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Do the building colours have a purpose? I get the same multiplier increase for collecting a yellow as I do a green. I don't see a benefit
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The fact that the most barebones of idle """games'"" can be featured on the front page is a sad, sad message about the state of this website.
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it would be cool to see a map of the whole area if the ball wasnt there, you would be able to see a blend of a tiny amount of green buildings, to a huge amount of every building
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Don't know if its a bug or not, but when you hover over the H.Coins card it says "Gain log_663(Gold)", the number changing depending how many points you put into it. This happens on other cards too...
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Game is on the front page of Kongregate yet it's getting no love from the developer. I'm up to transcend 20 I think now, and the game is more a chore than it is fun. At this point, it takes leaving the game open all day with offline ticks active the whole time. After a few transcends, progress almost 100% becomes all about the multiplier. The colors are bland and annoying to look at anymore. No customization, poorly optimized, bad balancing. Please update the game or just tell us you've abandoned development.
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Each rollback and each ascension feels alot the same, I recommend you switch out a few rollback upgrades at random every time you ascend, and maybe a few mass/coin upgrades everytime you rollback (This would require for you to design atleast twice the current upgrades, and put in a system that allows for not all of them to be present at the same time.)
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I have a suggestion. In the rollback thing, can you show how much of a multiplier we would get on gold/mass if we rollback right then and there?
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Huh, so, you're telling me that destroying buildings pays that mutch?
Interesting... Now excuse me while i do nothing with that information,
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Good game mechanics, like others have said adding visual changes with upgrades like the ball increasing in size as mass increases would be a huge improvement.
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I have an idea for this game. I think it would be cool that if there was some sort of currency replacing mass, but would still use the same upgrades. It would be cool if when you gained mass your ball would grow. And as your ball grew, you would unlock the new buildings to crush. Just a thought, ponder it, implement it, I was just brainstorming. Make of it what you will.
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Why does buying levels of H.Coins make my Heavy Coins Multiplier go -DOWN-instead of up? Am I missing something, or is this backwards? c.c
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Could the dev add some more graphic (or music, gameplay variety, etc.) to this? The concept is good and I do like minimalism, but this is just a bit too flat overall. I know we shouldn't compare indies with a big company. but um... yeah this reminds me of the Katamari series (esp. Tap My Katamari) and I would much rather go back playing that. Some more content here and there and it will become a great time-killer.
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Funny game! But I really think this needs some tweaking. Offline Bonus is way to overpowered. I'm playing for one day now and with my first offline bonus activated I unlocked every single Booster Card in less than 10 Minutes. I'm allready at 10T Rollover points and still have 17k Ticks left.
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I think the colors of pickups should have bonuses for the responding colors, eg. 100 green pickups = +10 px/s, 100 cyan = +10 to stickness, 100 blue = +10 to color combo and so on + if you think thats a good idea, because it would make progression a bit easier in later game
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so with an autoclicker, my speed averages at 1k p/s, without it's 320+momentum (350-400?) this game rewards autoclickers way too much, to the extend where also the game seems balanced around having an autoclicker for progress. I may be wrong but uh. I do hope the game have offline progress, otherwise you'll have included the worst bits of idle games you could have found >.
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Don't like looking at the background, it's not for everyone, so the looks of the game could certainly use an alternate version (I get mildly dissy by the moving stuff, the way it moves)
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Performance of this game is really terrible on non gaming machines like ultrabooks. Scale down the graphics or make it more efficient. I'd like to explore this game more but will likely quit soon because it's too laggy.
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Still haven't fixed the issue of offline ticks not working, and the game is on the front page? Kongregate is really going downhill. Back to my PS4.
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There is just no excuse for how badly optimized this is. It's just an idle game I should be able to run it on a potato
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gala440, that's because as you ascend the difference between the last card and the others grows exponentially larger. Doesn't let you have much use of most cards the first few ascends, but they just get progressively more important and useful as you keep rollin'.