Under rating threshold (hideshow)
quick question can one block fill your bar multiple times if fill rate is high enough and if so why would you want to get bar expand
Under rating threshold (hideshow)
individual paddle bonus becomes a negative number and counts up to zero then starts going positive again. big big bug Dev fix this!...please bump post as this is happening to everybody that plays for a bit. Not the best thing to do to rewaed people for playing long enough.....hey now you get no profit.....lame.....PLEASE BUMP
Under rating threshold (hideshow)
Would be nice to have an income/sec somewhere along the top of the screen. Would be helpful in tracking the effectiveness of upgrade. Or, possibly an income/sec for before/after each upgrade purchase like we have the information on what each upgrade gives. All in all, fun little game. If you start, then leave for a couple days, then the progress is insanely fast with offline ticks for quite some time.
Under rating threshold (hideshow)
First reset: 2k reset points
Second reset: 2 trillion reset points
finally realizing that the longer you let it run it grows exponentially: Priceless
Under rating threshold (hideshow)
It'll be great to have the option to switch to scientific notation, I just never remember for what all theses lettres stand for.
Under rating threshold (hideshow)
Fun game, Wish there was a better way to buy multiple upgrades at once. Ive tried holding Z and clicking but it doesnt seem to work for me. I think if we had a x1, x5, x10, etc.. somewhere on screen, it would make this process much more enjoyable.
Under rating threshold (hideshow)
Neither the autosave nor the normal save work for me. Does anyone have an idea as to why that could be the case? Im using firefox browser.
Under rating threshold (hideshow)
This game is quite fun to play, moreso than I imagined. However, it definitely needs some performance updates. Even with lag mode turned on it slows down, especially when trying to purchase 10 of an upgrade.
Under rating threshold (hideshow)
Please add a work mode. Maybe something fun that looks like an excel sheet or something :P or just hide the middle part?
Under rating threshold (hideshow)
I suggest lag mode to have multiple stages where the hundreds yellow boxes merge into green ones, and then blues, and then reds until it actually stops lagging.
Under rating threshold (hideshow)
It would be nice if we could see the full price for "Buy x10" even if we don't have the money so we can plan ahead. For example the "Reset skills", so we'll have idea on what RP to reset to be able to purchase something to the max.
Under rating threshold (hideshow)
You should add something to lock the paddles down so that way we don't accidentally move it just by tapping arrow keys or something, and lose idle %. .. it's very frustrating. Slows down progress and then you have to wait for a while to get it back up. :v
Under rating threshold (hideshow)
Hey man love the Garage Band Piledriver drum beat you got goin on. Try making multiple songs in a shuffle pattern so its not the same thing over and over again. Keep it up love dis game so addictive
Under rating threshold (hideshow)
The 2 most efficient upgrades are Bounce chance and Cost reduction. Because the work on a 1/(1-x) basis, as you approach 100% they become insanely powerful.
Under rating threshold (hideshow)
Every time I play one of these I promise myself that never again will I play another idle game, and yet I always do...
Under rating threshold (hideshow)
After a bit, getting back to where you were takes a while and is terribly boring. I got 1.5o reset points, took 5 seconds to spend it all, and now I've got to sit here and babysit the game in order to get back where I was. Perhaps an "auto-buy" perk or something would be nice?
Under rating threshold (hideshow)
With offline ticks there needs to be some indication that you're using them. It's hard to tell what's happening, especially if you're colorblind.
Under rating threshold (hideshow)
I feel like I'm basically done after I get all the platforms and my screen is nothing but bouncing squares, including a massive amount of offline ticks that I'm still burning through after about an hour of gameplay. I won, I guess. Was fun though!
Under rating threshold (hideshow)
Also, even in lag mode I am overwhelmed with the number of things on screen, I think some sort of infinitely scaling lag mode with various combinations of balls would be more effective. Perhaps 5 whites = 1 yellow, 5 yellows = 1 green, etc etc etc until there are a maximum of 50 or 100 balls on screen at a time, descending in color values to add up to whatever the total number is. It would be more effective than what I have going on now; roughly 400 balls worth 20 points a piece. Lag mode is great in theory but poor in execution, especially once you add Bounce Chance into the mix which effectively quadruples the number of balls on screen once you get it high enough.
Under rating threshold (hideshow)
It's an interesting game but after about 24 hours of not playing I have more offline ticks than I know what to do with, more than I could ever spend. Multiply that by 3 days, and combine it with the fact that I've basically run out of meaningful things to upgrade...I guess I'm done? It's a solid idle with an interesting variation on the genre but it definitely stalls out rapidly.
Under rating threshold (hideshow)
Having an average income per second would be nice, it should be easy to do average per second from the last 10 seconds
Under rating threshold (hideshow)
I wouldn't mind an exponential increase to combo multiplier recovery rate, like every 1000% combo multiplier increases your recovery rate by 1%/s or something
Under rating threshold (hideshow)
Lil trick for those of you wanting to up your intake; hold the paddle with your mouse, and (while holding still) rightclick outside of the game window. The game will assume you are still holding the paddle, even though it is not moving anywhere. You will be 'idle' while still receiving the same reward for hits as though you were constantly 'playing'.
Under rating threshold (hideshow)
Possible options runs out too damn fast (half day of playing) no real target in game. Well done, nice idea, way too short for idle game.
Under rating threshold (hideshow)
When using offline ticks to speed up the gameplay, the combo multiplier recovery rate is not going any faster. Should it not?