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Oh and yeah I love how they put Left 4 dead characters and the famous couple of youtube (Pewdiepie and CutiepieMarzia)
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although it is already better compared to many released games but there are major flaws in it when zombies attack the HQ the guys stand around waiting to be attacked and when there is an ambush round there is a ambush for the entire map.
But take pride in your work, the programming is genius(albeit the #s are unbalanced but to be expected in Alpha)! things like individual pathing are perfect.
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Hmmm TogeProductions has a thing for war and zombies (Just look they're games) Not saying I hate, it's good especially the Infectonator series and I would very much like to play the full version. Keep up the good work!
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Tutorial is on, but I'm not getting any instructions. My car just stopped in the opening cutscene, but I don't have any characters available and don't know what to do.
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guys, stop using firefox and use chrome. you'll get the tutorial, game, everything. the demo doesn't work on firefox is pretty much what i'm getting at
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a map would be nice where u see the revealed territory, misc items etc., but there are a lot of potential in this game, nice idea.
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Completely underwhelmed. No guide for how to expand your team. The movement is clunky. Hoping this one doesn't wind up with badges.
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It's annoy when your are trying to do a mission in a building area when you can't move the map around in order to see where everything is, why can't there be a mini-map or something like that. Also in my opinion, most people would in-fact choose the groups that have the most people so there should be that, the groups with less people should start with better weapons due to the fact there are only two guys or gal which can get over-run like a bar on a Saturday night. Also when you pick up a coin it goes into the ammo counter. Are the coins in this Zompoc is what you shoot out of your gun most of the time?
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it that you need to clear zombies at your base regularly? i collect all the materials for the car in day 2 and start fixing it till day 5, and automatically got killed when dealing with the last fix
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And to continue even further. Last but not least, the hq needs some sort of menu where you can see everything you gathered and where it can be used. Say a "car" tab where everything i need for the car is there (and how much of it i need). I found a merchant who sold an exhaust pipe and i have no idea if i should buy that or not since i don't know how much of it i have or will need anyway. Also, do the fixed turrets remain there and provide some kind of bonus or should they always be salvaged? Actually i have so much to say about this that i can't finish in even 3 comments. I will leave with no rating since it would be low until you guys fix it.
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Continuing my previous comment, there should be a bond between people. Or a hatred. I mean it was day 1 and when the cop died the thug yelled "no". There's just no reason for him to do that *yet*. Or you don't know how much thugs hate cops and vice versa. Anyway it would be awesome to have some choices in how they develop and how they act towards each other. They should also taunt each other or something. I picked them for that reason - they seemed more interesting a team, to see how they will react to kills or mistakes, but it's like they started out as friends...
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I think my only complaint (to those complaining about the tutorial...really it isnt hard to figure out) sometimes zombies overlap to closely and it becomes hard to figure out which is an issue for melee characters who can instakill one
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2/5. Interesting idea but needs a LOT of work. By the time I got to my base all my guys were half dead. There is no way to heal them at the base. Then I go on the first mission and get absolutely annihilated. Overall not a fun experience. The difficulty needs a gigantic adjustment. Did you even play test this before publishing? As far as I can tell it's so hard that it is impossible to beat.
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You should be able to auto-search a building after you kill all the zombies. I selected the cop and villain team and after my cop died i just wouldn't be bothered continuing or replaying due to the large amount of time it took me to search all these locations. Searching the building with no threat bored me so much that i can't even replay it with a different team, let alone the same one.
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I think that if I take 2 guys out on a mission, the ones that are left behind should keep going with their projects, otherwise you should always take your full team when you go out exploring