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Why can't I move the screen or see my characters? What do I need to do to be able to play or does the game have a bug?
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Font is hard to read, please eliminate the slowly scrolling text and just PUT IN ON THE SCREEN, would like to be able to choose individuals in my team not just select from premades. Screen feels cramped, could be bigger. Why can i not shoot over waist high objects?
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Why am I game over? I just finished a round of mission, made my first upgrades, started fixing the car while recovering then BAM game over. 0 casualties, 37 supplies left. If it is because the demo is 5 days, you could have given a hint. A simple notice that you are at the end of the demo instead of a simple "game over". If I knew I would not have wasted time scavenging uselessly which is very time consuming due to slow walking pace. Frustrating.
Also annoying that in base when you click on char he does some "what?" random talk instead of getting to his stats and equipment menu. Another thing, why bother why not automatically search found backpacks? You just found a backpack. Would you like to search in it? Nah, let's just leave it on the ground. Ugg.
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I'm kinda confused. This is how my first try went: I played the tutorial and didn't take any damage, then the real game started. I started researching basic weapons and gardens, which took all 5 days. Then I died. Soooo....yeah. Didn't go so well. Personally, I'd like a larger tutorial that didn't just explain the combat part of the game.
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How do you play? I got no tutorial when the first play screen pops up. I really want to give this a shot and have spent much more time trying to figure it out that I would most other games.
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I guess it´s good like always but quite difficult. Not a game just to play, you really have to invest some time. 4/5 up to now
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The comments from the Left 4 dead characters are hilarious
Bill: I hate zombies
Louis: Stay positive guys!
Francis: I hate Bill
Zoey: What a great day!
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The comments from the Left 4 dead characters are hilarious
Bill: I hate zombies
Louis: Stay positive guys!
Francis: I hate Bill
Zoey: What a great day!
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The "assign" button NEEDS to be moved to the right. We are so used to confirming stuff by clicking the button on the right side of things that you might instinctively click "kick out" by complete accident. And a sparkly counter would nice to have, so I don't have to recheck the entire map after I already did it once, in case I didn't find everything. Other then that, it's just not a game for me. Not a fan of zombies and I'm kind of disappointed that I have to play the good guys, since the "Infectonator" series was always about spreading the virus, not defending against zombies in a slow, downgraded version of LFD.
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so I have absolutely NO IDEA why all my survivors all died of a sudden zombie attack!! Enough supplies for a week? check! Ammo to throw a gunslinger's party? double check. Killing off the most zombies possible around our camp? no sweat! let's take a sec to build that hydroponic fa...ZOMBIES!!!!
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I'm going to give it alittle more time on this but so far its been playing fine for me. Tried survival with two different sets of groups and the tutorial isn't really needed as its kinda self explanatory when you see sparkly items to go check. I'm also kinda assuming that you get to find the other survivor groups in the map (or if you complete the objectives in the mission) to unlock them to add them to your own group. I'll definitely throw some money your way to help out with this game since i've been a fan of the Infectionator series for a while now. Keep it up!
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Accidentally mistook kick out to mean kick out of current task and not of my team permanently which made that first playthrough suddenly rather upsetting.
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nice game, please don't stick a garden in a game that lasts for 5 days, it's beyond nonsensical. This seems like the game lot's of people would give 5 stars if given the appropriate modifications. Like the choice of various modes, the 5 day repair car thing being one, with others like zombie erradication, free the mayor, find the X or Y or Z important thing, create a zombie vacine. Would be cool if survivors would be knocked uncouncious instead of being killed. BTW give much more info and stats to zombies, last thing I want to do is click a building with a zombie head and get wasted by a big fat zombie boss without even knowing I was going into a boss level, the damn thing was overpowered as well...5/5 for effort, dont't expect such a review from others until you flesh out the game. Make it into an RPG, eveyone loves those
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I'm sorry but this game is poorly designed. Things happen too quickly to do anything but let your characters deal with everything automatically. Additionally, controls are unresponsive.
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no tutorial even if i turn tutorial on
no characters visible
done everything i can but still nothing happens...
total fail
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also it would be nice to have a map, that you can open with "m", if you're in dark areas. Or at least to be able to draw a map from a region. And it would be nice, to have unlimited time, after you clear a wave, so you can search everything you need without stress
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Brawler this is an alpha demo it isn't even in beta they gotta improve the game still. just wait and it's gonna be amazing.
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Another thing is like Cvracus said. Melle should lead, best searcher search, etc. I have group with one melee and who's in front? Journalist with glock.
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It would be helpfull to have counter how much things I have to gather in each part of mission during it so I will know if I've missed something BEFORE leaving so I will not be forced to comeback 15 times.
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I really liked this preview. The game is smooth, the mix of gameplay fit well and is really enjoyable. Apart for that, still so far, it's still lacking of "more tutorial", like "How crafting work", the same for gardening. Moreover, i found sometime the selection of the survivor laggy (i thought i selected one but then i wasn't, so an other one move), so maybe have some shortcut (padnumber) to select them ? And still one more thing: the revival. Is that depending of an skill ? What can improve the speed ? Still, thanks alot for this diamond, and good luck for the rest of developing ! Greedy to see it finished !! :D
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Nice idea for the very base of the game. I am hoping this represents 1% of game play.
Bugs in this demo. Drops don't show up. Coins have no use. Right click to move conflicts with right click to revive.
Hope list. Classes - Selectable. Inventory screen is more friendly. Dropable barriers made from dropped wood and steel. Customization re avatars.
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Spent a good 3-4 days exploring non-stop trying to find fuel and when I finally got it I wasn't able to finish fixing the car. Maybe it was just bad rng.
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A game where characters walk out, stop, and are eventually killed. No user involvement needed or possible it seems...
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fun game until zombies attacked my HQ and I wasn't able to control my characters, also 1 of them die because of the price to revive (why does is cost money to revive someone in the HQ but not in the field?)
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Don't worked. Mission is loaded without characters, challenge - without control and zombies, just wait and call waves.
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Very nice, but has a problem with difficulty - so far i've only encountered very easy places (next to no damage, no hectic situations at all) and sudden deaths. The difference in the encounters isn't that big either, so I'm assuming that's how the game plays at the moment, either easy-peasy or the whole squad dies.
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Is there a five day limit? I was just farming at HQ and waiting for 4 guys to come back from a mission, and suddenly it said the game was over, even though I had 0 casualties! What's going on??