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This game favors defense waaaay to heavily, and considering that two high defense characters are going to take 100 times longer to fight than 2 high damage characters, it quickly becomes a tedious game.
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game is crashing my firefox.... i play games on kong for almost 20y and this last year or so many games crash firefox and flood ram
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at the beginning of the game, and i'm not sure if this continues, crits often deal less damage then usual attacks, could you please make it so crits add damage instead of changing it
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it would be nice if you can be left-handed
it would be like normal except your primary is in your left hand instead of your right
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Sword Fight makes some people more curious about the swordmanship.
It did it for me. Now I know what are and how do power strikes, combos, counters, parries, feints and reversals look like in real world. Maybe someday in the future the game will have a update on footwork. Anyway, this game is exceptional. One of not many games that had me come come back to it and play some more. It has soo many unique mechanics.
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Long time player here. I think it would be really cool for there to be a way to build proficiency with certain equipment or unlock bonuses for equipment.
For example, at high levels there's few reasons to use anything other than Claymore for damage, or dagger for disarms. But being able to unlock, say, guaranteed deflect or enhanced counter damage for the arming sword would add more depth to building a character.
This could also apply to shields and armor. Adding intensives to use sword and shield with more aggressive builds, like doing more than just 5% more crit chance or 20% less damage IF you deflect. Things like giving guaranteed attacks after parries or adding a flat damage ignore.
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It would be nice if the "Top 8 Schools Average" actually checked the total number of schools listed BEFORE dividing the total to find the average.
As it stands, my ONLY OTHER school has its Total Fame and Fame/Hour divided by 8, despite it being the top, bottom, and average of all my previous efforts...
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It would be nice if I could give disciples names/titles after promoting them to masters. I think my school would have more character that way.
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@caskeland3 Armor does help later in the game. Disciples can get bonus damage from armor if they have a certain skill and does give you more HP so you don't die from just a few hits.
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Losing should bump the enemies down a level automatically so if you're idling you don't get stuck fighting an enemy that you repeatedly lose to
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RE: The response to my last comment.
I understand how it works. It just doesn't make sense. For two of the three stances, it's better not to level them past ten for the rival effect, because anything beyond that just cripples your character. The sole exception is Barrage Stance, which is the one that pretty much everyone uses for high-level play, since if your damage and attack stats are high enough, having a low defense doesn't matter due to opponents not getting to make an attack in the first place. Blitz quickly reaches the point where the reduction in damage ceases to be offset by the extra attacks, and no matter how good the defense from Guard is, it basically just means that your opponents all get the benefits I outlined for Barrage - if you can't make attacks, you can't win. Which, again, is why Barrage with Dual Wield or Two-Hand are widely considered the only viable fighting styles.
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Could we get an option to disable some skills, so we could just press the button to level all skills with price X without getting stuff we don't want? Makes it kinda useless.
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Nevermind, just learned that the school can keep growing. Minimum level is now 400 without Master skills, or 256 with level 8 Prowess. Likely lower in the future.
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If you wanted to make a max-level character, you would need to raise a fighter to around level 500 (1 skill point for the first 15 levels of 20 skills [300], and 2 skill points for the last 5 levels of 20 skills [200]).
With 3 Masters fully trained in Prowess (8 levels of +6 fighter skill points each), you can cut 144 levels from that total (456).
With that, you could simply swap his equipment and make him a Grand Master of any/all styles.
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So, if you're at novice, and you click the Noble's Secret training, you get nothing, which okay, I get it because you aren't earning offline gold. HOWEVER, it wastes your use of the ability for the day, and that's absolute [CENSORED]. Just grey out the [CENSORED] button if I can't use it, you [CENSORED]!
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How do you sell items? I can't figure it out at all. And yes, I do have more than one of each type - I just want to sell the surplus.