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What is the reason of having all those upgrade cards when there is an ultimate one, Transcend, that takes out all the sense of using previous cards?
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Would be nice if Momentum's cooldown was reduced for each building you ran over, .1 seconds per building, +.1 based on tier. Mansions give reduction based on how many buildings they're currently worth.
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This game has a lot of promise going for it. A couple of little things I would like to see in furture updates. First, I would like to see a small gap between then numbers and the notations (Qa, Qi, etc). This makes it easier to read. The other is the ability to change between Standard Notation, Scientific notation, etc.
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The font and text colors could maybe use some tweaking. Some things are just hard to read, I have a particularly tough time reading those dark red texts that tell you how much stuff costs. Could probably stand to be larger, and not such a dark color on a dark backdrop.
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RPETiger. Offline ticks do what they say. When toggled on, you get 10x rewards for each building crushed. Including mass, gold and pickups (Possibly other things I'm not aware of, being new to the game).
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The offline ticks is a great game mechanic. It forces you to actually play instead of do some upgrades and leave but still rewards you for coming back by making stuff a little faster.
I'm really liking where this game is going even though I'm still pretty new to it.
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Only thing I would suggest would be a change in font. Especially the smaller white text gets blurry and hard to read with this font. Something a bit cleaner would be a lot nicer looking and easier to read.
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@bananalord666 It doesn't reset when you hit a new building until the cooldown ends so it's not exactly "Momentum" per se.
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Only thing that bugs me significantly is that it trashes everything to transcend. It's still ridiculously easy to get more points than it takes to transcend, heck I could get enough points to pass 3 levels without too much work, but everything earned after the cost to transcend is thrown away entirely. None of it gets factored in at all. Would be nice if it would... roll over somehow, you know what I mean? *wink wink nudge nudge*
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We need more content, i already did Transcend 19 and transcend 20 takes aalot of time, im working already a full day for it but i think i should get it soon
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+MightBeSober, Yes, you get more mass if your stickiness is over 100%. I've gone up to 160% and I was able to trans for the first time, in only a few days.
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We're picking up 200% of the object and there's still enough objects to leave debris behind the roller. I never liked Physics and Logic anyways. 5/5.
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I can see what you're doing is a variation on the IdleRevolutionII theme. Game loses focus when not the active window - that's really bad for an idler. The RB cards are poor value. There should be some detail as to how much individual houses are worth/GPS/MPS - these figures/formulae would be good to know. Additions could be to lengthen the duration of boosts/decrease cooldowns. The background/animations have been covered by others - they need work as does the rest of the UI for colourblind user-friendliness.
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Left this one running during a work shift. Came back to refresh my internet and computer, etc. Lost everything. I was in the billions.
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if there was a "are you sure?" button when you want to rollback cause I didn't know that it doesn't say it and I messed up :/
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I'm having a super tough time reading that dark-red coloured font in the rollback cards. Any way you could brighten it or line it in white?