed me and I respawned next to the entrance, but now the rock is blocking my path forward. Is there anything I can do to move ahead without having to restart the whole game? Thanks!
Under rating threshold (hideshow)
Great ... i walk over a switch, some stone falls down blocking the path back, i die and now i'm stuck and cant go back or ahead ...
Under rating threshold (hideshow)
Sorry, there is something bothering me. I go through the first place where you fight the big purple guy but i cant get out after i go in is there a way to port back to town?
Under rating threshold (hideshow)
It seems like a fun game but i have no damn clue what to do so to be fair im not gonna rate it low since im probably just being a dumbass and missing something
Under rating threshold (hideshow)
needs quite a few things, if it had a quest guide, map, and other quests, I would've given it 4 stars. without those things 2.
Under rating threshold (hideshow)
Entertainment value: 5/5. Nostalgia: 5/5. No save feature: -2/5. Overpowered at the end: -5/5. Overall total: 3/5. Good game, but needs a lot of improvement. Or at least a minimap display somewhere.
Under rating threshold (hideshow)
I went in what I think was the 2nd duengen, and a rock fell behind me, then I died and respawned behind the rock and was stuck because you can't go backwards.
Under rating threshold (hideshow)
man this game is great (i am a deep Zelda fan) and i was wondering if you made this with game maker? either way please upvote this game so it can get badges because besides that it is a stunning game 5/5
Under rating threshold (hideshow)
My love for this game was sealed when I discovered that, along with everything else, you could actually cut the grass.
Under rating threshold (hideshow)
So after restarting because I got stuck in the 4th dungeon, I found a way to get stuck in the 2nd dungeon, but luckily I was able to reload the page to fix that one. Still... there should just be a Kill button or some way to reset a dungeon... or design the game so you can't get stuck. One or the other.
Under rating threshold (hideshow)
I thought the game was good as a whole. Once I got to the last three dungeons, however, I was tempted to quit since all the puzzles essentially devolved into "Go traverse this treacherous one-tile wide paths where you have to start over if you stray off it!" It would have been half-bad if the character didn't slide when you let go of the key. The fire dungeon is where this really became apparent.
Under rating threshold (hideshow)
To whomever decided that the enemies should have mercy invincibility and the player should not; your idea is bad and you should feel bad. Otherwise fun little Zelda clone. 4/5