Do you still have that tab open? Could you press ctrl+shift+i and gather the console logs to send to me? Also, how long did you have the game open, what browser are you on, and did you press the hard reset button?
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Progression's... not really that slow, but not at all interesting or fun. Without the premium currency upgrades, and with a prestige option that really doesn't feel like it has any impact whatsoever, it's not exactly keeping me interested. It's a nice idea for a game, but there's not enough to it to keep me playing.
If there are other ways to get premium currency that I've missed, my bad.
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I'm playing this as I literally have 4 other idle games running...but none of them have music anywhere near as cheerful as this.
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@Rawrkanos - you can get Idle Bucks through various means that don't involve real world money. And if it has cloud-saving, I'm glad to hear it. I don't care about cheating, but I need cloud saves (preferably) or an import/export option (less preferable) to reliably maintain a persistent save in these long-winded Idle games.
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What the crap, I'm done. Cloud-saving on a single-player game? Only reason for that is to lock out "cheating" which, in this case, is just to make the terrible monetization slightly more successful.
This game is trash.
Would you mind using ctrl+shift+i to open the console window and sending the contents to us via DM, email, or discord? That should help us figure out your exact issue.
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Interesting, quirky game quickly becomes one-dimensional, unrewarding gimmick. Yes, you want to make money from developing gamea; the most depressing thing is that expediting over-prolonged grinding is not worth it, except perhaps to the target, featured audience. Between late-game 'boosts' and 'spins', which seem to require grinding to ever achieve, the only initial 'progress' is through those single-digit prestige-suicide (presti-cide?) which rapidly loses all appeal.
Fortunately, all of those references to absurd, in-game micro-transactions are self-aware... yes?
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132 Idle Bucks to unlock all perm upgrades... That would take months of daily logins, or hundreds to thousands of spins? Oh wait, or you could pay to win...
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so many things cost idle bucks... is there another way to get free idle bucks apart from story mode? this feels really P2W somehow
You can also get idle bucks from achievements and spins, which are not purchasable. Spins can be obtained by leveling games with the spin icon next to them and harvesting the spin.
Your next suicide's cooldown depends on how long you waited between suicides in this life. The longer you wait, the smaller your next cooldown will be.
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A warning that you dont have any games before you spin would be nice, spun 4 tier 2s and got +0 idle gold for each one ;-; Wasn't thinking about it when I did it and I couldn't cancel it Dx, or some kind of compensation such as +10 gold or something :shrug:
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Yeah nvm I definitely missed something, I thought the gold per second was turning the currency into gold, the currency is only used to level up. Levelling up increases gold per sec from that game :thinking:
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Hmm I don't know if I'm missing anything here or not, but just incase, it'd be nice to see the currency -> idle coins rate for math purposes :thinking:
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Damn, I mean, the game itself is decent, but it is just such a dark theme man...Too dark for me I feel, having been in this situation myself in the past, I'm not really sure a game that involved suicide should be tagged as "funny" because believe me, it's not funny.
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Tip: If you keep hitting walls, frequent resetting helps. Get a +3 or better, then reset. You'll add to that number quicker.
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It should go without saying that if you have any kind of suicidal thoughts or inclinations, please seek help. 1-800-273-8255 is the national suicide hotline and they can help you talk through what you are feeling. You are not alone.
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"You can earn idle bucks from spins, which have no limit, and the spins page has a daily idle bucks button." Spins give essentially 0 idle bucks. There is only a chance on some tiers, and the chance is tiny. Idk how many idle bucks you get a day, but a couple a day isn't changing anything. Rated 1 star due to being such a blatant cash grab.
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I suggest that when clicking to start an action, it stop the one with the least action point and start the one selected. Having to scroll up and down is not a good thing. Starting and stoping is alright, but have it, so we dont have to stop one first.
Yeah, a lot of people have been asking for something like that. We'll try to put something like that in the game as soon as we can. Thanks for your suggestion. =)
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Fun hook, but it bogs down substantially by chapter 10. Suicides don't speed up progress that much. Leveling up games after offline progress is limited by the speed at which your character spends money, which is very slow. And idle buck generation is nearly nothing. It looks like you can only earn 36 idle bucks in the entire game outside of spins and microtransactions, which is crazy low for how expensive the upgrades are.
You can earn a lot of idle bucks from spins, which have no limit, and the spins page has a daily idle bucks button in addition. Did you look at the rewards for all the tiers? Tier 7 can give up to 36 bucks a spin. If you've unlocked chapter 10, then you already have those things available. Cheers. :P
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i could tell from the start that a lot of work went into this. i enjoy it very much and the humor appeals to me - and i'm sure a lot of other people, as well. lol i don't give out 5s often, but this is great.
Could you give us some more details about how save isn't working? Is it auto-save or clicking on the save button? Were you playing as a guest at any point? Thanks.
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If You are into Idle games and like reading all this text, this one is especially worth checking out. This has the usually humor and complexly interlocking systems that most good idle games have, but in this one, unlocking the story really drives you forward to a greater degree. It's a bizarre world that our Idle Game obsessed nerdling is stuck in, what is it we unlock game after game and eventually master game after game. What is it that we must learn from each Idle driven life?