Under rating threshold (hideshow)
Got to say, technology has advanced and finally browser games have support for right mouse button. I like the rts part, ai is great. But I have an issue with the pacing. It's fine but the game is hard only because randomness doesnt always allow for the items to be there. Combat is way too easy and slow, for anyone to really willing to play it over more than few times.
Slow down the macro scale and speed up the action (waiting times)
Under rating threshold (hideshow)
Is there actually a penalty for checking a backpack like it turns out that the corpse is a zombie and it hurts the person who tried to check the backpack, or do you just leave it alone to be nice to the corpse?
Under rating threshold (hideshow)
Well I cannot move nor do I see the characters, sad the game is bugged hard :(. Infactinator was awesome, I hope you guys will fix this asap!
Under rating threshold (hideshow)
The Dynamic lighting also slows down the speed of the game to a crawl. Had to turn off Dynamic lighting just to get some game play out of the game.
Under rating threshold (hideshow)
Hmmm... guess I found a bug. I went back to the main menu from the 3 stage of an area (hunting zombies), but the load does not finish.
Here are a couple of problems that I found with the game:
1. I like that move and explore require 2 moves, however, if I move back to hq, why do I need an extra move to enter? I had one more move before nighttime, but I moved to the hq in what I thought would be enough time. But I get the "it turns dark, do you want to run or sneak back to hq"?
2. (Minor) You have a bar for experience, and the amount collected, but it doesn't show how much is needed. It would be nice to see the "amount collected/amount needed".
3. (Minor) Same as above for health. You see the current health, but until you go to camp or hq, you can't see the full amount. So if there is ever going to be healing inside the buildings, then a total amount would be helpful.
Under rating threshold (hideshow)
I was playing the second mission (were you can save the girl if you can keep her alive, then, my character Bill passes out, the girl somehow moves over Bill, I try to revive Bill, but my character, I assume cant access him because the girl is on his same space, I try to move the girl but I cant! Bill dies, and im sad....
Please Help!
Under rating threshold (hideshow)
I wonder why so much people have control problems. I blazing quickly got the hang of the controls out. Options tabs gives a bit of information over controls as well. Otherwise it might be a bug.
Under rating threshold (hideshow)
Gameplay isn't as good as the regular Infectionator gameplay. Not worth it, for me. I hate controlling my individual people. Lame (for me), but maybe it's to someone else's taste.
Under rating threshold (hideshow)
Awesome preview of an probably awesome game, requires a quite well made strategy, got so near to escape, fixed the car in the last minute and when was gonna press travel the game ended :/, anyway, what are the gems for? I got 2 but doesn't know what to do with it...
Under rating threshold (hideshow)
1) Crafting/repairing takes FOREVER. 2) Too short (obviously as it's alpha). 3) Haven't noticed a significant difference in time between running back to base vs. sneaking.
Under rating threshold (hideshow)
This is a great GREAT game, if a bit repetitive at times, but, even as a rougelike, this game is a bit too difficult at times. Maybe have a difficulty slider or some kind of adjuster, because I know some people love games this hard, but I like taking them slow and easy.
Under rating threshold (hideshow)
4. Right clicking is annoying in comparison to just doing a regular click since it makes playing the game on a laptop a bit more frustrating (this is a personal pet peeve of mine as I play these games on a laptop rather than a desktop).
5. If there is a way to reduce the lag due to reducing the quality, that would be greatly appreciated as after a few levels the game starts to run a little slow.
6. A spot to manually save the game would be a nice addition as well.
Despite these improvements, the game is already one I am looking forward to playing when it is in its beta stage and ready for release! Good job and good luck on completing the project.
Under rating threshold (hideshow)
I think this game can be a very fun game, but it requires a number of improvements:
1. The game should have a map in the corner so you can know how much of the map you have covered.
2. The movement speed of the players is ridiculously slow and makes the levels where you have to search for the zombies and try to find searchable objects take a very long time.
3. I know you don't want the tutorial to be too complex or make it so that it is holding the game player's hand too much, but a few more details would be helpful.
Under rating threshold (hideshow)
Good game, needs more players and (this is very rare in games and takes alot of loading power but) an infinite map. That would take gameplay to a whole new level and make everything insanely fun. You would have to plan carefully and put real effort into each attack and plan. Also, this would be a great long term game if you take off the five day limit.
Under rating threshold (hideshow)
I would suggest allowing players to have the other 12 hours in a day as they are currently limited to only 0600-1800, and then it cuts to the next day. So in actuality that leaves only 2.5 days (in-game time) for players to flee the city. Speaking of which, while it's currently a great concept and a lot of fun, I (as well as many others, I'm sure) would be interested in a mode that allows for playing further such as "survival" instead of only feeling the city.
Under rating threshold (hideshow)
I really love this but why does my whole team die after 5 days its not enough time to do any research or fix car etc...
Under rating threshold (hideshow)
as I am playing this on my laptop with a touchpad I would like to suggest a pause key and to still be able to give commands to your survivors while paused. the touchpad does not provide the dexterity or speed required.
Under rating threshold (hideshow)
Glitch- my squad returned to HQ and none of the characters have shown up- can't assign anyone to any tasks and can't go on another mission...
Under rating threshold (hideshow)
The defence mechanism where you can only allow ten zombies in should be scrapped as it only restrics player movement unnecessarily while not adding anything to the game. Also I would suggest allowing the characters you built up in the main game to play in the challenge to add more replayability. Besides those two things, this was a great, albeit short game. 5/5
Under rating threshold (hideshow)
This game does not load all of the way in firefox, but it looks like it is working up until your guys just don't appear
Under rating threshold (hideshow)
ok i just fired it up , some mission (i guess) started , i can see just some zombies on the screen , my team isnt anywhere just can see their portraits , cant click anything cant do anything
Under rating threshold (hideshow)
I can't seem to control my characters when Zombies raid my base. Has anyone else had this trouble? Or, am I missing something maybe?
Under rating threshold (hideshow)
avatar for Cyracus
Cyracus
Nov. 16, 2015
Would definitely benefit from a behavior adjustment, melee leads/takes the front when moving as a group, a way to make injured characters stick to the middle of the group (maybe a customizable formation and making the group only move at the slowest members speed, on their own or getting into position still move at their full speed) aside from that it plays great
Under rating threshold (hideshow)
I haven't played the game yet, but i am still a critic. From what iv read, i see that the game is better that most games on their Beta versions, aside for a few problems. I Just want to breach that i will write more after i have played for a few hours, so don't gudge* so harshly. *I know this is spelled incorrect.