Planet Defense Demo

Planet Defense Demo

by tkilbour1324
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Planet Defense Demo

Rating:
3.2
Released: September 06, 2011
Last updated: September 06, 2011
Developer: tkilbour1324

Tags for Planet Defense Demo

Description

This is a defense game where you control a single character who moves around the map and builds towers. To win, you have to capture the enemies bases. This is a demo version and I would appreciate feedback. 5 new towers, 3 different enemy types, 2 new planets, music and sounds are in the works! If this game is well received, Iโ€™ll finish it up quickly and release the full version.

How to Play

Use W,A,S,D or arrow keys to move your character around the map. Click on the wrench button in the blue menu bar to access the tower build menu. Select a tower, then select a tile on the map. It must be close to your character. Click on the base of a tower (the center of the tile it was built on) to see a dialog with information about a specific tower. You can also sell a tower from this dialog.

Developer Updates

Sep 6, 2011 11:21am

20110906 โ€“ Updated to fix the bug where it allows you to build a tower on top of your ship which causes you to be unable to move.

Comments

0/1000
Camoybot avatar

Camoybot

Oct. 29, 2011

7
0

Upgrades? :D please?

BDpain avatar

BDpain

Jan. 04, 2012

6
0

the levels go 1 2 3 5 XD you might want to fix that XD

WaywardG avatar

WaywardG

Sep. 06, 2011

24
2

Looks kinda nice, but it needs a lot of work. The controls feel stunted and clunky, and I keep getting stuck. Music and sound effects would be a nice touch.

tkilbour1324
tkilbour1324 Developer

Thanks for the feedback! How did the controls feel stunted and clunky? Was it restricting to only have the ability to move in 8 directions? I played with point/click to move, so that the character moves to the point where you clicked on the map, but decided not to use that method. Do you think that would provide a better experience for the player?

Lordofbong avatar

Lordofbong

Sep. 08, 2011

14
1

1)more towers 2)cool lasers, you know, a small bit of flare 3)Smaller enemies but bigger numbers, and to compensate splash towers.

Briggy avatar

Briggy

Sep. 06, 2011

20
2

Great beginning. Really liked it. My findings
1.) movement is clunky (unresponsive, sluggish, lacks fine control)
2.) Sometimes I can move onto the medium grey blocks, but I usually can't move off them.
3.) I would like to see persistent upgrades, more options of tech, more opponent variety.
4.) It would help (at least unofficially) if the levels had a certain situations of strategy decisions (constraints, terrain issues) Enemy is advantaged.
5.) maybe variable terrain behaviors: ice hard to control but more energy, lava: buildings degrade but so do enemies, smog: range reduction, sand: only short buildings.
Just my thoughts. Great start. keep it up.