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the money per second indicator has weird fluctuations, even when the amount of drugs sold per second is stable and there are sufficient stockpiles.
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i think if the meth and cocaine would produce more that would be a good start. or adjust the prices of them. they are so expensive that i can't see any reason to put money into them.
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Needs more flavor for example instead of weed build 1, build 2, try Closet, Apartment, greenhouse, Abandoned house, for meth, RV, mobile home, storage unit, Warehouse, etc.
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Bug report: if you have dealers you'll get money regardless whether you have the drug or not. I decided to sell all my drugs before a soft-reset and I'm still gaining money.
It's normal if you still gain money.
For example, you produce 10g of weed/sec, your dealers sells 12g of weed/sec. If you ran out of stock, your buildings will still produce their 10g of weed/sec but your dealers will sell immediately these 10g. Also, your money from weed will be reduced, because you can only sell 10g of weed, not 12g.
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BUG: If you reload (making reload button inactive) if you buy ammo upgrade, you are now like 16/32 ammos but the reload button still inactive.
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For a black market game involving shooting and drug making/selling, the game is very pristine white. Maybe set a more grungy and gritty theme?
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The radio buttons for auto stuff should be check boxes. There should be a display for how much you get from prestige gun bonuses (the 1% stuff). Save the frames per second, also. I hate having to reset it every time.
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You should drastically increase the money earning from shooting, perhaps add a purchase-able "Crew" that shoots for you so you can justify the big increase.
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Im trying to play your game again, but honestly, the Building 1,2,3,4 is really killing me. The true is that you want to buy the cheaper one, but you have to do the math each time. Having multiple building dont bring anything positive to the player, only make him crash his head on the desk to do the math all time.
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Can you please make the system for the sorting of the menus. It's fidgety and weird. Preferable to use buttons that send us to another screen. Specificly with the drug building and dealer systems. With the meth and cocaine and the weed. The scroll system is bad.
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the money is all messed up: like it says that im getting 15.5k a second, but im not even getting 10k per second. please fix
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okay i will hard reset now. thanx for all the hard work. this is a very addicting game. WAIT!!! does that mean im addicted to drugs now?! lol
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in 3 days this game has gotten 30k plays. a 3.5/5 star rating from 2k people. and it hit the top games of the month list!! nice job man.
By publishing this game on Kongregate, I had a big surprise to see that the game is loved by so many people, but seeing that he was played almost 30k times in just 3 days! Thanks you, everyone who have played Blackmarket! :)
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those were some quick updates. man you knocked out all the top bugs in just a couple hours. kudos to an active dev!! although i think there is something wrong with the "experience on reset" now. it says i get 40.000 Quadagintillion.(( thats a 1 with 123 zeroes after it )) and i only have 400 billion exp now. there might be a mistake in the call value.
Experience earned depend on your amount of total money, I think this is a bug only with your savegame because you said you "cheated" to find bugs. ;)
Try an hard-reset?
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It would make things a bit more convenient if affordable upgrades had like a green font (and the others had a red font) or some other distinction.
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thankyou for leting us keep prestige upgraded, I was upset about spending so many points on the auto gun, to learn It was wasted, but ty for the update that lets it be an investment.
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2 Suggestions: 1) make it possible to quickly sell leftovers of any drug at a lower price(sth between 20-50% maybe) 2) Highlight or place some marker on upgrades/purchases that player can afford
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I really liked the game. Was making good progress until I tried to restart early and found out that the prestige upgrades do not carry over. It would be nice to see how much experience I need to get to buy current upgrades again, and how much would be earned past that. Pretty good game otherwise and looking forward to the balance between the different drugs. I'd really recommend making a table of the different costs of builds/dealers at different levels and using it to find balance.
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I could 1 think: the price for dealers is too high.
When you want to buy a 1st meth dealer u have to spend 1M - same for meth factory - i know it is the same template like you made for weed selling, but you must get 2 milions before u can start to sell meth.
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there are many , many ,many more bugs but these are the most severe. overall game rating 4/5 stars. very well made,very innovative and very well thought up. after looking over the source in JS you did very well in linking the calls. i look forward to seeing where you go with this game.
Thanks for the compliments, Blackmarket was just a little project in the beginning, but my friends told me "hey, nice game, why you don't make it public?".
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4) after reaching 180 billion experience the "experience on reset" goes to NaN or in the negative. 5) the price for the lowest buildings of each resource is more expensive then the price for the highest resource when you buy buy buildings for over 1 tredecillion.
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okay after testing every aspect of the game and getting the highest of anything you can get(yes i did cheat but only to find bugs). there are 4 major bugs for end game users. 1)you cannot buy the last prestige shoot rank. even with over 1 trillion experience. 2) even if you were to buy every prestige rank for drug prices and soft reset every time you meet the next rank it would take you 2 years-4 months-18 days to get 250 billion experience for the hacker V rank. 3) the max buildings you can buy is 746 each before the amount to buy is "undefined" therefore not allowing you to purchase more.