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sucks that if your squad gets killed, you need to start over again, it should let us start a saved game, not ALL OVER, its cool that it gave us 15 secs to revive a member while more characters are on the same level, but serious, it sucks to start all over AGAIN AND AGAIN!! do something. Is there a way to resurrect our squad whiile having at least one alive?
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Is there a way to acquire more entertainment slave, I mean characters, would be cool if i could build a team of haters for this bitch ass. "Dawg"
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Okay. This game is awesome. What I think it needs or could use more of is thus:
1. Make the Exploding Orange Suit Zombie toned down. I had a party of four clustered up and he permadeathed two of them, although i was able to save one.
2. Make the revive quicker to do. I was using Syd to revive people, and some died because by the time you get over there and revive them, the amount of people you save is the same as the amount of people you have reviving them, which is a huge disadvantage.
3. Unlock the travel feature, or at least let us play on without dying automatically on day 4.
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I had to thoroughly search in the menus to know what the hell I have to do in the garden (it doesn't say you have to start a "project" and it actually seems for the first one to be already selected) and also what was the exclamation point in the big "Squad" button to know that I had some points available to level up. I don't know if my 10 moves of exploration will make the day to end or is just about "time" in the basement. And about the missions, seems like I have to search and research the same area to get the objectives done and... gain 1 fuel? And then what about the time management? This is not about lacking a tutorial, because it's easy to get the main controls, but I lack information about my options and actions available, and its benefits. 5/5 anyways because the game is great and has lot of potential
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If your going to enforce a day limit then it should have difficulty settings like easy 15 days normal 10 days and so on. as well as for camera movement a little clunky. But, I know its going to shape up to be a good game. GREAT WORK SO FAR
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non-intuitive controls, no instructions, no tutorial, and no obvious key/button combo seems to do anything - is the game not working on my system, is it bugged, or is it just unplayable?
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I manage to fix the car in 4 days. I was happy to travel to another city... No wait, to a game over sceen :-(. A least it could be great to continue with the same team. Overall great game !
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Great game, yet needs to be fixed: 1: replace the coins with bullets, it's confusing. 2: add a normal and hard mode, where you can save in normal mode and you cant in hard mode. Otherwise, great game.
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hate games with time limit idea its nice making is awesome but this ugly time limit kill all of enjoy of this game in point ranking between 1 to 10 i give 10 for playable and 1 fom this time limit
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it needs to have longer than 5 days to complete since most of my survivors die on me and it takes for ever to research/complete a task 5 days really doesn't give you enough time to look around and do stuff.
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The game loads, but sprites don't appear... So, I can't give orders, take actions, or do anything but look at the screen and listen to music. 1 star.
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I want you to note, please be wary of your pricing for this game, while it is very good I think because you limit the days to only 5 there is very limited playability and not much content therefore your pricing should be around $5 because. Also dont riddle the game with micro transactions. You need to also make the search function instant. There is no point having to right click then click again to search because the only other option is to move there, which you do anyway when searching.
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Nice little game, but this is not Infectonator. The key feature was thet, unlike most of the other games, you actually have to spread the infestation. This is "just" a nice game, but like a ton of other zombie/survival game already on the market. All the originality of the concept is gone. I'm a lot disappointed, as I am a huge fan of the first two Infectonator.
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Game hasn't worked for me on firefox, nor on safari. Would love to give it a good rating, but it's currently unplayable.
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Wow, heart broken. Infectonator, was expecting the 3rd in the series of games I love. This is not it. The concept of infecting the mass's is not even there anymore. Graphics look good, but beyond that, I have no idea whats going on. Control is just awful. Right clicking a browser window generates a lot of lag. maybe some different control options. Right now the game is not in a testable state. Also, the market is already full of real good rogue light games. You guys are gonna have to really get the bugs out and polish the hell out of this if your going to compete with those.
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tip 1: read the story there is actually a time limit
tip 2: always explore
tip 3: money = ammo
tip 4: repeating a location doesnt do anything
tip 5: loot doesnt restock
tip 6: 1 shotgun 1 tank/ranged smg/melee 1 dedicated searcher 1 dps/dessert eagle or better
tip 7: reloading early still cost the same as reloading it empty
tip 8: ! symbols means survivors get as many as possible
tip 9: look at the gauge for zombies sometime fewer is better but no zombies lessens the loot
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Took me a while to get into this game but quite enjoyed it once I did. Few things:
- I didn't realise that ammo=money for ages.
- Tutorial was pretty inadequate, it's not holding our hands to tell us what things mean
- The time between going down & dying is really short. Unless someone is right next to the person, they're never going to be able to revive them.
Other than that it's really rather good. Looking forward to seeing the full version of the game
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The very first level is poorly designed. When you're finally able to afford the sentry turret and build it, it proceeds to the next area, which means you just lost everything.