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3000$ for a gram o weed?! Either my shit is really dank or I'm selling to high-schoolers with rich parents and very few contacts.
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Because is possible to be played by childs you should change drugs for other ítems, weapons or whatever, in spain you are not allowed to have any weapons and of course any drugs.
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The reload achievement is way harder than the shooting achievement. You'll reload like once every 12-196 bullets. So to get 10 000 reloads you have to shoot at least 120 000 bullets.
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Something I would like to see added on the drug information is a $/g section. This would show if it is more cost effective to purchase the build 1 or build 2.
For example:
Meth Build 1: $30.948 Mill / g
Meth Build 2: $32.436 Mill /g
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If I found someone to pay me that much just to shoot a gun, I don't think I'd risk it all by getting into the drug trade.
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Bugs. I owned 25,000 exp, Ranked (Silver III), after purchasing, I was left with 10,000 exp. Reloaded my website. Currently ranked (Silver II)??!
Ok, I noticed there is a bug with the export/import. Really, I don't know what is fucked up in the code, but I promise this will be fixed in the next-update!
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My $/s displayed is clearly wrong! I'm supposed to make +/- 20k$/s and I recieve something like 1/3 of this amout ...
(PS : Bad english, sorry, not my native language :/)
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I wished this game would have something like a price market, so if you invested a large amount in one drug it would bomb the price, I hope something like this is added.
It's a nice idea! I thought about a system when, sometimes, you can get a message like "there is no more market for the meth, and you're the only one selling this drug, meth price x% for y seconds!"
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This may very well just be my computer (its not great) but i dont seem to be saving, and the auto fire and relode just freeze it.
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Actually making about 4k/s but it says I'm making 248k-278k which is wildly jumping despite a surplus of goods...Whats the logic? Seems to still be in beta form
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for the buildings, you should take pictures of like... run down places for like things your buying like a small kitchen for the smallest ones, and for the biggest one, take a picture of like a single floor run down buiding
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Can you tell me about the exp system? I got 6352 exp while I was offline about 5 hours, and achieved the Silver Rank I. Maybe it was my 3rd prestige. But after my fourth one (of course I do my upgrades and purchase the maximum products trying to be close enough to the efficency.), I got panic. I was away from the keyboard, and it was about 12 hours ago. And when I turned on the computer, my gaining was only 160 or something very low. For the reference I earned 7626 exps on last prestige. Is it based on money by square? multiplication? I don't know much about math but I just want to know is it your purpose or glitch from the recent patches. Thank you. Otherwise I am enjoying it very much. The exp maintaining system on the recent patch was very crucial and important lol.
Yeah, experience is gained like this : (30 * Math.sqrt(totalMoney/1e7)) - experienceSpentInPrestigeUpgrades
So, yeah, it's based on total money by square. ;)
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I wish having automatic shooting and reloading prestige upgrades allowed for offline calculations to take that into account as well instead of the status quo where the only way the extra billions/trillions from high-level shooting can be had is by keeping the game running.
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Would be a lot more helpful if builds/dealers were side by side instead of at the very edges of the screen. The scrolling is frustrating.
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Also, the drugs still aren't balanced. For me to make cocaine more valuable than meth, I need to invest over 2 trillion dollars. With 2 trillion though, I can make meth much more valuable than coke....so it makes no sense.
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I am really trying to like this game, but there is too much of a grind involved once you get past the opening stages. It seems like after a reset I can buy 75% the upgrades in 5 minutes, another 10% about 5-10 minutes after that.....and then there is nothing to do but watch for hours as you occasionally buy more dealers/producers. Also, the prestige ranks seem too far apart at mid-levels and there is too little gain for starting over. Since there are only a few prestiege upgrades as well, it makes us lose interest quickly. To put it simply...you just need a lot more upgrades to keep us interested.
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people complain about an idle game with almost 70k plays but they say nothing against the cash-grab multiplayer games with 4* ratings and over 500k plays...
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I wish ths stupid fad of idle games would stop those games doesn't have any content If you played one you played all of them be it cookies worms or drugs/weapons