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I wish there were a final challenge campaign where you could switch between heroes, having maxed them in campaign, or perhaps all three firing with your choice of spell in each slot.
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Typical Smartphone game, where you just point at stuff until it's dead. There's no real strategy or anything needed. If you get stuck in a level, you just repeat it until you have enough money to buy the upgrades needed to make enough damage on the level.
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first real (non-idle) game posted on this site in weeks, for that im giving a 2 star game a 5 star because im im tired of all the stupid idle games
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A fun little game, but very repetitive after a while and boring. Was hoping for some difference in the three modes, but there isn't much change other than the abilities. Everything else is the same, really. Even the type of enemies show up in the same kind of wave between each style, so it's very predictable.
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There is only a illusion of choice.
The game needs:
Equipment items, skills to chose from, weapons to chose from - each having different strong point/weak point.
Currently it is at best 3/5
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Well, there's no challenge in this game. It's pretty easy and obvious what upgrade you need. Vilains aren't tough enough. 2 stars not more.
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Graphics are nice - that's what brought me to it. The gameplay was a bit too boring, gotta be honest, but most others have commented on the exact same thing. So.. Is there a way to make it more interesting? Well, that is the big question.
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Nice graphics but the gameplay itself is somewhat monotonous and the 3rd hero (the musketeer) is just too slow and boring even at maxed out speed and the bomb at that level is way too weak. The archer hero when maxed out was pretty cool.
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Someone listed 1 of positive things about this game, that its not an idle game. That is true, it isnt, because in most idle games you dont get bored in first 5 minutes...
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Spells should be way more interesting, also gameplay wise I feel like the hard part is keeping up dps with increasingly tougher enemies, but there is no real mathgame to actually keep up dps, you just have to go through levels, and if you're behind you get to keep coins to upp dps again...
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I find the knights to be mostly useless - perhaps instead of standing directly in front of the tower, they could stand on the right side of the stones so they could at least attempt to engage the archers.
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I like the fact that it just autoshoots. It's pretty fun. Biggest neg is that there's no real difference between the 3 campaigns, they're really all the same stuff with different sprites. They're fun, just repetitive.
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Decent enough. Bit too easy for my liking. I didn't even end up fully upgrading my power and speed on the last 2 campaigns.
Graphically nice and runs very smooth. Jus lacks a little depth.
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this game lacks difficuly balance. early levels are easy, then in middle you need to farm some gold and the late ones are easy again.
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Solid Game with some love for details.
But i have 1 suggestion on top of all the others here.
Please name the stuff e.g. with tooltips.
What does the wapon upgrade do? How much damage, speed or HP increase do i get for my money? These information would make the Game really enjopyable.
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Nice game, if it comes for graphics and music. I played through the first campaign in one rush. But seeing then that I lost all upgrades and had to play over the same linear upgrade system? Lost my interest in exactly that moment...
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this game was a medium amount of fun, but it feels like (because it very nearly is) the same game reskinned 3 times. It needs some additional pep; maybe a final set of levels where you can pick 1 of the three at level start, or switch during the level, and more upgrades are available. Otherwise it's basically irrelevant that they are three (slightly) different characters.