Under rating threshold (hideshow)
repair all would be insane, from my experience it seems like towers dont attack when they repair. repair all would let the bugs have a free change to gather in a big group to overwhelm you. . .
Under rating threshold (hideshow)
Want to start by saying the look of this game is awesome and all of the towers really feel like they have a purpose, so awesome start! i just feel the rpg elements in this game are lacking, the upgrades in and out of the level don't add much to the game... i can't decide which tower is going to target which type of enemy, ect.
3/5 overall for me... its just too basic for my tastes personally
Under rating threshold (hideshow)
I love the option to choice between Muted or With Sound, It's perfect when playing and still look like I'm doing the homework! :)
Under rating threshold (hideshow)
The game feels like a mix between Starship Troopers and Dune 2, i like it.
I LOVE the soundtrack. Where can i get it?
Under rating threshold (hideshow)
Today, we will see the turrets targeting decisions...
Turret away from base: "Sir, do we attack the monster hitting us?! It's almost dead!", "No, fire at that monster over there!"
Turret at base: "Sir, the base is (about to be/is being) attacked! Do we defend it?", "No, fire at the monster attacking us!"
From what I can see... the turrets make "great" targeting decisions...
Under rating threshold (hideshow)
I like the game, it has room for improvement. It would be nice to be able to prioritize targets, too many times I see towers targetting the same enemy.
Under rating threshold (hideshow)
It's a bit mediocre for a tower game to be honest, I mean if you put it up to the top ranked in the same genre, this looks rather bleak.
Under rating threshold (hideshow)
Currently it's only a 3.5/5 game; with better and more upgrades, a x2/x4 on/off speed button it could easily be a 5/5.
Under rating threshold (hideshow)
In an overcrowded genre, some decidedly mediocre bits will ruin a game. In this case, having to hold down the 2x, underwhelming upgrades (both in mission and from the exp menu) and some questionable targeting decisions (guns tend to favor themselves over the base and will target monsters that are approaching them instead of the ones they've already let slip that are attacking the base directly).
Under rating threshold (hideshow)
2x Speed needs to be a toggle, not holding it. There must be a repair hotkey. Towers just die too fast. With maxed armor upgrades I barely notice any difference.
Under rating threshold (hideshow)
Also, game is bugs, not only those space ones. During mission, all my structures and also enemies went invisible and it freezes in the end.
Under rating threshold (hideshow)
Why is hold 2X even an option? I think there be a law passed requiring game developers to have 2X cycle on and off, rather than forcing players to hold down the button.
Under rating threshold (hideshow)
Seriously, this hold speed button is some kind of developer deviancy? Everybody hates it, but it is in nearly every game!
Under rating threshold (hideshow)
Not bad, but really not thought through enough. Carry-over upgrades don't have any description on the size of their effect, non-blocking towers still get attacked regularly which to me doesn't make a whole lot of sense, and Easy difficulty wasn't quite as easy as I'd have liked. Nice try though.
Under rating threshold (hideshow)
Would it somehow ruin the game to tell us 1) How armor works, and 2) The damage and fire rate numbers for each tower? I get the impression that Miniguns are better versus small targets, while Heavy Weapons are better against larger targets, but by how much? I guess I'll figure it out, but I play TDs to *analyze* the tactical situation, not to *collect data* on the workings of game mechanics.
Under rating threshold (hideshow)
needs rebalancing in missions 9 and beyond -- can complete missions up to 8 in ultimate mode, can't even do mission 10 in easy mode.
Under rating threshold (hideshow)
@Joseh123 It's not in anyway like kingdom rush, literally. Like literally the only aspect of it being related is that it's categorized as a tower defense. I mean there's a rechargeable spell but tons of games have that, it doesn't make it a copy of Kingdom Rush. Ignorant people these days.
Under rating threshold (hideshow)
good start, but needs work. easy shouldnt be this hard for one thing... interface needs some work to. and upgrades need to be worthwhile.
Under rating threshold (hideshow)
A game with a mute button before the whole game... no noisy unavoidable in-your-face logos... i love u man... i can listen to music while playing this and not even flinch
Under rating threshold (hideshow)
got ultimate on 1-6 and 3 star 7 and then stopped before ultimating 7....just too boring to me needs a 4x speed boost or shorter waves or something