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Needs more variety, more options. Works well as a simple shooter defender game, but increasing the diversity of the backgrounds, enemies and skills would make this game great.
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Once you max out speed and power you can basically just leave the cursor in one spot and kill everything but the flying ones. Not really a game anymore...
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looks good, but not much of a gameplay. The campaigns are just the same with different graphics, hope you take the sequel more serious.
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Good game, but I think I found a bug. I've been pausing the game quite regularly and just after the last resume, it stopped responding to my keys. Obviously not my keyboard since I'm typing this. Might wanna look into that. I bet you I would have survived if I could have used my rain of arrows.
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Nice game. Not really challenging though. You only have to play a bit with the mouse and lauch some special attack for fun. If you miss the level, you just have to do it again until you grind anough money to buy the appropriate upgrade. Good game to pass time. Not really an idle game but not far.
I'd like to signal what is for me a bug, or at least a miss from the developer. The enemy arrive in line in front of the tour and they appear to be on the same ground level. But when you target, it is not alowed to touch an ennemy on the bottom of the screen if one is present closer to the tour but higher on the screen. I think it is a problem with a 2D game reprensenting 3D but perhaps there is something to improve here. I hope you can understand what I'm saying...Good job anyway
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The only thing I dislike at this game is that you can't go back to an easier level to grind it for easier money. Of course the game could become better in other ways too, but those aren't minuses, just ifs. A simple good game with just this one minus, 4.5/5.
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in these types of games you may make everything else perfect but the most important part is that headshots count! shouldn't get the same credit as a noob when i'm out there goin' BOOM HEADSHOT BOOM HEADSHOT
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Just says "Loading..." after hitting Start. Plays music, but no changes to the screen. Same for two different browsers.
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i wish fire bow can visualy burn while poison can poison. Lazy programming make this game's life shorter. But fun for a while...
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no values on the abilities or weapons? why?
how much quicker am with this speed upgrade?
how much stronger is this bow?
how the hell am I supposed to be able to determine when or what to upgrade?
pure guessing/luck at this point.
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I've completed the archer arc and now playing the mage. overall a good game but I'd like to see a story behind all this and also to be able to enhance my spells. basically i maximazed my damage output and it was easy.
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good game but would be nice if when you hover over a the 1 2 3 4 skills that it tells you what it does, i'm press 3 and it does nothing, so? and how about upgrades, like how much we will get when we buy, so much try and see what it does.
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Good game, thank you. Would be even better if there would be hiring system (like knights for the bowman here) and some kind of map. Skill trees will be good as well when one upgrade will make other much more difficult to acquire (like for more points).
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I'd like if the different characters each had individual ways their projectiles flew, the arrows could arc, the Mage spells could perhaps fly in a normal straight line and then maybe the bombs could explode when they hit the floor or something? just an idea :) 3/5 for now.
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A wasted potential 3/5 until the first campaign ended and then I realized I would do the same boring thing over again - 2/5.
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I would just like to see an option to adjust quality. I get a lot of lag when lots of things are happening on the screen.
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While other reviews are right in their critiques, I think the most glaring misstep is this; all the characters feel the same.
It should not have been a progression where you turn into the different characters so much as "you have a choice of which defender to pick to suit your play-style" (but need them all maxed out to access the last boss or something.)
Every character just feels identical. They all have a "you have two shots now!" ability. The spells are forgettable and meld together (a heal, a group damage spell, a single high damage shot spell). It feels pointless and retroactive when you beat a stage to just start all over again with zero differences.
The archer should have been about balance and summons with an emphasis on speed. The wizard should have had garbage damage and speed with it's normal attacks but awesome spells with fast cooldowns. The gunner should have had very high DPS but mediocre abilities. And you could just choose any of them at any point.
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i cant understand: you have a really good game template. artistically good and bug and lag free. why you make so scant content? i got all in about an hour. This game needs much more, longer campaigns, more upgrades, some special stuff. then it could be a 5 star one.
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Not bad at all, except for the bit where you beat the first go-round and then start from scratch. I had zero motivation to basically do it all over again.
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Really bad 2/5. It's like an idle game in disguise. Waves are long are boring, no skill in battle, spells cost a ridiculous amount of mana early on but aren't spammable in the long run, meaning once you fully upgrade your mana you don't run out of it...if you ever use it before the boss wave. Some waves also don't seem to be beatable in the first run, which makes it worse, knights don't block low projectiles. I'm not sure why there's even 3 campaigns if the 1st one is already so bad. Btw, campaign is misspelled at the end of the 1st one.