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Helpful stuff for people here just for the badge. You have to do the first sidequest thing to be able to do DPS against the white walker/zombie guys. Go all through that and then back to the main campaign.
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Woah. Some serious garbage here. Idle clicker that is a lot but not as good as older ones of the same. What is the point?
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"Server doesn´t respond, check your internet connection". Hmm internet connection is ok, but game doesn´t work at all.
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The gameplay sucks at some point. Later you simply have to wait for events/daily missions to advance. It's more of a pay to win at a later point in game around level 600 / 700 . Or you simply stay 24/7 to farm for items for crafting currency (which has a rate of success of 75 to 90 %). 3/5 is a fair rate considering this is more p2w game and a partial copy of clicker heroes.
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I dont see why a random hero needs to be gilded every 10 levels or whatever. It stops your progression until you click that box. And you need to degrade that hero and give it to your DPS hero. Its just inconvenient to the player for no reason. Just mail a gild point to the mail instead of doing this. The free packs every 50 levels can also be mailed instead of stopping gameplay.
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Alkersh.. if you have 10k souls, it gives you 100000% dps bonus, if you remove 12 souls from it, your dps will be 0,12% lower.. meanwhile your hero gets 50% dmg bonus..
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The grading system is kinda mis-balanced. It takes 2 hero souls to remove a rank from a hero, and another 10 to add that rank onto a hero of your choice. That's 12 hero souls = 120% global damage reduction for a 50% increase onto one hero. What's the point of that?
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1) Add an option to dislay/not display the list of completed heroes at the top of the Heroes tab. After every 4 the spot you were clicking to upgrade heroes get dropped down.
2) Put the list of shards heroes in a different tab possibly? (the ones where you don't have enough shards to buy them yet). Scrolling all the way down past them to get the 'Grade'/'Altar' option is annoying.
3) When you fully upgrade an Artifact it should be put at the bottom of the list, or the top if preferred... just all upgraded in one group and all not upgraded in another..
Love the game, keep up the great work!
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So, there's been a small problem that I seem to keep coming across. It is, namely, not having the crafting resources that I need to craft items to upgrade heroes. It would be great if there was a player market where you could use bottles, shards, souls, or coins in order to purchase resources to help you progress in the game. I realize that this would take a lot of time and effort, but I think it would be a great addition to the game in a later update. + if you agree!
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Can you please implement sensible upgrade stepping? x25 shouldn't be +25 - it should always round up to next 25 (and similar with x10, x100 etc.). If it were me, I'd also make MAX mean 'max multiple of 25'
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i hate lvl 666 i did a 4 hour time skip and it was wasted because of that lvl we have no dps and no quest to gain a person who can give us the ability to fight them
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upgrading the pvp stats every time with like 100 clicks every time is painful a maxing option on those upgrades would be nice
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Please add a feature that when Leaders of guilds become inactive it auto selects the next highest/active/science etc person to become leader, this is a huge nasty problem
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Can we also get rid of the 'Hire' click? You should be able to hire and upgrade all in one (and hiring should count as an upgrade for daily purposes)
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You need to fix you crafting system. It's not normal to fail multiple time 90% in a row. And I'm not alone to have noticed that.
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What is the point of having materials collect in the bag? Why don't they just go straight to your crafting tab? It's an unnecessary extra active requirement - this is supposed to be an idle game after all...
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one of the good things would be if you could remove this: Pvp Battle... starts .. in 5..4..3..2..1.. it's a time waste for the skills you use.
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I cannot complete quests that require leveling a character unless I over level them. If a character is level 800 exactly, the quest sees it at 799 and I do not get credit for completing it.
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How is it possible to fail 4 out of 5 crafting attempts, with a 95% success rate. Am I just unlucky or is something wrong here?
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If there is an actual game here, I can't see it. If it is a low wage job sim, sure, but I'd better get an actual real life paycheck for checking back in. Looks = 10, gameplay = 1, maybe 2 with the guild/DHS snitch features.
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Losing a fight shouldn't get heroes killed off, especially if you aren't even online. But, seriously, if I wanted to play Clicker Heroes, I'd just go play that and not some johnny-come-lately clone of it.
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We need an ignore player button. There are more and more trolls in the ingame chat who are just annoying. If that keeps beeing like that, I don´t see a future for many players in the game, not gonna pay more money to be trolled by idiots. And yes we can just ignore them, but there is a point where you will get personal attacks and even get racist comments, and that is not okay. I have nerver seen a game with a chat without a reportplayer or ignore player function before.